SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   GWX 2.0 crash (https://www.subsim.com/radioroom/showthread.php?t=126756)

bigboywooly 12-16-07 07:42 AM

Disable ALL mods unless shipped with GWX
Then try a career

VIIC_41_Play3
Wolfehunters_IXB_C_MK2
Wolfehunters_VIIB_C_U-408
Wolfehunters_XXI_U2511
Wolfehunter_VIIB_U83
Wolfehunters_IXC_U516

Are all untested in GWX 2

linerkiller 12-16-07 08:41 AM

Does GWX 2.0 have fixed the Type IX periscopes bug?

VipertheSniper 12-16-07 10:56 AM

Quote:

Originally Posted by linerkiller
Does GWX 2.0 have fixed the Type IX periscopes bug?

I would think so since it's fixed in GWX 1.03

Checkmate King 2 12-17-07 01:38 PM

Another 2.0 Crash!!!!
 
This time I was in the middle of a DC attack. I had received damage and had selected the damage report screen to see how bad I had been hit. The game then crashed and went to an report error window.

I don't ever recall having the game crash, for me, during a DC attack in the pre 2.0 days!!!!

Anyone else having this problem?

Wolfehunter 12-17-07 01:57 PM

Quote:

Originally Posted by rascal101
Thanks to all for your help, I disabled the SH4 effects and had a good run without crashes, so then I got a little carried away and popped in a coupele more skins to see what would happen, sure enough I got a spanking, CTD and the following message

AppName: sh3.exe AppVer: 1.4.0.1 ModName: sh3sim.act
ModVer: 0.0.0.0 Offset: 0000196a


Guess I'll have to be a good boy and sit and wait just those dam Wollfhunter skins are so good here's a list of my active mods

VIIC_41_Play3
Wolfehunters_IXB_C_MK2
Wolfehunters_VIIB_C_U-408
Wolfehunters_XXI_U2511
Wolfehunter_VIIB_U83
Wolfehunters_IXC_U516



Its Tomi_099 model VII series mods. They're not compatible with GWX 2.0 yet. Tomi is working on it.

Skins in the overide folder called tex don't cause a game crash as far as I know. Even if the skin tga files is worded wrong it won't load into the game. SH3 will use its default skin in its DAT files.

Guys unless a modder states that a mod is GWX 2.0 compatible or working, a mod might work but there are risk.

For my skins you can use the default VIIB VIIC skins.

Oh wait a minute.:hmm: I just shot myself in the foot....:doh: XXI use dat files. :damn:
Rascal I'm going to release a XXI for GWX 2.0 soon. I will have to import tga file to it. I didn't think of that before dangit sorry.:nope: So my XXI skin might cause you crash too.

Vinny Jones 12-17-07 04:20 PM

several ctd, always with crew management (buttons)

danlisa 12-17-07 04:22 PM

Quote:

Originally Posted by Vinny Jones
several ctd, always with crew management (buttons)

Welcome to Subsim.:up:

Yep, you will get a CTD when using the Crew Management buttons. It's an original bug that was never fixed by the Ubisoft Devs. The way to avoid it is to manually move your crew around the stations.:up:

Enjoy GWX.

u48 12-17-07 05:10 PM

Just to confirm what mr chris stated about multiplayer....We guys who play a lot of online stats at WPL find that you must ALL have the same install....Lets say theres 3-4 players who all have GWX 2.0 Now if someone as enabled a mod and others have not, chance is that player will crash....We find its best to have NO mods enabled at all.....Also the " bouncing DD syndrome " was mentioned....Again from testing GWX Multiplayer the host cannot and does see a bouncing DD....However after meeting up after the game we find that someone has forgotten to disable a mod, or that person has more than one install....ie stock install and gwx install. ( a guy at wpl once wrote that having two installs ie stock and gwx the gwx tries to set to the default install )
However most multiplayer games run ok with no trouble when players only have ONE install and no mods enabled....Hope this helps.

AOTD_MadMax 12-18-07 02:20 AM

Hello Kaleuns,

the german MP-mission "Tankerverband TM1" made a CTD until loading.

Iam working on a Bugfix for some German MP-Missions.
If its ready i send it to BBW for testing it.

Greets

Maddy

Kaleu. Jochen Mohr 12-18-07 03:14 AM

i found out there are WAY less german MP missions in GWX 2.0, it has been a reason why i crashed by some games since i used the german text/sound/settings
i fixed this by puting all english ones in the german folder :up:

Jimbuna 12-18-07 06:12 AM

The easiest and IMHO commonsense way (as used by so many of the GWX Team who have been playing MP together-in some cases for 18 months)....Is to have two separate installs. One should be dedicated solely to MP and be the basic GWX installation with ABSOLUTELY NOTHING ADDED.
As soon as someone is allowed to enable or add just one thing, you potentially open the MP game up to a critaical state which can only lead to a CTD.
Normally, graphical changes such as sub skins are okay, but when I'm hosting a MP server I ask everyone to adhere to the cardinal 'no additions' rule which dramatically reduces the the chances of problems whilst hosting. :arrgh!:

Myxale 12-18-07 06:22 AM

I have problems using the GWX VII/41 player sub! How do i use it exactly and what Boot Type do I need to choose in-game if i activate this mot via the mod-enabler?!:hmm:


All times are GMT -5. The time now is 11:29 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.