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I did not install it with the RFB 1.4 version as yet. Do you think it will be ok to drop this in after ROW/RFB/RSRD? I would suspect it would just overwright some of the RFB sensor changes. Let me know and I will load it up for a run!:yep:
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If there are changes in RFB that this mod affects, I could easily make a version for that too. |
Currently I have saved a convoy in my sights but being that this is my first patrol and only 600nm for Java, I will restart with this mod added and find the convoy again.:up: This should be interesting as for now I keep outside views on. Before I saved I took a peek and found the convoy had 4-5 DD/subchasers.:o
In the spirit of adding some pucker factor and having a depth charges rolling down my deck for hours......this just might be the ticket for that!!!! Like I stated before, battery life and CO2 are a none factor when under attack. The DD give up to easily. I for one have no issue slugging it out for an hour or so. Or maybe longer! I will let you know what happens. |
In the "way back" days, part of the 'thrill' of attacking a convoy in Silent Service was having to actually maneuver in order to avoid DC's. Twisting, turning, short hi speed runs right after the DC's went off were all needed. If you didn't, you were sunk. (Guilty as charged, hadn't played a sub sim since Silent Service 2- not SH2, but SS2)
Although far short of SH4 in a bajillion of ways, the difference in the old SS games and SH4 in this aspect dissapointed me the first time I was attacked in SH4. Just spiraled down to the layer and putt putted off to new hunting grounds. |
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As for the sensor changes in RFB, LukeFF can give you detailed info on what he's done. One of the things he did was modify all the AI radar settings to give them the max range for detecting a sub. He also did some changes already with the sub sensors. You might want to PM him and the 2 of you could put your heads together on this. |
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This is very interesting, I can see this melding well with the DC mod, since those DDs and Escorts carry realistic DC loads and cannot just sit there and dump 240+ cans on you.
Indeed, very much interested........yes!:up: Wilcke |
Gents, I'm dropping in the first attempt of this mod tonight. It will be behind RFB/ROW/RSRD. Should be fine as far as I can tell. Let me see how she goes.
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Between using this and Trigger, there is no hope now :o:o
RDP |
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EDIT: With a capital P |
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Also, add this in with RFB under running torps and duds......can add to some realism....especially if you try a head on with the DD and you have a bad batch of torps. You are going to get it for an hour or so:dead: |
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In Trigger planes can now see you when you are submerged on a clear day, calm seas. I was doing an insertion mission last night, I got into shallower waters, but the seas were calm, could not escape from the bombings. Next time I will go, it will be at night or in heavier seas. All of this is really adding to the experience, you really have to think things out. RDP |
Yes. I've found that I'm a little more thoughtful about which fights I choose to get in now. In clear weather (sonar) conditions, I feel like I'm poking a stick in a hornet's nest when I fire a torpedo. It adds a certain aspect that I was missing before. Caution ;).
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RDP |
The plane sighting you under water aspect is a cool idea and realistic from what I have read. I guess this mod and the aircraft sighting you mod would make you think twice.
The realism is coming along quite nicely! Now, someone is working on the night sensor mod:hmm: I forget who. This needs work for sure. Night time is the right time for surface attacks:yep: |
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