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As I mentioned above, I have suspended testing on this for a while, waiting for Leo to get ROW updated for patch 1.4. Unless (as I hope and pray) we get some really good news about his condition and recovery from his latest setback pretty soon, however, I may go ahead and load up what ROW updates we do have and get back to work on this in a few days and see if it's still needed. |
I like #2 myself, and yet they seemed to me to represent different sea states. Is the sea the same in both? Two reminded me of the feel I actually experienced at sea; but on the other hand that was way back before a lot of folks here were even born, so I may be adding something that wasn't really there.
Sorry, though; neither one made me feel remotely 'Urpy'.:sunny: |
went with 2. now, can someone hand me the dramamine?:doh:
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Just looked at #2 again, and again, EFFIN' INCREDIBLE. Hope everything is going ok for everyone. Thanks for all your work on making this sim the best ever. Hope everything is going ok....:up: :up: :up:
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http://www.subsim.com/radioroom/show...6&postcount=31 [edit] How weird, it's a different one now. Originally it showed a bunch of WW2 clips, including big ships in bad weather. Never mind. |
:cool: If you are looking for eye candy No2 is better but for more reality No1 is better for the sea conditions used. I lived & worked on the ocean for 25 years I do know a little about what it is like. For those seas, relativly short choppy waves, a boat displacing 1500 tons or so and being as narrow as a sub would not react quick enough to pitch very much. For the most part it would just cut through the waves making it a wet deck. A shorter vessel with more beam & the same displacment would pitch more. If the conditions were less wind with a long lazy swell it woud pitch more. But the roll looked pretty good though I could not reallly tell AoB of the waves. But for in game WHO CARES. This is, after all, for fun. True ? :rock:
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I had the sub sitting off the island All Engines Stopped in what appeared to be relatively calm waters.....Would a real sub roll as much as seen here? (A distant view, but you'll get the idea of the Roll):
http://files.filefront.com/SubAmbush.../fileinfo.html |
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It will probably take me a few days to shake off the depression and get back in the mood, as well as to finish loading up all the mod changes that occurred since I left for vacation over the Holidays so as to get a good test bed going again, but I suppose that it's about time to pick back up with this testing now that Leo's gone. I will miss his input and encouragement on this, as on so many things around here. |
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that said..... I can barely imagine the seas that I read about that knock containers off container ships, and that must be an incredible sight to see. Not to mention a carrier getting tossed around like a top, amazing. The max winds SH4 will generate is 15 meters per second, thats roughly a 30 knot wind. I've fished many seas in 30 knot winds, im sure a lot of members here have water experience with those winds as well that can chime in. This is a complete guesstimate but id have to say with 30 knot winds a typical sea you will see is right around 10-12' (maybe 15'?). (someone please correct, me im estimating) thats a guess and im just putting this out for discussion. For accuracy I feel like the roll pitch behavior should reflect a 12' sea to a 300' sub, which i dont think is going to be anything too bad, i would suspect similar to video number two. I really think Dave got it very close to where it should be with his latest ROW release as well. I am looking forward to see what comes of this work that Panthercules is working on here. |
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@ATR-42: I'm used to SH3 and the 'Big Waves' mod, which makes the sea twice as high as the in-game wind speed would indicate, so the maximum speed now approximates 30 m/s, or 60+ knots. It gives a lot more variation. As for SH4, I still haven't been able to play it, so I have no real feel for what's going on in the game. |
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