Quote:
Originally Posted by Penelope_Grey
I think being too deep too long results in muchos pain for the sub. it died again. They just don't have the ability to suffer great depth too long unlike the trusty U-boat. Which I am very used to.
I also put 3 torpedoes into two ships and they didn't sink... ugh.
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Welcome to the pacific- quite a shocker for u-boat fans.
First, US subs were NOT as good at deep dives as U-boats until late in the war. That red line on the depth gauge is more than a mild recommendation.;) SH4 seems to allow cumulative damage the longer you stay past max recommended depth.
Because of this, you enter and exit a convoyt at depths that'd make a U-boat skipper snicker. Which means you're at depths that are easier to be detected, the thermal layer is very helpful, and the profile you offer is very important.
Plus in shallow water, it's like the Med- crystal clear which makes even a submerged boat easier to spot. Not sure if the game simulates this though.
Then there's the wonderful american torpedoes (NOT). Gyro problems, contact detonator problems (a hit at 90 degrees can make it a dud), running too shallow problems, magnetic detonators causing premature or late explosions- and on top of that, I believe they have smaller warheads than their german counterparts. So it may take more actual hits because of the warhead size. Plus you have to distribute your hits along the hull. 3 fish in one compartment will not sink a ship.
Never played SH3, so I'm wondering- ever had a torpedo circle back on you and detonate in SH3? One more thing the wonderful US fish can do.:doh:
Be interesting to know, if you had the fish set for contact influence (magnetic detonator) when you attacked the liner, how many of them blew up close to the target , but far enough away to only do minor damage. Nothing like firing 8 fish at one freighter in 3 different salvos, have 2 miss completely fore and aft of the target, one go clean under the keel and explode 30 seconds later, 2 hit but they're duds , one circle back on you and thankfully prematurely detonate off the port side of the torpedo room (still raised cain with the damage it created- but it wasn't a direct hit), and only wind up with 2 hits out of 8 fish because of torpedo problems. Too bad we can't send nastygrams to the Bureau of Ordenance in the game:p
Sad thing is- this is historically accurate and is no ways near as bad as "Mush" Morton and the Wahoo's worst experience.:huh:
So welcome to the Pacific where everything is screwy compared to the Atlantic.:lol: