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-   -   *Merchant Fleet Mod Sneak Peek # 2: The ID Book (WIP)* (https://www.subsim.com/radioroom/showthread.php?t=123395)

Sailor Steve 10-13-07 06:19 PM

Quote:

Originally Posted by linerkiller
probably my sources aren't very reliable....or i have read them without a lot of attention
sorry:oops:

Don't feel bad. While they were indeed pre-and-early-war designs, they were also exclusively American. The British bought a very small handful of C-2s (five, I think) but that was it. I, too, hate seeing all those other navies using them.

A project I started long ago but never completed was to create a list of proper names for each type, for use with SH3 Commander's Ship Names list, and if I ever get a new home for my computer I hope to pick it up again. I would love to see Empire types get branded with the proper names, as well as T-3s and small coastal merchants.

Maybe someday.

JCWolf 10-13-07 08:04 PM

Dam great and awesome work mate!:rock: :rock:


Thanks iambecomelife !:yep:

miner1436 12-06-07 05:14 PM

Has this been finished yet?

iambecomelife 12-06-07 06:51 PM

Quote:

Originally Posted by miner1436
Has this been finished yet?

It is postponed again (surprise surprise - I know) - once again real life issues interfered. I was racing to get it finished before late November-December (when I knew I'd get hit with a lot of work) but there was just no way to finish in time. :damn:

This hiatus is brief; a few days before Christmas I will continue modding b/c I have a holiday break. The good news is that when I was racing to finish it I got a tremendous amount of skinning done. Mostly I just have the grey camoflage skins to do, which can be shared by different models and take less time to research than the early war civilian paint schemes.

kenijaru 12-06-07 07:00 PM

will it work on the stock game? *drops to the floor and spins in a stooge fashion*

iambecomelife 12-06-07 07:59 PM

Quote:

Originally Posted by kenijaru
will it work on the stock game? *drops to the floor and spins in a stooge fashion*

It will work for stock SH3 but because the damage model is going to be geared towards GWX the ships will be hard to sink on an unmodded installation. However, you can easily use minitweaker to reduce the hitpoints or increase the torpedoes' explosive power. Eventually you should get a value that will let you sink most ships with 1-2 torps.

kenijaru 12-06-07 09:12 PM

Quote:

Originally Posted by iambecomelife
Quote:

Originally Posted by kenijaru
will it work on the stock game? *drops to the floor and spins in a stooge fashion*

It will work for stock SH3 but because the damage model is going to be geared towards GWX the ships will be hard to sink on an unmodded installation. However, you can easily use minitweaker to reduce the hitpoints or increase the torpedoes' explosive power. Eventually you should get a value that will let you sink most ships with 1-2 torps.

then GWX shall be installed! (i never tweak or edit when somebody else has done, or could potentialy do... the job)

Rotor 12-07-07 07:04 AM

:o Tip Top! - Awesome....

TarJak 12-07-07 07:32 AM

Yum can't wait for the release IBL!:up:

linerkiller 12-07-07 07:52 AM

We are all impatient like boys at the first rendezvous with a beautiful girl:up:

Does the mod is going to be released as a large JSGME install? Or in different smaller files like some of the new SH4 mods?

Ping Panther 12-07-07 09:44 AM

Quote:

We are all impatient like boys at the first rendezvous with a beautiful girl:up:
:cool: :rotfl: :cool:

mr chris 12-09-07 02:59 AM

Great work there IBL:up:
I look forward to the realease in the new year

Ruzbasan 12-16-07 10:40 AM

This mod is going to be amazing!

jmjohnson36 07-08-08 06:32 PM

I released a Merchant ship pack last year,,,
 
But no one seemed interested////////////

iambecomelife 07-08-08 06:43 PM

Quote:

Originally Posted by jmjohnson36
But no one seemed interested////////////

Do you have any screenshots or a link to it? I have noticed dozens of good-looking new ships produced by a person/persons unknown.:hmm:


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