SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   wannabe skipper with lots of questions... (https://www.subsim.com/radioroom/showthread.php?t=122158)

Rockin Robbins 09-25-07 02:13 PM

Quote:

Originally Posted by silentscorp1971

RR, When you say "sight right on the target" do you mean the point in space he will be at when he reaches 90 degrees.. ie your 0 bearing?

Absolutely! You're first picking where the torpedoes go, then pointing the periscope there so you can pull the trigger as the juicy parts of the ship pass by. I said "sight right on the target" because the torpedo will hit the ship at the spot the crosshairs are on when you shoot the torpedo. Another similar technique has you setting the speed for zero and sighting the periscope a certain number of degrees behind the torpedo track, depending on target speed. I've eliminated that because it opened too many doors for operator error. (that means I read the chart wrong and aimed for a slow torpedo when I was using a fast one. Missed it clean!)

silentscorp1971 08-03-08 06:32 PM

After my son was born I didn't have much time for SH4, getting back into it now. I hunted all afternoon for this thread to relearn my manual TDC use.
Finally found it, game on! :rock:

Seminole 08-03-08 07:50 PM

Quote:

wannabe skipper with lots of questions
Well then...you came to the right place for answers!...AND ONCE IN A WHILE -THEY ARE EVEN CORRECT ONES....



...just kidding...I see yours have already been attended to nicely.


Good luck!

Rommer69 08-04-08 06:45 AM

Quote:

Originally Posted by silentscorp1971
You can also determine the AoB (Angle of Bow) using the heading line you drew and your subs intercept heading. Just manually turn the enemy icon in the tdc till it looks like it will look when he reaches where you r intercept point and then make sure the icons of you and him in the tdc look close to what they will look like when you plan to fire.

I will only like to add another tip in regard to AoB calculation.
You can use thre transporter angle in the navigation map to calculate it, with an accurate and no aproximately angle.
Just left clic in the heading line of the ship ahead of the intercept point, carry the line to the intercept point left click and from there carry the second line from that point to your sub (over the line you used to calculate the intercept point), and Voila! in the angle you can see the measure of the angle, carry it to the TDC. :yep:

SteamWake 08-04-08 02:26 PM

Another necropost... I feel so old :p

But after looking at this thread again it is a gold mine of information well presented and explained.

May even be bump worthy :know:

Sailor Steve 08-04-08 02:37 PM

And, rather than jump right in as if it were yesterday, Silentscorp71 did say that he had resurrected it and why. That's a good thing.:sunny:

buddha95 08-04-08 10:19 PM

welcome aboard me hearty


All times are GMT -5. The time now is 09:12 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.