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Alwasy wanted a CAM ship for the game!:yep: Thanks for making one up!:up: Now I'm just hanging out for your Merchant Fleet Mod that you have been working on. This with the final update for GWX have caused me to drool over my keyboard!:doh:
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Holy Jebus!
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Nice ships! :up:
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Love these ships in game...very nice....but i have two questions.
#1 is anyone have troubles besides me getting a mag detonation on these ships? I usually aim 1 meter under the stated draft of a ship and never have any issues. #2 Where do you have to hit these things to get them to blow in half? Thanks in advance. |
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To blow the ships in half aim between the #4 hatch and the rear superstructure. For best results the torpedo should hit right between where the weather deck ends aft and where the raised bulwark begins. About 2/3 of the ship will be bow and 1/3 the stern. |
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Concerning whether the CAM-ships can spawn aircraft:
I thought I'd try some tests. Location: just north of Azores, Feb 1943 (therefore no Allied airbase on Azores, and *NO* Allied land airbases within range). Convoy: 12 merchants, four DEs. Addition: 3 CAM-ships. [Extra information: Using NYGM, Single mission, 'god's-eye view' on.] Results: 1. CAM-ships in convoy as Type 102 ships. NO aerial activity at all, several attempts. 2. CAM-ships in convoy as Type 8 escort carriers (but flag escort=false). LOTS of aerial activity, all by Hurricanes, attacking and bombing my U-boat. The Hurricanes came directly from the CAM-ships, confirmed in god's-eye view. However, the convoy was shown on the map as a 'Task Force'. 3. CAM-ships in convoy as Type 8 escort carriers (but flag escort=true). NO aerial activity, several attempts. However, convoy is shown again as a convoy on map. I think that settles all discussions, but raises the issue of what to do with the CAM ship in a convoy. Probably best to leave it as a type 102 (default). Another issue is the apparent worthlessness of escort carriers generally, when attached to convoys as part of the escort. And if they are not part of the escort, the convoy becomes a Task Force. Nice ships, by the way. Stiebler. |
Interesting Steibler
What was the lead unit in the convoy that showed as a TF If its a warship then yes it will Have the lead as a merchant and should show as a convoy I take it that was a scripted convoy not a RND one ? |
BigBoyWooly said:
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1. You are right, I must have accidentally made one of the three CAM-ships the lead ship (I made random changes to the convoy) when testing. I've just re-tested, with three CAM-ships as Type=8, none is the lead ship, escort=false. The convoy appears now as a convoy, not as a task force, and Hurricanes attack the U-boat. With just one CAM-ship there are fewer air attacks (as one might expect), but otherwise all is in order. 2. I used RndGroups, to simulate actual use in campaign_RND.mis. A little tiresome waiting for the convoy to spawn, but otherwise uneventful. In conclusion: Clearly now the best way to use the CAM ship is as a Type 8 warship, with escort=false. It is also clear that Bogue-type escort carriers can be added as warships to convoys to provide a sort of air protection. (I mentioned in a post, long ago, here on SubSim, that I never ever saw an aircraft flying near a Bogue carrier except in test simulations at very short range.) Thanks for the advice, BBW. Stiebler. |
No worries Steibler
Thanx for testing |
Fantastic work:up:
Now all i need is some serious free time and a large crate of Beer:arrgh!: |
Awesome, just Dl'd yesterday, installed it mid-patrol and the very first thing i came across was an Empire Frachter making 3kts.
Just one question: do the Empire and CAM ships share a single page in the recognition manual, As I'm not seeing the entry for the CAM ship. Or have i installed it wrong? |
They should both have unique entries since there are slight structural differences. I created a separate manual page for each vessel.
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