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-   -   [REL] Improved Empire Freighter *AND* CAM Ship (https://www.subsim.com/radioroom/showthread.php?t=121644)

bookworm_020 09-05-07 09:07 PM

Alwasy wanted a CAM ship for the game!:yep: Thanks for making one up!:up: Now I'm just hanging out for your Merchant Fleet Mod that you have been working on. This with the final update for GWX have caused me to drool over my keyboard!:doh:

Heibges 09-05-07 09:59 PM

Holy Jebus!

sh3rules 09-05-07 10:57 PM

Nice ships! :up:

madmike81 09-06-07 06:11 PM

Love these ships in game...very nice....but i have two questions.

#1 is anyone have troubles besides me getting a mag detonation on these ships? I usually aim 1 meter under the stated draft of a ship and never have any issues.

#2 Where do you have to hit these things to get them to blow in half?

Thanks in advance.

iambecomelife 09-06-07 08:43 PM

Quote:

Originally Posted by madmike81
Love these ships in game...very nice....but i have two questions.

#1 is anyone have troubles besides me getting a mag detonation on these ships? I usually aim 1 meter under the stated draft of a ship and never have any issues.

#2 Where do you have to hit these things to get them to blow in half?

Thanks in advance.

Try subtracting maybe .1 - .2 m from the depth and see if that helps.

To blow the ships in half aim between the #4 hatch and the rear superstructure. For best results the torpedo should hit right between where the weather deck ends aft and where the raised bulwark begins. About 2/3 of the ship will be bow and 1/3 the stern.

iambecomelife 09-06-07 08:46 PM

Quote:

Originally Posted by Woof1701
Quote:

Originally Posted by bigboywooly
I have them both

IIRC aircraft will only spawn from a type=8 and 9 whether close to land or not
Tried more than a few times with floatplanes on cruisers and battleships to no avail

Have you had a Hurricane spawn close while testing ?
Be interesting if you have

So the CAM ships can't launch planes by themselves?
How about aircraft carriers then? Do they also need a land base in close proximity to spawn planes or do they serve as airbases themselves? I actually never observed what carriers were doing when I'm near. I was always too afraid to be spotted. :)

I don't have the link to the actual discussion but the person who studied the problem made it clear: no ships in SH3 can really spawn their own aircraft; the game just uses them as triggers for land air bases. The entry in their cfg file (Avenger, Swordfish or whatever) determines what types of planes the nearby land base will spawn. It's a bizarre system, and unless someone modded it in the meantime (which I doubt) it's still in effect.:dead:

Woof1701 09-07-07 03:13 AM

Quote:

Originally Posted by iambecomelife
Quote:

Originally Posted by Woof1701
Quote:

Originally Posted by bigboywooly
I have them both

IIRC aircraft will only spawn from a type=8 and 9 whether close to land or not
Tried more than a few times with floatplanes on cruisers and battleships to no avail

Have you had a Hurricane spawn close while testing ?
Be interesting if you have

So the CAM ships can't launch planes by themselves?
How about aircraft carriers then? Do they also need a land base in close proximity to spawn planes or do they serve as airbases themselves? I actually never observed what carriers were doing when I'm near. I was always too afraid to be spotted. :)

I don't have the link to the actual discussion but the person who studied the problem made it clear: no ships in SH3 can really spawn their own aircraft; the game just uses them as triggers for land air bases. The entry in their cfg file (Avenger, Swordfish or whatever) determines what types of planes the nearby land base will spawn. It's a bizarre system, and unless someone modded it in the meantime (which I doubt) it's still in effect.:dead:

Thanks. That would make escort carriers in the middle of the Atlantic pretty useless. Good to know :)

Stiebler 09-09-07 04:56 PM

Concerning whether the CAM-ships can spawn aircraft:
I thought I'd try some tests.

Location: just north of Azores, Feb 1943 (therefore no Allied airbase on Azores, and *NO* Allied land airbases within range).
Convoy: 12 merchants, four DEs.
Addition: 3 CAM-ships.
[Extra information: Using NYGM, Single mission, 'god's-eye view' on.]

Results:
1. CAM-ships in convoy as Type 102 ships. NO aerial activity at all, several attempts.
2. CAM-ships in convoy as Type 8 escort carriers (but flag escort=false). LOTS of aerial activity, all by Hurricanes, attacking and bombing my U-boat. The Hurricanes came directly from the CAM-ships, confirmed in god's-eye view. However, the convoy was shown on the map as a 'Task Force'.
3. CAM-ships in convoy as Type 8 escort carriers (but flag escort=true). NO aerial activity, several attempts. However, convoy is shown again as a convoy on map.

I think that settles all discussions, but raises the issue of what to do with the CAM ship in a convoy. Probably best to leave it as a type 102 (default).
Another issue is the apparent worthlessness of escort carriers generally, when attached to convoys as part of the escort. And if they are not part of the escort, the convoy becomes a Task Force.

Nice ships, by the way.

Stiebler.

bigboywooly 09-09-07 05:36 PM

Interesting Steibler

What was the lead unit in the convoy that showed as a TF
If its a warship then yes it will
Have the lead as a merchant and should show as a convoy

I take it that was a scripted convoy not a RND one ?

Stiebler 09-10-07 08:39 AM

BigBoyWooly said:
Quote:

What was the lead unit in the convoy that showed as a TF
If its a warship then yes it will
Have the lead as a merchant and should show as a convoy

I take it that was a scripted convoy not a RND one ?
Good questions.
1. You are right, I must have accidentally made one of the three CAM-ships the lead ship (I made random changes to the convoy) when testing.
I've just re-tested, with three CAM-ships as Type=8, none is the lead ship, escort=false. The convoy appears now as a convoy, not as a task force, and Hurricanes attack the U-boat.
With just one CAM-ship there are fewer air attacks (as one might expect), but otherwise all is in order.

2. I used RndGroups, to simulate actual use in campaign_RND.mis. A little tiresome waiting for the convoy to spawn, but otherwise uneventful.

In conclusion:
Clearly now the best way to use the CAM ship is as a Type 8 warship, with escort=false.
It is also clear that Bogue-type escort carriers can be added as warships to convoys to provide a sort of air protection. (I mentioned in a post, long ago, here on SubSim, that I never ever saw an aircraft flying near a Bogue carrier except in test simulations at very short range.)

Thanks for the advice, BBW.

Stiebler.

bigboywooly 09-10-07 10:56 AM

No worries Steibler
Thanx for testing

mr chris 09-10-07 02:03 PM

Fantastic work:up:

Now all i need is some serious free time and a large crate of Beer:arrgh!:

joegrundman 09-10-07 07:29 PM

Awesome, just Dl'd yesterday, installed it mid-patrol and the very first thing i came across was an Empire Frachter making 3kts.

Just one question: do the Empire and CAM ships share a single page in the recognition manual, As I'm not seeing the entry for the CAM ship. Or have i installed it wrong?

iambecomelife 09-14-07 12:42 PM

They should both have unique entries since there are slight structural differences. I created a separate manual page for each vessel.


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