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Haven't had time to test the "fake" carrier airgroup idea, but I have been testing new sensors.
I have several working, and I'm dialing them in. On a clear, dead calm night with a big ole moon, I just picked a path between to subchasers escorting a convoy. I got within 1500 yards of a merchant before a SC picked me up at ~2000 yards. That's about what I'm used to for the escorts, maybe a little closer than usual, but the merchants hadn't seen me at all at 1500. Had their been some chop i'd have gotten closer. Honestly, on a clear night like that, I felt like I should have been seen sooner. tater |
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BTW, it is impossible to read yellow font for people who use haylazblue settings for their forum profile. |
AI_Visual
MinRange MaxRange MinHeight MaxHeight MinBearing MaxBearing MinElevation MaxElevation MinSurface Sensitivity I've mostly been messing with range so far. MinSurface and Sensitivity have me a little confused. In Cfg, there is the Sim.cfg file, which contains: [Visual] Detection time=0.5 Sensitivity=0.01 Fog factor=1.0 Light factor=1.0 Waves factor=1.0 Enemy surface factor=400 Enemy speed factor=15 So, which gets used? Since the stock values in the dat are 0, could it be that if the value is 0, it uses Sim.cfg, else it uses the dat value? MinSurface (Enemy surface factor) is self explanatory, it's a cross sectional area. How does sensitivity work? Are larger numbers are worse or better? Guess there is only one way to find out, lol, test (unless someone else knows). |
Yes, tater, from my understanding if the values in the .dat are 0, the .cfg values are used. Otherwise the .dat is used.
[edit] Description of sensitivity (from .act file) The sensity of the sensor. At (Sensitivity * MaxRange) distance we have a double detection time. If 0, then the value from sim.cfg file is taken. |
Ah, extremely useful. Is double detection time good, or bad, lol?
Am I right in thinking detection time shorter makes the sensor more effective? |
AFAIK in SH3 the external CFG was dominant. In any case, I have been able to noticeably change the results just by tweaking the latter, so I can at least assure it worked like that in SH3.
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The dat overrides in SH4 if >0.
I tested a sensitivity of 10 in the dat, and I rammed a Fuso and started blowing up her float planes and lifeboats and she still didn't see me. Since previous ests I did had assumed 0 was the best, I need to adjust a little. Defaul in the cfg is 0.1 or so, so I will change my BB to 0.001 and see what happens. |
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Any ship will spawn an aircraft ( inc merchants ) PROVIDING there is an airbase in range - Steibler tested that one IIRC Type 8 and 9 escort and fleet carriers will spawn them anywhere Have not had time to test whether the type of airbase affects spawning from any unit @ Tater It may be the CA aircraft act differently due to the classifications being different IE a Pete is a type=304 - Patrol aircraft Also the amount of aircraft on the CV is way too high As the game WILL spawn the lot Not sure if tis the case in SH4 as not played a lot but in SH3 ALL aircraft tend to fly to the furthest range aircraft in a group An aircraft that has a range of 350 miles in the cfg has been seen a lot further than that if another aircraft in the airgroup has a larger range |
The aircraft ranges while somewhat realistic (strictly speaking) don't work well with the weak airbase/airgroup paradigm. I've already made mods fixing this issue by reducing the airgroups, as well as altering plane ranges so that they are at least in a reasonable CAP radius.
Leo did experiments and found that the floats would attack detected targets. I'll have to check the type issue though. If 304 does the trick, it's easy enough to make a "ASW Patrol" version of the kate and val, point them at the stock models, and change the types. I'll test that later. :yep: tater |
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My apologies to you and Serg :oops: I am so used to seeing that avatar with you posting IIRC Steibler got Hurricanes to show from the CAM ship |
MOOSE! :lol:
Im really sorry matey I couldnt resist, lord knows I tried! |
Aircraft are tricky.
Leo discovered that the floats seem to act differently than CV airgroups. Apparently they are always reactive, instead of flying patrols, they react to reports made by other units. tater |
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