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-   -   Enemy A/C south of Midway OR tale of 48 single engine planes 2000 miles from a base (https://www.subsim.com/radioroom/showthread.php?t=120974)

Rowddy 12-13-08 06:13 AM

How do you get a map with so much detail in water dept and all these plane markings and ships?? I use RFB Mod and i see nothing more then a alittle DOT that repesents my ship or a small box for an enemy ship which turns into a Dot also wenn you zoom in, no plane markings (planes do not show at all) and no dept in water except 2 colours deep or shallow but no nuances there either. what MOD do i use to fix that?

sorry to go off topic here but i don't know how to copy the map picture.

starbird 12-13-08 06:30 AM

Quote:

Originally Posted by dazkaz
Thank you for this thread.
I have just started out on my first Career of the game and am on my second mission to deploy to Honshu. The date is May 24th 1942, and about 900km from Midway on a bearing of 280 I started to encounter a steady stream of aircraft, all reported to me by radar contacts (I have a radar installed but can't switch it on, although the crew obviously have no problem doing so).
This was becoming so anoying I almost decided to unistall the whole game and put it in the bin. Constantly being draged out of time compression, having to crash dive, re surface and repeat, for over an hour to get almost no where, was becoming incredibly boring.
Fortunately I began to realise it might well be a bug, thats why I investigated it and found this post.
So I'll persevere and hopefully things will get better when I eventually get out of this area.
Thanks D

The SD (air search) radar isn't usable by the player in the sub. Only your crew can give reports of aircraft from it. The radar you see in the conning tower is the SJ (surface search) radar. Its always there even if its not really installed in your sub. SJ could pick up low flying planes, but I'm not sure if it works that way in the mods or stock. As mentioned in this thread, SD could only give you ranges, not directions. SJ gives you both.

There are mods that reduce the amount of air contacts. The amount of air is crazy in the stock game.

Rockin Robbins 12-13-08 07:34 AM

Quote:

Originally Posted by John Channing
Quote:

Originally Posted by Steeltrap
Quote:

Originally Posted by tater
Elanaiba, we determined a while ago that if there is a "scripted" group (not a random group) that contains a CV, the AIRGROUP associated with the CV exists from the date/time the mission loads (Campaign.cfg) even if the CV(s) are NOT on the map yet!

Ie: Midway mission set to load in January 1 in Campaign.cfg, but the force spawns June 1st. From Jan 1, there will be a CV airgroup sitting at the start point for the Nagumo force, even though no CVs are there until June.

Really.

tater

Gotta love the quality control in this sim..... :o :oops: :damn: :rotfl: :rotfl:

How about showing a little more respect, please.

JCC

You know, if moderators in some other nameless forum that starts with a "U" would react similarly, it would be a bit less of a zoo. Subsim is not perfect, but right there is a good reason to hang out here.:up:

Steeltrap: your responses are both equally good reasons why I hang out primarily at Subsim. This is just a fine group of people. We get a bit off-the-wall at times but we quickly resume our positions on the floor.

Sailor Steve 12-13-08 03:28 PM

On the other hand, Steeltrap's and JC's comments were posted a year ago...:sunny:

dazkaz 12-15-08 07:16 AM

Thank's for your help, especially with the radar.

Is there a button on the UI anywhere to turn of the air search radar, to stop from being pulled out of time compression, when near friendly bases?

Also I have to agree about the quality of the posters to this forum. I have read many threads here to try and learn how to play this game, and found the people posting on them to be extreamly helpfull, knowledgable, and polite.

You have a great commuinty here, and Im glad to be a new member off it.

Rockin Robbins 12-15-08 08:10 AM

Quote:

Originally Posted by Sailor Steve
On the other hand, Steeltrap's and JC's comments were posted a year ago...:sunny:

Good point. That makes my previous post even more valid. AND all the people involved are still here, contributing to the forum. Is there a better example of why we are all here?

Dazkaz: turn off the radar with the R key (could be modified with some mods) or with your button bar. You can also go to the radar station and throw the switch on the console.

dazkaz 12-15-08 09:35 AM

I'm obviously still a bit confused about the radars, sorry.

The date is 10th Feb 1942. I have an SD Radar (Air search Radar) fitted in my boat that I spent renown on to purchase, before my first mission.
The crew give me updates on the air contacts but I have no image on the scope, and the on off switch does nothing when clicked.

I am assuming the air radar (SD) is the red scope to the right of the green one as moddled in the interior of the boat, when at the A-Scope radar station.
The Range Selector switch and the Sweep/Focus knobs work, as in they move when clicked, but obviously have no function as the set is switched off, and there is no image as the on/off switch does nothing. I am on the surface by the way.

The game is patched to 1.4 with no addons.

Im confused now as to whether I have the, it's to early to have the radar bug, but its still fitted, and the crew think its fitted as well (they give me updates to air contacts) or am I missing something obvious?

CapnScurvy 12-15-08 10:00 AM

Sorry dazkaz for stepping into this thread about heavy flyovers (I just can't help myself), I'll let Double R give you a run down on your Radar questions.

I've noticed that when enemy aircraft are found far from enemy controlled land bases, that the answer is either air scouts from enemy CA's or CL's or actual patrol aircraft from CV's. Taking particular notice of the direction the aircraft are heading (before they spot your boat), you will have a good idea of where the source of the aircraft are either coming from or heading to. It's a 50/50% chance that in one direction or the other the source can be found.

I was playing an unmodded, early war, carrer campaign mission and had been assailed by enemy flyovers. Ducking to periscope depth each time my watch team anounced another sighting. I noticed there seemed to be a pattern to the flyovers east to west so I turned west. In a while my sonar man began to pick up warship screws, long range, so I cheated and took to the Free Camera mode to see what was out there.

http://i175.photobucket.com/albums/w...132429_171.jpg

The task force held 5 carrier's! (Ok, I admit the picture was taken after I sunk one of the aircraft carrier's and was starting to get the attention of several of the escorts). Anyway, don't take lightly the aircraft direction of travel. There's a reason why the aircraft are where they are, just hunt them down like the game name implies. The developers do have their outstanding gameplay show through at times. In my opinion, the aircraft don't just appear from thin air. There was no previous radio report of this particular task force. There was one report of an enemy task force heading in a different direction and 100's of miles away, but nothing was known of the particular task force that I came across. It just appeared after some time following one of the two directions the planes had been flying.

The only map information for the carrier task force appeared after my sonar man gave me the bearings of his discovery. The map showed nothing until his sonar pick up. When it did show on the map it simply read "task force, medium speed, east north east (ENE)". The largest clue I had regarding the carrier's were from the large amount of flyovers of aircraft in a remote section of ocean. Again, the aircraft's direction of travel gave me a clue to the basic area to look for the source. I could have picked "turn right, instead of left"; I just happened to choose correctly.

I now return the programming to the latest questions (now in progress). Take it away RR!!

==================

Revised later this date:

dazkaz, I'll take a run at your specific question. I don't believe you have Air Search capabilities at the early date of the war (Feb. 1942) that you are in. The game tries to follow the progression of improvements to equipement as in real life. The specific boat your assigned to will also determine whether you get certain upgrades as well, and when. If you played SHIII you may remember the Radar screen was actually sheet metaled over untill you actually had it. SH4 does not offer this image soooooo, it may look like the radar will work but it won't untill the proper date is passed.

If your getting crew updates for aircraft, their probably coming from your watch crew on deck. OR if your submerged at periscope depth it's one of your officers spoting the aircraft for you through either the raised attack periscope or the raised observation scope. Lower the scope, and the aircraft spotting will end.

John Channing 12-15-08 06:14 PM

Quote:

Originally Posted by Rockin Robbins
Quote:

Originally Posted by Sailor Steve
On the other hand, Steeltrap's and JC's comments were posted a year ago...:sunny:

Good point. That makes my previous post even more valid. AND all the people involved are still here, contributing to the forum. Is there a better example of why we are all here?

Dazkaz: turn off the radar with the R key (could be modified with some mods) or with your button bar. You can also go to the radar station and throw the switch on the console.

Actually I have been off my meds for about 11 months now, so who knows how I would respond today!

:D

JCC

tater 12-15-08 10:44 PM

The mod I made to fix this effectively removes aircraft from CVs. CAs, too, for that matter. The reality is that early in the war (really, all the way until late n the war) the IJN doctrine was not to fly substantial Combat Air patrols or even ASW air patrols. This differs greatly from USN practice where CAP and ASW were virtually always flown.

The IJN suffered from poor radios, and also from a doctrine of strict radio silence. As a result, CAPs were less effective anyway, and were typically flown only in areas where they expected action—action with enemy surface forces, not subs.

Regardless, the stock game flies such patrols out to the bleeding edge limit of a radius for the plane type, so you'll see zeros flying ASW patrol (LOL) hundreds of miles from the CV the came from.

Better are vastly reduced airgroups, and planes set to reduces ranges so that they are only found within visual range of the CVs.

Course I could get into IJN CV steaming formation doctrine, and how the game disallows the proper spacing (at Midway, the 4 CVs were between 7 and 8 KILOMETERS apart at all times. This was their doctrine, and SOP).

Diopos 12-15-08 11:53 PM

Quote:

Originally Posted by tater
The mod I made to fix this effectively removes aircraft from CVs. CAs, too, for that matter. The reality is that early in the war (really, all the way until late n the war) the IJN doctrine was not to fly substantial Combat Air patrols or even ASW air patrols. This differs greatly from USN practice where CAP and ASW were virtually always flown.

The IJN suffered from poor radios, and also from a doctrine of strict radio silence. As a result, CAPs were less effective anyway, and were typically flown only in areas where they expected action—action with enemy surface forces, not subs.

Regardless, the stock game flies such patrols out to the bleeding edge limit of a radius for the plane type, so you'll see zeros flying ASW patrol (LOL) hundreds of miles from the CV the came from.

Better are vastly reduced airgroups, and planes set to reduces ranges so that they are only found within visual range of the CVs.

Course I could get into IJN CV steaming formation doctrine, and how the game disallows the proper spacing (at Midway, the 4 CVs were between 7 and 8 KILOMETERS apart at all times. This was their doctrine, and SOP).

Good info tater! :up:

Schani 12-16-08 03:42 PM

Air Base Locations
 
I thought I had the mod that showed the locations of additional air bases. But I guess not. Can anyone direct me to that mod?

Schani 12-17-08 04:16 PM

Air Base Locations
 
Nobody has an idea for finding the additional air base locations mod? Anyone? Class? Anyone?


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