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damn right
flipping right it should be it would be so cool and make it more to scale than sh3 and sh4.also have all the cold war sub's in so you can pick from all of them plus you can enable a setting so you can choose sub's from sh3 sh4.:hmm:
u-168 |
if its going to be done how will they get accuracy? most of the incidents are highly classified and will be for many years to come and you wont get any serving submariners that will break the secrets act to create a game ,its a good idea but i think the execution of it will be hampered if not flawed
but i think that a new red storm rising game with modern graphics and simulation would be great a story to run by aswell and a damn fine book |
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I vote in WWII era. So if UBI made game cold war era so it's game was wrong (sich DW). Really data to submarine, electronic weapons and few other not available now. Sertain naval weapons after WWII I have data, but it not full information for game. Main question about US submarine (nuclear). In most books US submarine data is wrong. And wrong more about british submarine. In US and UK it's data is secret, so we have not big or less reality sim. End was like DW with many many factition bags.
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Space Invaders Silent Hunter. WOOT WOOT:lol:
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I LIKE FAdmiral's idea. :up::up:
WWII, pick a side, pick a sub and have at it. Best idea I've heard for a sub sim in a long time. Respectfully Submitted; CDR Resser |
Good Idea but...
Been involved in this for a long time and I have yet to find a SIM that is even CLOSE to being accurate. Most of them overate the aviation or skimmers capabilities. The setting would have to be in the mid to late 80's with a catalyst like a KAL 007 downing. Leave the 21 class out. ALL the previous sims were crap regarding what actual tactical doctrine would be. Bottomline was that the Soviets were going to use combined arms and coordinated strikes of Long Range ASCM from there Naval Aviation as well as coordinated employment of both Conventional and Nuclear Powered Assets to attempt to severe the SLOC between US and Europe. It would have been a blood bath as we would have taken significant losses. It was a numbers game and they had the numbers to make it work. Remember that modern scenarios and so the actual time that would be needed for WARSAW Pact forces to overrun Europe was closer to a Month maybe two if not weeks. If you do not care about cost or losses and simply achieving the securing of an objective the USSR would have suceeded - doubt me? Part of there own doctrine had them use Specials at the onset to achieve a hole in NATO lines. Back to the SUBSIM. Essentially the combat philosphy between the USA and USSR in regards to Submarine options is best sumed up as Sniper Vs a Machine gunner (NATO expected a more distant enagement range which takes much more time to develope the solution vice what the Soviets who planned to fight a closer fight (read reactionary) - this is again proven by the number of tubes carried on say an AKULA vs a 688 (8 Vs 4) or 16 Vs 4) in the Improved Akula.
NOW what would be cool and interesting IMHO is this game modded (after the bugs go away) and for you to play as an IJN Sub Captain - MSN there are some cool MSN's for this (Launching Aircraft or Kaitan for example). |
Wow you could spend whole a whole career radioing you position home, or that of the Russions. You could radio home and say stuff. Maybe if you were lucky you could drop spys into enemy territory, now thats familiar but think of the graphics, you know a guy in a rubber dingy, sort of fades into the distance!
You could even say Boo! to Russians, or follow their trawlers around or get caught in their nets. If you were really lucky, and, probably this is more for Russian players, you could have a reactor problem and die slowly while causing a major environmental problem for generations to come. I cant think why any one would want to play such a game or what the challenge would be. Quote:
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+1! I like this idea!
And regarding the cold war era, we already got the excellent Sub Command and Dangerous Waters. I agree with an earlier comment that such modern sims have a very limited audience, though. This is why I consider myself lucky to have Dangerous Waters. Quote:
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Destroyer Command 2 please, with gfx engine of SH4 "easily" done.
For modern subs I use Sub Command, wonderfully great modern subsim. |
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That is why I share the point of view of Fat Bhoy Tim: yes, but the game have to be strongly improved before... |
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Point Two: Missle Launched Sir! Moscow is now gone! Is the game then over, or do you get to blow up an Kilo before sneaking back into the smoking ruins of Norfolk? The latter just doesn't really appeal to me. |
Yep, definitely would love to see a Cold War-era sim with SH4 graphics. Yep yep yep yep yep. The real-looking environment makes SH4 the best sub sim available at the moment as far as I'm concerned. But, while I fully respect the people and the technology involved in the Second World War navies and wouldn't wish to seem dismissive of them, I just find modern naval technology more fascinating. And at the risk of being an unpopular noob, I honestly think some of you are being a little blinkered about it...
-ping- -PING- whooooooosh BANG bubblebubblebubble :lost: Let's be honest, though: we can assume that the original poster didn't so much mean a 'simulation of the Cold War' as a simulation of Cold War subs, ships and technology. Iron Budokan put a lot of effort into saying it'd bore him, but that's really a matter of personal preference. Personally I loved DW - or would've done if the 1920s graphics hadn't made it as flat as, well, flat lager. But it strikes me that the very point of a sub sim is the tension: is there someone else out there in the shadowy dark? Are they friend or foe? Have they detected us? Can we risk getting closer? What's that noise? It's the challenge of managing a delicate situation. That's what made 688 Attack Sub/688i/Sub Command so fun. The only thing that limited those games was the strict set of predefined missions: something that SH4 doesn't suffer from. A whole dynamically-generated campaign a la Falcon 4 (but with boats), either set in an actual Cold War (where missions could indeed involve monitoring opponent's assets, ELINT-gathering, special forces deployment, exercises, and so on) or in a hypothetical Cold War-era Hot War, or an escalation from one to the other. Perhaps maneouvring an SSBN into firing position doesn't sound all that thrilling when you look at it from the point of view of existing sims. But what if the new sim was more a command/management sim? Yes, you can flip to a particular station and take direct control a la SH4 or DW, but with a decent command model and a properly-thought-out time acceleration facility, and good graphics for bridge/periscope/external views (I know they say graphics don't make a game, but it's time for the truth: they are important), I don't think it'd be at all dull. After all (and yes, I know it's a different genre) gamers loved Thief: The Dark Project - the point of which was to sneak around in the shadows and avoid combat. Give me a new sim. Let me drive a 688, or a Trafalgar, or an Alfa or an Akula. Or an Ohio. Or a Typhoon. And while we're at it, can we have a decent CVN sim, too? I can't imagine why no-one's ever wanted to try simulating the Nimitz. :up: |
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I honestly thought this Poll was a shoe-in to show that the sub-sim community would love to see a dedicated Cold-War era subsim, I can't believe there are any detractors!:hmm: If a Cold-War SH5 doesn't work, we can always go back to WWII for SH6. We have to at least give it a try, surely!? What do you wanna see, yet another pass at the U-boat war for SH5? But SH3 was (and is) so bloody good! Especially modded with something like GWX. Saying that, the Poll has another 5 days to run and it's awfully close. Neal, if you're out there, I sure could use your help on this one?! |
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