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@Reece: Are you sure that the link (that you provide) is about the last Raceboy's version? Seems that they have few size differences...:hmm: Perhaps something to do with the smoke? |
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"Copyright notice: This mod (Racerboy's VIIb speed controlled dual exhaust with ADM) and all versions thereof and all corresponding files of said mod are freeware for GWX only. The files, or parts thereof, may NOT be used in commercial products in any way and may NOT be included, in part or in whole, in commercial products without prior written permission by the author. The files, or parts thereof, may NOT be used or included in conjunction with any other mod (except GWX) in any way and may NOT be included, in part or in whole, in any other mod (except GWX) without prior written permission by the author." then you have the incorrect version! The link to the current and active download is posted above and here: http://dodownload.filefront.com/8133...9bad71f9c07173 He may have sent you a link to an incorrect 7z file that was released by myself. Everyone please update your links to use this one. Thanks! Racerboy |
Great job!! :up:
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After a long time without SHIII (furious greets go out to my job, my PC and the whole bunch of tiny other problems) i´m finally back at sea.
My last 45 minutes: first 5 minutes: - coming home, checking subsim as usual - Hey! Let´s try this exhaust mod next 30 minutes: - starting the game - watching U-49 went out Wilhelmshaven for it´s 7th patrol - at TCx1 turning round and round the external cam, watching this beautyful smoke...just made it half out of port :D Racerboy this is damn good stuff! :up: |
I'm glad you're enjoying it! I spend a lot of time now on external camera watching it also.
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Great work, Racerboy!
I'm impressed that you got the smoke output for the 2 ports working independently -- I take it that means when you're in battery-charging mode, you'll see the difference between the 2 engines (except at full speed). Splendid! :up: Did you manage to confirm the exhaust port location & angle for the VIIB from technical sources? I'm curious if that sort of info is available online. Danke again! |
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Racerboy |
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Thanks! |
Here you go Rubini:
http://rapidshare.com/files/44838602...od_GWX.7z.html Hope this works better for you.:|\\ |
Tried it last night, and smiled for the whole patrol.:rock: This is one mod I've been waiting for from release day. Thanks Racerboy, for finally brining it to us.:up:
The only downside is that, as of Saturday, 4:00 am I'm away for 4 - yes 4 weeks. Taking the long-ish drive from Adelaide to Darwin, then back again. No GWX for a month..:cry: :cry: :cry: |
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And are these files from stock SH3 or patched 1.4b SH3? |
well I might have possibly stumbled upon something that will let me dynamically change the smoke texture as it exits the exhaust port and fades away in the distance. Does anyone have multiple tga's of smoke? They need to be the same size as the current smoke textures used by the game (smoke_volum.tga) I'm looking for something like the sea foam you see on the water in your ship's wake going through it's different states. :hmm:
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The link works and very fast! Now a question: I noticed that you already write about this on the readme...anyway...an exclusive smoke for this mod will be the best. Then we can use any smoke mod for the main game and one only for the uboats! I'm waiting for this! Keep up the good work!:up: Rubini. |
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This will be addressed in a minor revision to hopefully be released here in the next couple of days. My BETA testers were screaming for me to release this so to prevent further delay I released it. As the sole developer of this mod I can only do so much in a given time. My learning curve has been very steep to say the least! I'm still learning and uncovering possibility after possibility. I have asked for assistance on unpacking and packing tga's in the files and it fell upon deaf ears. So once I learn how to do it I will make it happen. I was hoping that the release of this mod would cause excitement and generate attention in the form of people wanting to offer help/assistance and then I could expedite this feature (independant smoke tga's for my mod for each engine). I do not have much experience in graphics/tga's/3d modeling, etc. but I've been a hacker and designer all my life so the adding of features is second nature to me. I can hack just about anything if I set my mind to it. This realm of graphics and 3D modeling and all is something I want to learn but so far the only way I'm learning it is stumbling my way through it trying this and that. I never turn down a challenge and I am always looking for that next 'big' challenge. Let me ask again, is there anyone that can teach me how to pack/unpack TGA's from files? |
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I just tried both VIIB and VIIC and they are working very well...now I have a felling of a diesel machine (not a nuclear one - lol) with these uboats! SH3 becomes yet a bit better after today! Thanks again!:rock: I think that I can´t help you to pack the tgas. I only knows something about this issue using TTraveller tga unpack/pack program. But the name and the size needs to be exactly the same. I also know that some modders here knows how to do this for any tga. Let´s hope that they could help you!:yep: And after play the game a bit with the exaust smoke mod I should like to suggest that the smoke could be a half visible (or noticiable) than they are now on the mod. I guess that this could be easily adjustable, no?;) If not possible for any reason, perhaps you could release a file for the TTtweak, then we can adjust the smoke intensity for our taste? Anyhow this is a mod that comes to stay forever! Great work mate! Regards, Rubini. |
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