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-   -   Trigger Maru 1.3 SITREP (https://www.subsim.com/radioroom/showthread.php?t=118663)

ae4rv 07-17-07 04:42 PM

Good work, thanks!

tater 07-17-07 05:35 PM

Nice work on the u-boat... would be a great special mission (ULTRA). If someone gets a patrol in a certain area, have that trigger as ULTRA to be 55 miles NNW of Batavia at noon in 2 days... then there she is (+- a few hours).

tater

Ducimus 07-17-07 05:52 PM

I think i might turn this:
http://www.uboat.net/boats/u537.htm

Into a single mission. Kinda like my bungo pete single mission.

Just as an aside, ill need to lower the max height of the hydrophones more. Deep enough so that radar depth can be used, not to so deep that your deaf at periscope depth. Reason is, i forgot that the game only uses one sensor at a time (but can change between types very rapidly) Or so is my understanding. With hydrophones near the surface, this could be causing all sorts of buggery with visual and radar.

ReallyDedPoet 07-17-07 06:31 PM

Just saw the update, nice work, look forward to 1.3(a) :yep:


RDP

Ducimus 07-18-07 11:49 AM

If your happy and you know it clap your hands.....
http://www.ducimus.net/sh4/u-537a.jpg

If your happy and you know it, then your face will surely show it, if your happy and you know it clap your hands...
http://www.ducimus.net/sh4/u-537b.jpg

:arrgh!: :arrgh!:

don1reed 07-18-07 12:28 PM

Whenever Steven Spielberg's name appears in a movie's credits, its usually a sure sign that the product will be exceptional. I believe that, Ducimus, shares that kind of star quality within these boundaries; but, as we already know, true art has no boundaries. Well done.

Payoff 07-18-07 02:12 PM

I cant wait to duke it out with that joker. Looks great.:up: Thanks.

sqk7744 07-18-07 04:24 PM

Ducimus great work, thanks for sharing. At the end of the day, you do not work for us -no worries m8 :cool:

w-subcommander 07-19-07 12:13 AM

TO DECIMUS and all others
 
Great JOB DECIMUS! YOU RULE!!!
My gratitude is these links on YOUTUBE
Hope you like thes short cartoons.

1)"wings,legs, and tails"
http://www.youtube.com/watch?v=4D3Gq...related&search=

2) BOLERO
http://www.youtube.com/watch?v=kkudf...related&search=

Meco 07-19-07 02:31 AM

Quote:

Originally Posted by don1reed
Whenever Steven Spielberg's name appears in a movie's credits, its usually a sure sign that the product will be exceptional. I believe that, Ducimus, shares that kind of star quality within these boundaries; but, as we already know, true art has no boundaries. Well done.

I could not agree more. :up:

After reading many a post about mods and taking the plunge in trying one for the first time. TM 1.3 is the first one I have ever loaded for any sub game including SH3 which never made it past 1.4 patch on my system. I have never experienced the GW mod pack.. read about it, but never got it.

But after reading about TM here, and the rave response to your work Ducimus. I gave it a try. And you know. I will never look back to stock the same way ever again. TM 1.3 has imprinted itself upon me like the Star Wars series did to the world. :o

If you have a donations mechanism in place I would sure like to offer you $25.00 USD for your efforts. PM me a link if you do. If UBI is reading this, Put this man in lead on your staff because his visons emulate what so many have been craving in your fine product of which your current designers have not yet been able to capitalise on.

I truly hope you continue to evolve your mod pack well into the future Ducimus. I realize you cant ask for money for your work. But theres nothing wrong with a donation box if I chose to offer one freely. I think you may be surprised how many coins would pile up in that box.

In any case. Great mod, great effort, outstanding vison.

keep up the good work Spielberg.... ub.... I mean Ducimus... :up:

w-subcommander 07-19-07 02:39 AM

Quote:

Originally Posted by Meco
keep up the good work Spielberg.... ub.... I mean Ducimus... :up:

Well said!!! Total support!:up: :up: :up: :up: :up:

Ducimus 07-19-07 04:13 AM

http://www.ookingdom.com/newsarchive/2004/done.jpg

Check the Trigger Maru thread in mod forum.

dean_acheson 07-19-07 09:51 AM

Thanks Duci.

We all owe you.

Soundman 07-19-07 05:39 PM

First of all, thank you immensely for all of your hard work. Without your mod, I probably would have quit playing this game.

I do have a question and/or observation. I am currently in the middle of a patrol, so I have not yet downloaded 1.3a, but I am using TM 1.3 along with patch 1.3.

My situation.... There is an approaching convoy that I am in prime position to attack. I am at periscope depth, zero knots, periscope down, in the middle of the night, with no moon. The escorts are zigzagging along, doing their normal routine. I hear no pinging and yet they seem to be finding me. It is like they have x-ray vision. I am aware that adjustments were made for patch 1.3 to make the destroyers more of a challenge, but in its current state I am considering going back to patch 1.2 and using your previous mod. I sincerely believe that you had things tweaked pretty well for version 1.2 and had no issues with playability. The destroyers were acting just as I would expect them to, but now they seem to have superpowers.

My question is, when I finish this patrol and put in TM 1.3a, can I expect any change in the AI, or is this a "patch 1.3" issue that we're stuck with? Again, thank you for your work and would appreciate any suggestions you may have.


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