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Just added a new question from Tobus:
18. [Question submitted by Tobus] What effect, if any, does the speed of your submarine have on the overall speed at which you can dive and surface? Great question, Tobus, and I'll be doing some resarch on this as soon as I am able. nomad_delta |
Regarding torpedoes again: does the Mk10 have depth-keeping problems, similar to the Mk14?
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Mk10s ran 4 feet deep in RL because they were calibrated for a dummy warhead. As far as I know it was consistant, so set it 4 feet shallow and it should run where expected.
Regarding the DC depth... maybe it's the max depth to show the surface explosion effect and has nothing to do with damage? tater |
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nomad_delta (edit: aww, crap, it's "Wild Night in Bangkok" time!) |
Tater:
I ran my DC test scenario several times with the "detonation_depth" value (in both depthcharges.sim and dx_x_h.sim) set to 0, 1, and 9999 and watched the surface explosions. Unfortunately the setting doesn't seem to have any effect on those either -- every single depth charge caused a surface 'splash' explosion animation no matter what I set the "detonation_depth" value to. I was really hoping that was going to be it; It was a good thought, but no dice. nomad_delta |
Just saw this thread, nice idea:up::up: ND. Nothing to ask yet, but I will be back :yep:
RDP |
Hi Nomad
Just read all your posts about SHIV and torpedos ... wow, really great work. I'm just wondering since we don't know if 1.4 will ever come out, if you've heard from the dev's you were talking to, back in July, what the outcome of that was? - regarding the contact / contact & influence knob on the torpedo control display... Thanks. Elphaba |
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Nice resurrection job.
Nomad already pointed out that all torpedoes before mid-43 use magnetic detonation, while all torpedoes after that date use impact pistols. The in-game dial is worthless. |
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