SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [WIP] dat/cam/sim/dsd/zon/val tool preview (https://www.subsim.com/radioroom/showthread.php?t=118130)

sergbuto 07-10-07 02:31 PM

Quote:

Originally Posted by CaptainCox
@sergbuto where would one find Datconvert, never heard of it.

Cheers!

This program was made long time ago and it was a great help and improvement from pure hexediting at that time. It is good to find out that it can be downloaded from Anvart's site.

However, I do not mind if the upcoming tool eliminates the need to use Datconvert. ;)

CaptainCox 07-10-07 03:04 PM

Cheers, Anvart actually PMed me shortly after I posted. Have not had the time yet to look at it :p. Will do so ASAP.

Thanks!

Webster 07-13-07 07:25 PM

ok guys back to the original post here, when is this tool going to be ready for downloading?

patch 1.3 is out and its time to start modding.

skwasjer 07-14-07 06:20 PM

Probably two weeks time. Maybe sooner, maybe later... A bit vague, but I want to make sure some features make first release...

Rockin Robbins 07-14-07 06:40 PM

Congratulations
 
You guys are all amazing! Please refrain from killing each other until your astounding mods made possible by this opaque (to me) wizardry are published.:rotfl:

skwasjer 07-21-07 04:47 PM

I've been a bit delayed. I just got a brand new pc a week ago, so I'm still in progress of installation of all my apps. Additionally, I've been playing SH4 on this new rig, to enjoy the ubergraphics (my previous pc couldn't handle it much). I happened to run into a TF with the Yamato by chance. And she sank... :)

On topic: I got another feature idea that can be usefull (by reading the Raise/lower periscope mod/fix topic):
- Export and import support for an entire chunk to/from a raw file. This way, you can export working chunks from older mods or even SH3, and insert them anywhere in new/other files anywhere in the structure. Those chunks remain unmodified (until you decide to edit them of course). This will be of great use when updating older mods, or when duplicating dat-files for new game content.

Anyway, hopefully alpha release around Aug. 1st.

Lagger123987 07-21-07 08:48 PM

Nice to hear, looking good so far!

Bando 07-21-07 11:30 PM

August 1st?

Good news indeed.:up:
I'll be waiting Skwasjer.
Great news:up:

Anvart 07-22-07 02:28 AM

Quote:

Originally Posted by skwasjer
...
On topic: I got another feature idea that can be usefull (by reading the Raise/lower periscope mod/fix topic):
- Export and import support for an entire chunk to/from a raw file. This way, you can export working chunks from older mods or even SH3, and insert them anywhere in new/other files anywhere in the structure. Those chunks remain unmodified (until you decide to edit them of course). This will be of great use when updating older mods, or when duplicating dat-files for new game content.

Anyway, hopefully alpha release around Aug. 1st.

!!!
Yes, necessarily!

skwasjer 07-26-07 04:15 AM

I'll update the first post later today with new status/screenshots...

For now, I need help with two things:
  • A name for the tool. One that's easy to remember and googleable (iow, not too many hits). As far as I'm concerned, you all decide on the name, it don't really matter to me. Just spam ideas, and vote what you like...
  • A logo/icon for it (must somewhat depend on previous bullet). Talented artists are welcome to hop in. I'm a complete tard when it comes to creating artwork. Icons preferred: 96x96, 48x48, 32x32 and 16x16, all in 32 and 16-bit color. Not allowed: modified SH icons.
Please post or PM if you want to help out and end up in the credits :)

Taurolas 07-26-07 06:40 AM

skwasjer.

Dude if you manage to pull this off and it looks like you pretty much have that aspect of it in the bag, i'd say that this would have to be one of the greatest single applications for helping modding or file tweaking within the SH game series due to it encompassing several different formats.

i'd also like to pay my respects to all you modders and Apps guys who have taken the time to learn understand and fix the problems that have dogged SH3 / SH4 from day 1 without you i think the SH series would have been doomed from the start.

you guys make these games what they are today.

tater 07-26-07 07:48 AM

Silenthunterman like this:
http://www-uxsup.csx.cam.ac.uk/~fanf...rman-flair.jpg

:)

That or somethign can opener or swiss army knife related.

SH4 Multitool?

tater

skwasjer 07-26-07 08:05 AM

Quote:

Originally Posted by tater
SH4 Multitool?

Hehe, good idea :)

Funny things went through my mind the past weeks... One of them:

sh|die

| = pipeline = is a programming symbol for 'or'

So it would read 'sh or die', where die = dat importer exporter. Not so googleable though... I'm such a tard, haha:arrgh!::sunny:


PS: it's not limited to SH4 ;)

skwasjer 07-26-07 08:10 AM

Quote:

Originally Posted by Taurolas
skwasjer.

Dude if you manage to pull this off and it looks like you pretty much have that aspect of it in the bag, i'd say that this would have to be one of the greatest single applications for helping modding or file tweaking within the SH game series due to it encompassing several different formats.

i'd also like to pay my respects to all you modders and Apps guys who have taken the time to learn understand and fix the problems that have dogged SH3 / SH4 from day 1 without you i think the SH series would have been doomed from the start.

you guys make these games what they are today.

Lets hope so :) I can only hope it will enable more and better mods to come out, if the modders don't need to dive in so deep anymore, and can use all their time to create more quality stuff :up:

tater 07-26-07 08:16 AM

I'm stoked about this tool.

Some of the stuff I want to mess with is still a little arcane for me.


All times are GMT -5. The time now is 01:34 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.