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http://www.subsim.com/radioroom/showthread.php?t=119981 :|\\ |
I remember a history channel show some years back about the war. While I can't remember any of the details, they mentioned an incident where a US sub put no less then 6 torpedoes into a relatively small coaster tramp steamer. She settled, on an even keel, until the decks were nearly awash. But, she did not sink. Upon seeing the crew abondon the completely disabled ship, the sub surfaced and pumped a fair number of deck gun rounds into her from (effectively) point blank range.
Turned out the ship was full of bails of raw rubber. As far as anyone knows, she never sank, and was, in fact, efffectively unsinkable - at least until her cargo could be gotten out of the way somehow. Since she was so full of water, they couldn't even get the raw latex to ignite and burn off. The sub just gave up and went back to patroling. |
"Java"'s completion was significantly delayed by WW1- much material and equipment had to come from Germany and Germany gave her own needs priority. Financial restrictions didn't help either; the planned third ship of the class, "Celebes" ("Sumatra" being the second), was cancelled due to lack of money.
By the way, none of my sources lists mines as part of "Java"'s armament- and why would she be carrying mines anyway since minelaying was never intended to be one of her duties? I would be very interested in the source for that information. |
No one seems to take into account the fact that for true realism, once the war ends, half of the ships and tonnage claimed during the war should be removed from your record anyway.
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^^^ if instead of a handful of merchant types, we had literally hundreds of mostly 1 or 2 off merchant types, plus a few built in somewhat large (for the japanese) numbers, but slightly different from every shipyard. Then if a large % of the information in our rec manuals was flatly wrong into the bargain. We'd also need a sinking model as standard for comparison more like NSM, but with damage control for the targets, and the ability to be towed away, too. Also if we got no bogus "Ship Destroyed" message, but only got to claim it as sunk based on seeing it go down, burn, breaking up noises, etc.---then I think you would see overclaiming by SH4 players as well.
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Maybe in Silent Hunter X. |
Me too, lol. The ships are possible. The rec manual... is possible after a fashion---you could make several very similar ships, and make the rec manual pictures be wrong (just like RL). You'd then be picking almost randomly from a group opf simialr ships. I've also figured out how to prevent ships from being in the rec manual, so some not in there at all, pick whatever looks most similar, etc.
Will make shooting harder, at least. It would be nice if the game created a "claims" file based upon the ship you THOUGHT it was, then it corrects it after the war... A real claims system vs 100% perfect kill counts is something I've wanted for ages in flight sims as well. Like at some point you enter a log or debriefing screen, and you select the number of targets engaged, the type, hits, and damaged or sunk status. tater |
Just asking, but wasnt there a post somewhere in the dust files saying A/C carriers had the damadge modelling of merchants? **Might need clarifying**
With Regards, Krauter |
In the stock game, yes, they do. That's why you have to be a pretty terrible shot to take more than 1, or at most 2 fish to sink a CV in stock SH4.
tater |
What really urks me is when I blow the propeller (s) off and the ship continues steaming ahead at flank speed.
I put 10 torpedoes into an ocean liner, after blowing its propellers off. It kept up with the convoy and kept on going, Problem with both SH3 and SH4 is that you have to keep the ship sensor range in order to get the credit for its sinking if it sinks. But in order to keep up, you make noise, or have to surface far off. This does not work all that well with the eagle eyed escorts. Sh4 seems to suffer more from the ships that can take a lickin and keep on tickin syndrome than sh3. If a ship is reduced to damage graphics, the damn thing should sink. IMHO. |
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