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-   -   [REL] A new set of campaign layers (https://www.subsim.com/radioroom/showthread.php?t=116283)

tater 06-12-07 11:45 AM

If I get the chance tonight after kids are down, etc, I will work on the 2d half of 1942.

As I go through I've been trying to also make sure that japanese shipping isn't going to ports where they do not belong. There were a few convoys that left from Port Moresby, for example (!?!). I guess their merchant marine wasn't notified that the invasion was canceled after the Battle of the Coral Sea, lol.

AVGWarhawk 06-12-07 03:52 PM

Tater,

Just read you description and I love the idea of ships going into harbor and coming out again. That is just brilliant. Many a maru would go into safe harbor and subs would wait for them. Fantastic! I'm all over this to night! Keep going, this game starves for what you have done:yep:

ReallyDedPoet 06-12-07 07:37 PM

Quote:

Originally Posted by tater
Think I have it sussed out. Version 0.6 posted at first post in thread.

It isn't impossible to get in in wide areas, but it's pretty hard submerged (and usually not possible at all).

When I get even more ASW, etc active, it will be fortress Truk INSIDE the reef. The proper place to hunt is outside.

Now I have to figure out the way the mission assignments work so that ~50% of the early war missions can go to Truk from PH (then maybe ~1/3 in 1943, and very few after that I think).

tater

Your efforts are appreciated tater, big-time:up:

RDP

THE_MASK 06-12-07 10:30 PM

Keep up the good work..............i mean , great thanks:D .

LukeFF 06-12-07 11:49 PM

Great job on this! How are the Battle of Java Sea and Sunda Strait scenarios? Are they even in the game? Are they even worth doing, given the complete lack of Dutch warships?

tater 06-13-07 12:20 AM

There is a dutch navy mod, but since it requires some new ship stuff I haven't added it in. Perhaps laters I'll do a supermod like RFB, but only concentrating on the campaign files, and any ship changes needed.

I borked the Campaign_LOC.mis in the last file, I need to update the DL ASAP.

tater 06-13-07 01:08 AM

Version 0.62 up.

Fixed my screwy campaign_LOC that caused no ports on map!

Added some 42b layers (that means stuff to Truk, etc from sept 42 through aug 43).

Toned down the earliest convoys a little more. Many will be convoys in name only.

Direct link to DL:
http://mpgtext.net/subshare/962Improved%20Campaign%20Layers%20v0.62.rar

tater

Bando 06-13-07 07:16 AM

This is a great mod.

Thank you:up: :up: :up:

Bando 06-13-07 12:06 PM

Tater,

Just did another patrol, all the harbours were gone. Is this intentional?
I could end my mission at Java, but no harbour there (on the map).:hmm:

The zigzagging convoys and the speed of the warships and takgroups make life in an S class miserable..........:-?
as I said, great mod:up:

Bando

tater 06-13-07 12:48 PM

Yeah, I screwed up the harbor file and it was blank!

New versions (0.61+) correct that.

Version 0.62 here:
http://mpgtext.net/subshare/962Impro...rs%20v0.62.rar


tater

Bando 06-13-07 01:06 PM

d/l now, thanks

tater 06-13-07 01:11 PM

BTW, aside from obvious bugs like me blowing up the harbors file (thanks for catching it!), I am really interested in feedback on:

1. Contact reports. How are they? Too few now?

2. Traffic volume. Seeing too many of X vs Y? Go on patrol and see nothing but liners in one area? That sort of thing. The nature of the zig-zags vs radiused waypoints is that the ships will follow the same path. Too many too close together might be a problem. Tried to keep em thin, but there are many many groups, might have missed some.

3. Truk and Palau. If you are checking that out, let me know if there are crashed ships on the nets, etc.

These might just evolve into what I really want to see, I'm waitign for 1.3 to decide. Also, I'd recommend playing with the ship speed correction mod since without it the AI is far more likely to crash, etc.

tater

tater 06-13-07 01:23 PM

Quote:

Originally Posted by Bando
The zigzagging convoys and the speed of the warships and takgroups make life in an S class miserable..........:-?
as I said, great mod:up:

Yeah, the speeds are the critical difficulty IMO. Zigs away from you are just as often zags towards you, lol. The speed of TFs and troopships makes them challenging, even for fleet boats, particularly combined with rare contact reports. Faster also means that once you spot them, unless they are bearing down directly on you, you'll have to rush to get in position, and the attack evolves quickly. If you need to switch targets near shooting range you then need to set up very fast.

tater

LukeFF 06-13-07 03:48 PM

Quote:

Originally Posted by tater
BTW, aside from obvious bugs like me blowing up the harbors file (thanks for catching it!), I am really interested in feedback on:

1. Contact reports. How are they? Too few now?

Personally, I think they're really good. Early on in the war there was little intelligence about Japanese ship movments, and so far I think your new campaign layers reflect this well. You really have to work now to find those contacts!

Bando 06-13-07 06:08 PM

[quote=taterIf you need to switch targets near shooting range you then need to set up very fast.
tater[/quote]

Shooting the MK 10 is not a big help either. These were supposed to be the more reliable fishes at the start of the war, but they are not. (in my opinion)

Everytime I d/l your upgraded versions I start a new career from manilla in an old S class. So trying to figure out what was different with the last one. All in all the amount of traffic is dense (early in the month -dec 41) near manilla and the convoys I encounter are mostly on the same spot as the previous campaign layer tweaks you did. That's fine with me, cause they all have the long legged zig zag applied and as said before, that's very challenging in the S class. Haven't been to Truk as of yet, will go there later on.

What I'm trying to do now is finding a way to have Beerys RFB mod, Ducimus TMaru's AI tweak to get the DD more of a challenge, all the eye candy tweaks from kriller, this mod, and a lot of others into 1 mod.
So far I've experienced a lot of CTD's, but I'm not giving up.

I've installed an Nvidia 8800 today, I'm sailing now with external view enabled for the moment, my jaw is lower than it has been ever before.
Despite all the complains about the game, the graphics are, .........well GREAT

Loving this game, loving the mods, loving the modders mosthttp://www.subsim.com/radioroom/images/icons/icon14.gif

Regards
Bando


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