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-   -   Targets of opportunity (too many) (https://www.subsim.com/radioroom/showthread.php?t=116244)

tater 06-07-07 09:42 AM

One tool I started using was to merge all the layers for a time period, then run the "play" button to watch the random stuff move around the map.There is a lot there, but in reality there should probably be ~200-250 merchant ships on the map at any given moment in 1942/43. I think I probably have fewer than that, so I might need to bump up the merchant traffic. OTOH, that includes traffic we'd not see in the Sea of Japan which is not really in game at all (all the Sea of Japan stuff in game transits elsewhere). In reality, there should be a huge amount of back and forth between Japan/China and Japan/Korea. That alone might bump it over the top. I'd not bother adding it until the US did operations there since it's just more stuff for your machine to have to track.

What we really need is proper ULTRAs instead of the contact reports. Many ULTRAs included exact locations the TF/convoy was to pass through at a specific time, and many were pretty accurate. So instead of seeing a TF icon on the map, and having to guess where it might be going, you'd be sent to a specific lat/long where the TF was to meet oilers, for example.

dean_acheson 06-07-07 09:52 AM

Thanks tater.

This is a big hole in the gang. I for one, don't mind crusing around for a long time w/o a contact, b/c that is how it was.....

tater 06-07-07 09:54 AM

I'm not happy with everything east of the Philipines, frankly. It's UGLY in the stock layers and needs fixing, but it's a lot of work.

Snuffy 06-07-07 10:00 AM

Quote:

Originally Posted by tater
I'm not happy with everything east of the Philipines, frankly. It's UGLY in the stock layers and needs fixing, but it's a lot of work.

I've never been east of the Phillipines ... :hmm:

tater 06-07-07 10:06 AM

Well, at least Truk is now on the map with a little traffic.

I'd have put a fleet there, but it'd be a shooting gallery without a reef. I tried a layer with mines/nets, but I never saw them. Need to try again. If I do so, I would place mines and nets so close together the only way in would be through the channels, and I'd sit SCs on top of them (elite).

Hmmm....

kikn79 06-07-07 12:48 PM

Tater Rocks!!
 
WooHoo!! What a great fix. It was really getting tiring having to "avoid" contacts in order to get to my patrol area. This is great.

Thanks Tater!!

Chuck

AVGWarhawk 06-07-07 12:54 PM

It's catching on Tater. Keep at it. :up:

Dogster 06-07-07 02:13 PM

I play the Trigger Maru mod, Ducimus has thinned the traffic out too.

AVGWarhawk 06-07-07 02:20 PM

I'm running with Taters mod as Tater has really been looking deeply into the layers since the game came out. See my second post on this thread, I knew Tater was looking hard at it now for weeks. Currently, I like playing the game in the vanilla state, I do have some texture mods and that is it. I would like thinner traffic but a bit more historical traffic that Tater is attempting to obtain. I think his first attempt is pretty good. I see Tater making it top notch. :up:

tater 06-12-07 12:26 PM

New version is up. Patrols to Truk will now be fruitful, at least until March/April 1942. I expect to get the rest of 1942 done soon to add to a new release. Comments are welcome to improve it.

http://www.mediafire.com/?f3mjjdgw7zh

(version 0.61)

SteamWake 06-12-07 02:16 PM

Quote:

Originally Posted by tater
New version is up. Patrols to Truk will now be fruitful, at least until March/April 1942. I expect to get the rest of 1942 done soon to add to a new release. Comments are welcome to improve it.

http://www.subsim.com/radioroom/showthread.php?t=116283

(version 0.6)

Awsome tater Ill try to get it tonight and give it a go.

Ill have to start a new carrier as my current one is late 1943 but its worth it.

tater 06-12-07 02:44 PM

Sorry to keep releasing little unfinished versions, but as beta I'd like to nail it down, and my eyes see it so often it helps to have a clean look (by you guinea pigs ;) ), ya know?

BTW, one of the benefits of doing this as a JSGME mod is that you can save your career (mid ocean, wherever), load the mod, play around at the start of the war, then use JSGME to turn the mod off again and go back to your campaign in progress.

JSGME really rocks. Thanks again, jscones! :rock:

tater

tater 06-13-07 01:11 AM

0.61

http://www.mediafire.com/?f3mjjdgw7zh

I screwed something up on the last one. This also goes into the 42/43 stuff a little.


tater

Reaves 06-13-07 01:43 AM

Thanks for the effort you're putting in Tater. I don't use many mods myself (only green light and radio packs) but I'll certainly be using this one on my new career.


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