![]() |
One tool I started using was to merge all the layers for a time period, then run the "play" button to watch the random stuff move around the map.There is a lot there, but in reality there should probably be ~200-250 merchant ships on the map at any given moment in 1942/43. I think I probably have fewer than that, so I might need to bump up the merchant traffic. OTOH, that includes traffic we'd not see in the Sea of Japan which is not really in game at all (all the Sea of Japan stuff in game transits elsewhere). In reality, there should be a huge amount of back and forth between Japan/China and Japan/Korea. That alone might bump it over the top. I'd not bother adding it until the US did operations there since it's just more stuff for your machine to have to track.
What we really need is proper ULTRAs instead of the contact reports. Many ULTRAs included exact locations the TF/convoy was to pass through at a specific time, and many were pretty accurate. So instead of seeing a TF icon on the map, and having to guess where it might be going, you'd be sent to a specific lat/long where the TF was to meet oilers, for example. |
Thanks tater.
This is a big hole in the gang. I for one, don't mind crusing around for a long time w/o a contact, b/c that is how it was..... |
I'm not happy with everything east of the Philipines, frankly. It's UGLY in the stock layers and needs fixing, but it's a lot of work.
|
Quote:
|
Well, at least Truk is now on the map with a little traffic.
I'd have put a fleet there, but it'd be a shooting gallery without a reef. I tried a layer with mines/nets, but I never saw them. Need to try again. If I do so, I would place mines and nets so close together the only way in would be through the channels, and I'd sit SCs on top of them (elite). Hmmm.... |
Tater Rocks!!
WooHoo!! What a great fix. It was really getting tiring having to "avoid" contacts in order to get to my patrol area. This is great.
Thanks Tater!! Chuck |
It's catching on Tater. Keep at it. :up:
|
I play the Trigger Maru mod, Ducimus has thinned the traffic out too.
|
I'm running with Taters mod as Tater has really been looking deeply into the layers since the game came out. See my second post on this thread, I knew Tater was looking hard at it now for weeks. Currently, I like playing the game in the vanilla state, I do have some texture mods and that is it. I would like thinner traffic but a bit more historical traffic that Tater is attempting to obtain. I think his first attempt is pretty good. I see Tater making it top notch. :up:
|
New version is up. Patrols to Truk will now be fruitful, at least until March/April 1942. I expect to get the rest of 1942 done soon to add to a new release. Comments are welcome to improve it.
http://www.mediafire.com/?f3mjjdgw7zh (version 0.61) |
Quote:
Ill have to start a new carrier as my current one is late 1943 but its worth it. |
Sorry to keep releasing little unfinished versions, but as beta I'd like to nail it down, and my eyes see it so often it helps to have a clean look (by you guinea pigs ;) ), ya know?
BTW, one of the benefits of doing this as a JSGME mod is that you can save your career (mid ocean, wherever), load the mod, play around at the start of the war, then use JSGME to turn the mod off again and go back to your campaign in progress. JSGME really rocks. Thanks again, jscones! :rock: tater |
0.61
http://www.mediafire.com/?f3mjjdgw7zh I screwed something up on the last one. This also goes into the 42/43 stuff a little. tater |
Thanks for the effort you're putting in Tater. I don't use many mods myself (only green light and radio packs) but I'll certainly be using this one on my new career.
|
All times are GMT -5. The time now is 02:13 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.