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Interior Sound is BACKWARDS
Nobody mentioned that all the interior sounds are backwards.
The submarine needs to be flipped by 180deg with respect to the 3d sound engine. Thanks! |
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The only thing I would request is a better indication of pressure hull integrity. Give the DC model a look over. Thank YOU! Frank :cool: |
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Call for help/teleport would be better. Time compression is stuffed after either damage or very successful sinkings (not sur which) - I couldn't go over 256x the other night. That meant over an hour of REAL TIME to get back to pearl. Fresh out of port I can cruise at 4096x without a problem. That's BORING and not good for gameplay. |
I have a lower priority bug,
-When taking damage some of the men turn black. -The horizon sometimes has what looks like tracer bullets running along it back and fourth, in clam sea's. |
couldn't hurt to restore AA and set the screen res to 1280*1024, cuz right now my hydraphone dials are severely blurry:damn: on my LCD. 1024*768 is the same:damn:
there's been a few times too when loading a save it seems like i'm taking damage, and then there're time when i'm taking damage when nothing is going on. not likely something i can recreate, tho |
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HOTDOG! Great news!:sunny:
One thing to fix, probably minor to some, but an annoyance to me... When manning AA guns in first person, the conning tower tub blocks shooters view when aiming in the 90 & 270 degree ranges. There seems to be video clipping where you end up outside the tub and it blocks your view of the incomming target. Please take your time to do it up right. Thanks! :up: |
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Add an “assisted method” to determine the target’s speed when playing with the manual targeting option set to “ON”, to simulate the firing party putting together subsequent range checks from the captain.
I take it this "assisted method" to determine target speed when in Manual targetting mode means the "Watch/Chronometer" is still not fixed in this patch? |
Don't forget the AAA clipping bug when you're manning the gun and turn the surrounding structure blocks your view.
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To expand on the point of Imperial Measurements; they need to be implemented fully. My WO and SO still give me ranges in meters when playing Imperial.
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First off, thank you very much for working on a 1.3 patch...
The paragraph you mentioned (posted below) to me is a critical bug, in that IMHO there should be an option in settings to turn this "retiring" completly OFF if some of us wish to play for the whole war. Sure a LOT of simmers on here play as real as it gets, but there are people who just play it for the enjoyment, and should not have to be forced to retire for any reason if they don't wish to be. My appoligies if people don't find this a critical bug, but as I said above, I am one of those that do. Quote:
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