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Blast, I just got caught editing my own text... why did I put this darn banner? :damn:
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1. When crossing the IDL, you can see torpedo icons after having fired one, but cannot see the projected torpedo track as predicted by the TDC?
2. Air attack frequency is too much, or just right? 3. Are you getting repeating missions like before? (in other words, do i need to place ye ole repeat mission bug fix as default installation for Tmaru?) 4. In regards to the AI detecting your sub when submerged, compared to Tmaru 1.2, the AI in vanilla 1.3 is easier, the same, or harder? 5. In regards to evading escorts when submerged after having been detected, compared to Tmaru 1.2, evading the vanilla 1.3 AI is easier, the same, or harder? |
Trigger Maru version 1.3 (for SH4 version 1.3, nifty huh?) is now available for download at filefront. All of the functionality outlined in the readme and my website is still valid. The mod, functions just as it always has, only with the radar actually works as intended, so my workaround for that is no longer neccessary.
There have been some additions and changes though: - SJ radar is no longer available at war onset. Ive changed it to 6/42. (stock being 7/42). - Ive included some graphical mods by Captain Cox. These include his updated service cap for officers, and the "sweaty crew" uniforms. The pacific is hot, and well, you prespire. No village people type shennaignans here, just an effort to add a little more ambience and believablity (is that a word?) to the game. Ive also included the imperial version of a bearing tool. If you havent used one before , youve been living under a rock. The nomograph is available as always, but its remarked out by default. Just search the 1024_768_menu.ini file for "nomo" and unremark the block of code you find there. AI adjustments: Ive slighly altered the AI in terms of passive and active underwater detection (live left visual detection alone). If you feel the AI is too difficult, feel free to undo the changes ive made to sim.cfg (see changelog for changes). Aircraft attack/spawn frequency: Ive included my aircraft spawn frequency tweaks from Tmaru 1.2. If you feel stock aircraft numbers are just right, feel free to delete the /data/land directory. The files therein reduce the number of aircraft airbases can have. (IE delete these files and renamble this mod and airbases have alot more planes to launch at you) Optional MODs found in support directory - Stock Fuel Ive included this mod because some people have reported not having enough fuel, despite all conservation efforts. (while others report the amount of fuel is spot on) Maybe these reports are exaggerated, or maybe theres a bug im unable to reproduce. Regradless, ive included this mod. - Repeat patrol fix This is the same repeat patrol fix from Tmaru 1.2 Ive been unable to confirm if the "repeat patrol bug" is fixed or not. Ive seen reports that it hasn't. In any event, ive included this mod incase you run into this yourself. That i beleive, is a wrap, for now. Unless some major buggery is discovered, i have no intention of updating Tmaru for awhile. If you find something wrong, or don't like how something was done, i encourage you to dig in and change it to your own personal tastes. That's what got me into modding, so i encourage others to do the same. If you want to change Tmaru into an ultra realists wet dream where each rivet is exactly spaced, and each weild on a sub a certified 3G wield, or even if you want to turn it into "Richard Craniums Happy Funtime shooting gallery", use/mod this Tmaru as you see fit. My job is finished here, i bid the adieu, Clear skies and calm seas to you, and yours. http://files.filefront.com//;8050048;;/ Quote:
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Well done, this mod is my favorite one. :up: Just a bit disappointed you decided to stop your work on it. Anyway thank you!
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Thanks Ducimus. You're great! :up: Very sad to hear that you don't want to go on. I really hope you'll change your mind and do some great work on this mod in future! :cry:
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Great mod. :D
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Thanks for all your hard and exellent work!
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Thank you and respect for you're decision ;)
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Cheers Ducimus and cool to see you back, if even so briefly ;)
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I'll update the orginal post later on, short on time right now and ive got to run. |
Thanks for a great mod.
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Thanks!
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great work & tnx
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Hi Ducimus, many thanks to you :up: Your work is greatly apprciated.
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