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-   -   An alternative development (https://www.subsim.com/radioroom/showthread.php?t=115165)

Canonicus 05-22-07 02:11 PM

Quote:

Originally Posted by daft
Quote:

Originally Posted by Canonicus
Quote:

Originally Posted by TDK1044
This is not feasible in any shape or form, but I love a thread that's positive for a change...if somewhat out of touch with reality. Enjoy.:D

Thats what they told the Wright Bros....remember?

Well...I've never been a big fan of "reality"........

I believe in dreamin a little dream......

A SH4, whole and perfected....It can be done!!!

There's no such thing as perfection when it comes to software I'm afraid. ;)

Well... I meant to say "without bugs"...
Is that better?

wetwarev7 05-22-07 02:11 PM

Quote:

Originally Posted by TDK1044
This is not feasible in any shape or form, but I love a thread that's positive for a change...if somewhat out of touch with reality. Enjoy.:D

Thanks! :D

Let me ask you this(and anyone who does or does not think it can be done):
If I can get someone to build and host the website, would you be willing to make a pledge? Not put money up front, and we would not call in the pledges untill (and unless) we had enough to pay for subcontractors who had bid on it and a trust fund set in place, would you make a pledge?

Canonicus 05-22-07 02:13 PM

yep......when do we start?

Bane 05-22-07 02:19 PM

It's certainly feasible. Anything is feasible, it just takes the right people with the right attitude. Take StarWraith 3D Games for example: it's pretty much one person with a passion for space sims, but there they are, five games up on the main page you can play.

wetwarev7 05-22-07 02:37 PM

Quote:

Originally Posted by Bane
It's certainly feasible. Anything is feasible, it just takes the right people with the right attitude. Take StarWraith 3D Games for example: it's pretty much one person with a passion for space sims, but there they are, five games up on the main page you can play.

I agree! There are a lot of games out there that have been made by just one or two people out there who just enjoy making games.

If you think about it, this is not very different from an activist lobbyist group. People like you and me, and him and her, in a community, and say "We want this. Things should be the way we want them to be" They organize, they put what they feel it's worth to them in, money and time wise, and they go for it.

Laws which affect millions get put into place in this way, just by a comparative handfull of people! That is no mean feat.....



We get started right now. I am calling for anyone who can help with the first stage, that being a website to log and store pledges. It may need a forum as well, let me see if I can get someone who allready has one to host a board for us first....

Now taking suggestions for a name to put on the webpage. I've seen one so far, but that might be a trademark infringement(SH).

How about Independant Submariner?(though that sounds a bit like a local newpaper)

KrvKpt. Falke 05-22-07 02:53 PM

Quote:

Originally Posted by wetwarev7
Now taking suggestions for a name to put on the webpage. I've seen one so far, but that might be a trademark infringement(SH).
How about Independant Submariner?(though that sounds a bit like a local newpaper)

How about:
ALAAAAARM!!!
or
Dive! Dive!

I think those are original names :D You know: not another Aces, Danger or something from The Deep ;)

J-PG 05-22-07 03:00 PM

Before inventing the wheel over and over again ...

Suppose it would be a more effective approach to collect some money in order to pay some devs for a certain amount of time and make them work fulltime on a existing project like dangerdeep.

It looks already quite promising, and with only one or two fulltimers they will make huge steps in the right direction.

I doubt you will ever raise enough money to pay a full team of 25 or so. And there are always lots of people who promise to pay, but in the end don't. Especially if there a months or even years between the point they're making their promise, the point they're asked to pay and the point they get the product.

There's nothing wrong with having visions - but there's nothing wrong with taking small steps either.

Keep on

Jan-Peer

Bane 05-22-07 03:08 PM

Quote:

Originally Posted by J-PG
There's nothing wrong with having visions - but there's nothing wrong with taking small steps either.

Yup, and in my opinion the first step should be to wait and see if patch 1.3 is developed or not before getting too far ahead of yourselves. That is, if this effort is any way related to that issue, which I assume it is.

wetwarev7 05-22-07 03:11 PM

Quote:

Originally Posted by J-PG
Before inventing the wheel over and over again ...

Suppose it would be a more effective approach to collect some money in order to pay some devs for a certain amount of time and make them work fulltime on a existing project like dangerdeep.

It looks already quite promising, and with only one or two fulltimers they will make huge steps in the right direction.

I doubt you will ever raise enough money to pay a full team of 25 or so. And there are always lots of people who promise to pay, but in the end don't. Especially if there a months or even years between the point they're making their promise, the point they're asked to pay and the point they get the product.

There's nothing wrong with having visions - but there's nothing wrong with taking small steps either.

Keep on

Jan-Peer

Good points!
I'm not talking about a 25 member team here, I'm talking about letting devs(pro and/or independant) bid on it. Also, once the pledges reach a certain amount, and bids have been made, then we collect the money and put it into a trust fund payable to the winning subcontractor. If the work does not get completed to our satisfaction within a certain time frame, everyone gets thier money back, and the subcontractors can try to sell thier work as a commercial release if they wish(Or not, depending on the contract).

The first small step I'm trying to get started is a dontated website to, yes, log and store pledge info. If that does not produce the desired results, the whole thing ends right there and then. If we do get enough pledges, and bids, we do the trust fund thing, and if too many people decide not to honor thier pledges, it ends there, and everyone who did pay gets thier money back.

wetwarev7 05-22-07 03:15 PM

Quote:

Originally Posted by Bane
Quote:

Originally Posted by J-PG
There's nothing wrong with having visions - but there's nothing wrong with taking small steps either.

Yup, and in my opinion the first step should be to wait and see if patch 1.3 is developed or not before getting too far ahead of yourselves. That is, if this effort is any way related to that issue, which I assume it is.

Well, the whole thing did start when I got the idea from someone who was posting in a SH4 1.3 thread(take a look at the OP here). So it kinda is, but it aint. Even after the 1.3 patch, there will still be things that we would like in a sub simulator that just aren't in SH4. If we set things up like I am proposing, we can decide for ourselves what we want included in our own sub simulator.

daft 05-22-07 04:12 PM

Quote:

Originally Posted by Canonicus
Well... I meant to say "without bugs"...
Is that better?

No, since no software is completely free from bugs. ;)

Canonicus 05-22-07 04:21 PM

Quote:

Originally Posted by daft
Quote:

Originally Posted by Canonicus
Well... I meant to say "without bugs"...
Is that better?

No, since no software is completely free from bugs. ;)

Ok then....How bout....

"A sim that's almost 100% free from coded defects related to lack of proper development because the software company refuses to give it the necessary resources".......

Better?

daft 05-22-07 04:25 PM

Quote:

Originally Posted by Canonicus
Quote:

Originally Posted by daft
Quote:

Originally Posted by Canonicus
Well... I meant to say "without bugs"...
Is that better?

No, since no software is completely free from bugs. ;)

Ok then....How bout....

"A sim that's almost 100% free from coded defects related to lack of proper development because the software company refuses to give it the necessary resources".......

Better?

Well, no because... Just kidding. ;)

Canonicus 05-22-07 04:27 PM

Quote:

Originally Posted by daft
Quote:

Originally Posted by Canonicus
Quote:

Originally Posted by daft
Quote:

Originally Posted by Canonicus
Well... I meant to say "without bugs"...
Is that better?

No, since no software is completely free from bugs. ;)

Ok then....How bout....

"A sim that's almost 100% free from coded defects related to lack of proper development because the software company refuses to give it the necessary resources".......

Better?

Well, no because... Just kidding. ;)

Me too...mate :up:

theluckyone17 05-22-07 08:10 PM

Quote:

Originally Posted by Canonicus
Quote:

Originally Posted by daft
Quote:

Originally Posted by Canonicus
Well... I meant to say "without bugs"...
Is that better?

No, since no software is completely free from bugs. ;)

Ok then....How bout....

"A sim that's almost 100% free from coded defects related to lack of proper development because the software company refuses to give it the necessary resources".......

Better?

I prefer the "we've got access to the source code, so if we get irritated enough by such & such bug, we can actually put the effort into fixing the bug, without someone pitching a fit about their bottom line."


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