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-   -   Hardcore playing and the chronometer (https://www.subsim.com/radioroom/showthread.php?t=115161)

U-Bones 05-23-07 04:33 PM

Quote:

Originally Posted by OlegM
Quote:

Originally Posted by Argus00
If it's in the manual, it should work. Period.

LOL a twisted logic I think. Manual should follow the game not the other way round. If the manual is buggy, too shallow (and it is) and has some facts wrong (and it has) there's no need to make the GAME comply to crap in the manual.

This is correct. Documents should document accurately, nothing more.

LukeFF 05-23-07 04:49 PM

Quote:

Originally Posted by OlegM
LOL a twisted logic I think. Manual should follow the game not the other way round. If the manual is buggy, too shallow (and it is) and has some facts wrong (and it has) there's no need to make the GAME comply to crap in the manual.

The problem is, we have a working chronometer in SH3, so obviously some sort of bug slipped in with SH4. In this case, it's the game that's at fault, not the manual.

OlegM 05-23-07 04:55 PM

Quote:

Originally Posted by LukeFF
The problem is, we have a working chronometer in SH3, so obviously some sort of bug slipped in with SH4. In this case, it's the game that's at fault, not the manual.

Chrono *IS* working in SH4 - however auto speed calc does not. Perhaps the part of the manual was just copy/pasted from SH3, even though developers intended to make chrono work exactly like it does in the game? (See the first post by elanaiba).

That would mean the game actually works as designed, and manual is buggy (which would not be the first such case anyway). :|\\

Just say it, I want auto calc back, stop blaming the chrono (which works fine) :rotfl:

Keelbuster 05-23-07 04:59 PM

[quote=OlegM]
Quote:

Originally Posted by Argus00
there's no need to make the GAME comply to crap in the manual.

well, when i'm reading the manual, while taking a crap, and then i find out that there's crap in the manual then....welll.....yea.

LukeFF 05-23-07 05:11 PM

Quote:

Originally Posted by OlegM
Chrono *IS* working in SH4 - however auto speed calc does not. Perhaps the part of the manual was just copy/pasted from SH3, even though developers intended to make chrono work exactly like it does in the game? (See the first post by elanaiba).

I just checked it - both manuals have the same second paragraph in them WRT to how the chrono should work. Here is the difference:

SH3 Manual, preceding paragraph:

Quote:

The Speed section of the notepad is simple to use and understand. You are basically taking sightings (range + bearing) of a target over a period of time (emphasis added). Using this data and your own speed and course, you can determine the target's speed.
SH4 Manual, preceding paragraph:

Quote:

The more precise but also more time-consuming method is to take multiple sightings (range + bearing) (aha! now where have I read that before!) of a target over a period of time. Using this data and your own speed and course, you can determine the target's speed. An automated method is implemented in the game.
Taking sightings over a period of time. Nothing in there about it being a magical cheat, nothing there about it being something only beginners should use. The fact is, this is exactly how WWII skippers estimated a target's speed, not "take the ship's length, divide by 3, add 2, time it over three minutes, and subtract two decimal places when using metric, when the skies are cloudy and the waves are rough." Having a working chronometer simulates precisely the method used to estimate a target's speed. There is nothing wimpy or arcadeish about that.

elanaiba 05-23-07 06:05 PM

Now now... I'm pretty sure they didn't push a button and wait a few seconds to get the speed, during WW2. Hardly exactly...

Major Johnson 05-23-07 06:07 PM

Well first I would like to thank Elanaiba for even acknowledging that we exist, and asking for some info. But I'm getting a little nervous here. I know this thread was originally about the chronometer, but 2-3 other issues were brought up as well. I for one would be very dissatisfied if the next patch only addressed 4 issues! There's a thread in here somewhere with 50+ bugs!! I don't care how long it takes, but I for one would like to see more than 50% addressed! Granted the issues brought up here should be addressed, but I really don't to compromise the farm!

Snowman999 05-23-07 06:42 PM

Quote:

Originally Posted by elanaiba
Now now... I'm pretty sure they didn't push a button and wait a few seconds to get the speed, during WW2. Hardly exactly...

You're correct.

Sonar told them by use of turn counts . . .

SteamWake 05-23-07 07:00 PM

Quote:

Originally Posted by Snowman999
Quote:

Originally Posted by elanaiba
Now now... I'm pretty sure they didn't push a button and wait a few seconds to get the speed, during WW2. Hardly exactly...

You're correct.

Sonar told them by use of turn counts . . .

Which YOU can use as well if you have a good ear and keep good notes.

Dowly 05-23-07 07:12 PM

Quote:

Originally Posted by elanaiba
Now now... I'm pretty sure they didn't push a button and wait a few seconds to get the speed, during WW2. Hardly exactly...

I have to say, I'm very disappointed. You are trying to find excuses for a broken feature. :shifty: Like said, it is in the manual, so it should be in game too. Working one, that is.

OlegM 05-23-07 07:19 PM

Quote:

Originally Posted by Dowly
I have to say, I'm very disappointed. You are trying to find excuses for a broken feature. :shifty: Like said, it is in the manual, so it should be in game too. Working one, that is.

So if, due to printer's screwup, SH4 manual came out with parts belonging to Rainbow 6 Vegas manual, you'd ask "where are the terrorists, slot machines and stun grenades in this game???" :rotfl:

elanaiba explained to you that the feature is not broken, it works as intended. Manual is WRONG. Game is not. :|\\

Dowly 05-23-07 07:23 PM

Quote:

Originally Posted by OlegM
Quote:

Originally Posted by Dowly
I have to say, I'm very disappointed. You are trying to find excuses for a broken feature. :shifty: Like said, it is in the manual, so it should be in game too. Working one, that is.

So if, due to printer's screwup, SH4 manual came out with parts belonging to Rainbow 6 Vegas manual, you'd ask "where are the terrorists, slot machines and stun grenades in this game???" :rotfl:

elanaiba explained to you that the feature is not broken, it works as intended. Manual is WRONG. Game is not. :|\\

Yeh, well for me that's just another excuse. Maybe he read my post where I said something like "There's no law to force the devs to patch their games. If someone sues them for the game having multiple broken features, the devs can just say 'We intended it like that'." :roll:

OlegM 05-23-07 07:26 PM

Quote:

Originally Posted by Dowly
Yeh, well for me that's just another excuse. Maybe he read my post where I said something like "There's no law to force the devs to patch their games. If someone sues them for the game having multiple broken features, the devs can just say 'We intended it like that'."

Sometimes they can sometimes they can't. You may notice that there is actually quite a sizable part of the community that likes the chrono as it is and think it does not need changing. (Or, rather, that other issues should have higher priority.)

Dowly 05-23-07 07:32 PM

What about the new guys that dont belong to any of the forums? I learned manual targeting in SHIII via the semi-manual method. Now, there's only two choices, full auto or full manual.

elanaiba 05-23-07 07:33 PM

Now let's clear one thing up. The fact that there is a discrepancy between the manual and the game doesn't mean the game is wrong.

Technically speaking, I don't think having something in the manual constitutes false advertisement. You know, to read it you have to buy the game, so you can't say you based your decision on that feature.

Excuses? Perhaps I'm joking a little bit, but that doesn't mean I'm taking this less serious. The only thing is - the reason I started this thread - some people treat this missing feature as the number one problem they have with the game and I think we all agree there are much more important things to be fixed.

"The fact is, this is exactly how WWII skippers estimated a target's speed"

The key here is the word "exactly" - a seemingly scientific correspondence between our SH3 "get target speed" button and actual WW2 practice. Good "placeholder", perhaps, but exact representation, hardly.

But, regardless of this, I wish not clash sword with you proving I'm right right right as some developers use to do.We'll TRY to fix it and you'll have your speed estimation.

Just don't complain when the poor ensign fresh from school messes it up completely ;)


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