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The devs knew far in advance, probably before they even started, when they were expected to have the game finished. The publisher doesn't just pick any old day, call the devs and say "Today's the day! Dev time over! Drop what you're doing and ship it!" Both sides are guilty to some degree, but if you want to pick a side point the finger at the devs. They're the ones developing the game under the timetable they agreed to beforehand and they're the ones who may or may not have provided a finished product worth your money (depending on your opinion on the state of the game right now). Why isn't this thread locked already. |
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Nowadays, there are THOUSANDs of things that can go wrong --- and invariably, at least a few of them will. The real mark of a good game isn't that it's flawless out of the box, it's that the number of bugs that slip past QA are low and can be corrected in relatively short order. |
Well said Mookie! IMHO, it's better to have a buggy (yet still playable and enjoyable) sub sim as opposed to no sim at all.
I'm hoping that we'll get one more patch that will get rid of the major bugs (radar, IDL, stopwatch among others) and maybe even some of the minor ones such as my sub appearing to fly thru the air when surfaced in heavy seas ;) But even if we don't, I'm still very glad to have the opportunity to own SH4 and I don't regret a dime of the money I paid for it! Been playing and enjoying it, at least 2 hrs a night since the day it was released, so the cost per hour played is very reasonable. Let's face it, it's in human nature to complain. It's gonna happen no matter what. If it isn't realistic enough, people will gripe. However, if UBI had invented Star Trek type Holodeck technology, and released SH4 in that format, and the player perceived himself to be physically in the submarine, rocked to sea-sickness by waves, knocked to the deck by DC's, sweating like a pig in the sweltering heat and breathing the stench of his unwashed crew (enduring what the real submariners endured) they'd be complaining that it's "too real". Just goes to show, doesn't pay to make games! DH |
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Doo doo happens. And that throws development schedules off. |
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Diggs has a right to voice his HONEST opinion!:yep:
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I'm actually torn when I see "complaint" threads. Parts of me agrees with both sides.
On the one hand, it is true that games are a victim of our ever-rising expectations. In the past, we just accepted unrealistic or missing features as the inherent limitation of computer gaming, and what you bought was what you got, no patch. I admit, I'm getting spoiled. And I do believe that, when all is said and done, SH4 will be patched and modded to be an unbelievably great game. On the other hand, I am getting very tired of the pattern where publishers rush devs to ship a product that really isn't quite there yet, and rely on buyers to beta test it and modders to bring it up to its full potential. This is NOT unique to Ubisoft or to SH4. In fact, it is becoming SOP. If you looked at a forum for Medieval 2: Total War about 6 months ago, you would have seen EXACTLY the same complaint threads flowing from a nearly identical situation. Personally, I put off buying SH4 until the 1.2 patch came out, and I'm glad I did. Right now, I'm playing off and on, but I'm really waiting for 1.3 to get serious. But I am tired of downloading fixes to this and that, and being a pawn in this entire process. As I've said before in other posts, I am willing to pay $100 (a 100% premium) for a game that works right out of the box, and I'm curious to see if a publisher will ever take me up on this. One of the frustrating aspects of SH4, in particular, is how many features that worked well in SH3 got screwed up in SH4. Granted, often this is minor, but it does kind of make you want to bang your head and ask "HOW? WHY?" But there are also many great improvements that make it hard to go back to SH3, which is why I hope someone will ultimately mod the SH4 engine to run a German sub campaign. |
Yes, it's sad. But there have been thousand threads on this already and frankly, I'm a little angry.
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9. Sound effects. 10. Music. 11. Game testing. 12. Copy protection. 13... Come on, let's make a complete list! This is fun! |
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"As I've said before in other posts, I am willing to pay $100 (a 100% premium) for a game that works right out of the box, and I'm curious to see if a publisher will ever take me up on this."
Why should you have to pay double to get what you should have been getting all along? |
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have to agree with that, cant be said better |
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