vanjast |
05-07-07 12:44 PM |
Quote:
Originally Posted by Kumando
I red the readme on the mod but i have some doubts, if the ingame map has no longitude/latitude marks how can you fix your position in the game map?
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I realised this when I started with the mod, and inserted a Lat/Long grid into the map which is supplied in the mod - the only problem here is the grid colour, not having the colour pallete available and not wanting to do 256 restarts just for colour I chose a colour that is visible over sea.
Quote:
Originally Posted by Kumando
.. And if at the time being you can only fix latitude how is this useful? You also need longitude!I dont want to criticise your work in a negative manner but i think il stick with my manual navigation method inspired by Dantenoc and Corsair till this mod is more complete.
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I thought I had this wrapped up until I discovered the games 'wobbly' clocks. My previous reply indicates where I'm headed with this. You can use this method but one has to be aware of the pitfalls, untill I or somebody else comes up with a better Clock method.
Longitude is still calculable to within about 1 degree so far, so it's nearly there.
With SH4 I'm glad the grid IS there, and the sub clock looks centred on the sailing port. Hopefully all the Celestial objects are still accurate. Then I can make an almanac that is specific for each base. this should help get rid of the longitude problem.
:up:
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