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-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] PULL DOWN PACIFIC MAP for SH4 (https://www.subsim.com/radioroom/showthread.php?t=112750)

Uber Gruber 05-14-07 08:05 AM

Cool...oh so very cool....thanks mate.

bruschi sauro 05-14-07 10:17 AM

Grazie capitano..:rock:

CaptainCox 05-14-07 11:29 AM

Quote:

Originally Posted by latemail
Quote:

Originally Posted by CaptainCox
First Post Updated!
Standalone Versions and the changes done in the "menu_1024_768" and "OrdersBar" Now Available.

THX for that excellent mod and the standalone versions ....... very very helpfull

and if there are a chance for adding other moving objects ...... the nomo and some extra cards would be superb!!!

Yes indeed it would be super nice to be able to move stuff around. We tried me and some others here, but so far seems to be hard coded. Since i did this mod I haven't really looked at it again. Might have another look towards the weekend...long weekend this one ;)

TopcatWA 06-27-07 07:51 AM

:up: Another brilliant Mod from Capt. Cox. Thanks a lot!!!

Rockin Robbins 07-05-07 06:59 PM

Thank you Captain
 
Your mods are consistently thought-out, wonderfully rendered and a joy to use. Wolves of the Pacific is a much better game today thanks to you.

CaptainCox 07-16-07 02:31 PM

Revised version of "PULL DOWN PACIFIC MOD" v1.3 Revision A

Additional Features in Revision A:
New Search Patterns/New Icon in the Orders Bar
Added Weather Report/New Icon in the Orders Bar
Added Distance to Course End/New Icon in the orders Bar
Green Button MOD for Fuel, Battery etc.
Transparent Message Window
New Position for the Event Cam
New Position for the Clock (will revise this later as it opens to high for many I think)

http://img353.imageshack.us/img353/6...nmapnewvl4.jpg

FIRST POST UPDATED!

EDIT: I think I was to fast doing the typing :p
Of course the PULL DOWN MAP is not a NEW feature, its the same as before, same with the CLOCK (though open position changed, will be revised later maybe)
Same with the ALL BATTLE STATIONS ICONS ETC.

CaptainCox 07-17-07 03:36 PM

Update PULL DOWN PACIFIC MAP 1.3.1rA

Fixed some problems in the .ini
Fixed some ICONS/Help Text in the Search Pattern Mod

DOWNLOAD LINK PDPM 1.3.1rA
http://files.filefront.com/PULL+DOWN+MAP+131+rArar/;8079534;;/fileinfo.html

ALTERNATIVE DOWNLOAD LINK:
http://www.mediafire.com/?cz949nldt9w

1st POST UPDATED

Fearless 07-18-07 05:22 AM

Would love to use this one but the menu_1024_768.ini file conflicts with the Better Scopes v1.3 one :cry:

gentoowally 07-18-07 09:47 AM

Problem???
 
Hi,

I have a stock SHIV with only patch 1.3 applied. When I enable this mod with JSGME, the map does not seem to work. All the other mods (HUD colors, small stopwatch, small maptools, etc.) work but the map doesn't. I have a yellow icon that says "Gramaphone" but looks like a map on all my HUD sections, but when I click it it does not turn green and no pull down map appears. This happens for all HUD section. I tried both download links and the same happens for both.

Not sure if this is related or not but, the post and the read me say there are 2 types a full map and a partial map, but I don't see anything about how to choose which one to use.


Am I doing something wrong?

Wally

CaptainCox 07-18-07 12:54 PM

This is indeed strange. There is one more guy I know of that has exactly your problem with the map...:hmm: It should appear as shown in the picture below
http://img386.imageshack.us/img386/2...pcorneroz9.jpg

Now i am not sure this has to do with resolution of your screen or something...
The above pic was taken with the latest version 1.3.1

As for the help text...that my bad. Uploading the fixed version now. As for the full and partial version, I decided to skip the full version as the its hard to read. The only version now is the partial , which focuses on the area of operation.

DOWNLOAD LINK VERSION 1.4 (Fixed Map Text)
http://files.filefront.com/PULL+DOWN+MAP+14+rArar/;8087476;;/fileinfo.html

ALTERNATIVE DOWNLOAD LINK 1.4
http://www.mediafire.com/?8bomzl00jee

First Post updated!

gentoowally 07-18-07 02:36 PM

Just tested it at...

1024x768
1280x1024
1400x1050
1680x1050

all @60Hz didn't seem to work at any of those. Maybe a gfx card issue? I have an ATI 1600 (mobility) w/ 256MB.

Wally

CaptainCox 07-18-07 02:52 PM

Really really strange:o . I can't imagine its a gracard issue. Its just using the Gramophone texture with a map added. Ok its bigger but...
As a matter of fact, the code and graphics for the map did not change since 1.1, as there was no need for it. Never heard of anyone with this problem in the past...:hmm:

Have you tried with all Graphics options on etc. Grasping at straws here. I tell you what...I will upload a much lighter version (just as a test) and lets see if that works....gimme 10 min.

CaptainCox 07-18-07 03:04 PM

Grab this and see if it works. The texture is like a 4th of the size in the orig mod so it looks crap. Just to see if its your harware that can't cope...its a long shot but.

http://img461.imageshack.us/img461/460/testmapch3.jpg

MAP TEST
http://files.filefront.com/PULL+DOWN.../fileinfo.html

Deep Six 07-18-07 03:28 PM

Fearless, this is an easy fix to get better scopes with this mod...

Add everything in better-scopes to this mod EXCEPT the menu_1024_768.ini, keeping the directories order intact. Just overwrite the better scoped mod to the pull down menu mod (Remember NO ini from better scopes!!!)

Now in the better scopes mod there is a text file of the changes that you need to apply to the menu_1024_768.ini of the pull down mod ...Something like 10 lines of change... Do this with either notepad or notepad 2 (great search function with this free app, so you don't have to keep scrolling to find ini sections) There you go you now have the pull down mod WITH better scopes in one bundle..Apply the mod with JSGME

Get Notepad 2 here: http://www.flos-freeware.ch/notepad2.html

Deep Six

CaptainAD 07-18-07 05:12 PM

Where do I download it to?

I got it from filefront, and I go through several folders with nearly the same name.

This is my first mod, so I need help on finding where everything goes.

Thank you.


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