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Radar issues aside,
http://www.subsim.com/radioroom/show...=111562&page=4 I've been wondering how people find the AI in this mod. Still too easy? Too hard? or just right? |
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I've been home sick today, so I've spent all day playing your mod. So far, so good. -A typical result: Early morning attack run on a task force...Kongos, cruisers, DDs, the works. Put 4 torps into a Kongo. Destroyers went berserk, circled my position, made depth charge runs, etc etc etc. Real fun time, and perfectly awesome AI. After my escape, I went back to finish off the Kongo. Finally got her with another two torps, and two of the destroyers came charging back at 38 knots and went nuts with the depth charges. I was too shallow, they surrounded me, adios USS Spearfish. Perfect (except for the dying part). However, some troubles: - No pinging! Ever! Not one single dd has pinged me at all. Could this be a bug with 1.2? Something wrong with my sound? No searchlights either. Ever. I know I'm not the only one to have this problem in 1.2 (modded or unmodded), but I can't figure it out. - Did you nerf the enemy AI visual contact skills? Seems like I can get pretty darn close before they spot me. - Also, the bad guys don't react to getting shot at with my cannons if they don't see me. Weird but true, I've tested this under several conditions. If they haven't spotted me, I can blow off chunks of their superstructre with the deck guns, and they still don't react. Other than those few quirks (which probably don't have anything to do with FTT), the AI seems on target. BTW, for whatever reason, the radars are working fine for me. |
>> No pinging! Ever!
Thats weird. I suspect thats a patch1.2 issue. ill doublecheck to make sure ubi didnt update the AI_sensors.dat and sim.cfg. Im pretty sure they didnt though, but ill check anyway. What depth were you at BTW? Maybe you got under their sonar cone. They wont ping if you do. >>Did you nerf the enemy AI visual contact skills? Not really. Im using the EXACT same settings as the previous version of this mod. All i did was increase the light factor setting which effectively dampers their dusk/dawn/and night vision. Id expect them to be blind at night, but NOT during the day if thats the case. I have noticed that aircraft dont seem to be spotting me since patch 1.2, so i suspect theres something else going on. >>the radars are working fine for me. SD radar too? thanks for the feedback. :up: |
I just retested the radar, seems fine to me. Made a mission with japanese planes approaching from 000 090 180 and 270...
Picked them all up..seems fine to me. I was heading south too, if that makes any difference.. As to whether SD is picking up surface contacts I can't say, need to test that further. There may be not much we can do about it. We had to lower the Min Height just to get it working again.. if I raise it it wont pick up planes again..weird but seemingly true.. |
Jace, which sensor file were you using?
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Same readme? Quote:
EDIT: Notes to self: ver 2.2 :AI sensors - Visual / light factor from 2.0 to 1.75 - Type93_1A -> Max elevation from 100 to 104 : Depth charges - changed Min damage radius from 4.5 to 3.5 - changed max damage radius from 40 to 14 :Player Sensors - Hydrophone MaxSensorHeight from -9 to -4 :Jace11 fix - 90/270 fix for surface radars by Redwine and Letterboy - an SD fix (lowered det height) |
Okey dokey, forget my earlier comments about enemy visual sightings...I wasn't factoring in dawn/dusk times...at high noon they see me just fine. :oops:
Still no pinging at any depth...I should point out that the enemy acts like they're pinging: they don't seem to have any trouble targeting me with depth charges when I'm above 150 feet...I'm just not hearing any pings...weird, but hardly a game-killer. And sorry, I should of been more clear: the radars work fine with the sensors_sub_US.sim tweak Jace11 posted. However, since I posted that I've been getting getting inconsistent results with the SD and surface contacts. I went on a patrol with just it (no SJ) installed for testing, and sometimes it picks up surface contacts, sometimes it doesn't. There doesn't appear to be any rhyme or reason to it. Anyhoo, this mod is going great...thanks! |
Update: 20Apr07 / New version 2.2.
Unless there's a major breakthrough in radar or buggetry that needs to be addressed, this will probably be the last version of this mod until patch 1.3. Quote:
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Well done, thanks !
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Ducimus:
You da man!! |
Now get to playing the game for once Ducimus and enjoy! I've started a new career but I havent ran into any destoyers yet, just some lone shipping or pairs of merchants. I'm sure a convoy will show up sooner or later to go after, but so far I'm looovin the radar fixes, open torpedo door fix, and not to mention the missing buttons and tweaks you've made! I've recommended this mod to a number of friends who own the game, without it SH4 feels incomplete, with it I think SH4 is great!
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regards |
Very nice work. Just one thing.
Is there a way to make SD Radar detect planes only? Or can you tell me the offset for the set of data in Sensors_sub_US.sim for SD Radar, id like to play around with numbers maybe i can find the right setup. |
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http://www.subsim.com/radioroom/showthread.php?t=111562 |
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