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This is what I always do:
1. Uninstall all mods using JSGME 2. Copy MODS folder to somewhere else. 3. Uninstall everything related to SHIV 4. Reinstall SHIV 5. Patch to 1.2 6. Reinstall JSGME 7. Copy MODS folderback into SHIV install directory. Now, mod makers will test their mods with 1.2 but its only just been released so for now you can run JSGME and activate each mod one at a time to see if they work ok. Or you can simply take the plunge and activate the lot.....eitherway, commonsense will prevail. NOTE: If you are in the middle of a patrol then dock before you perform the above. Don't forget to keep your saved games. |
I'm just guessing here but things like textures, sounds, and commands.cfg should be fine.
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I forgot to remove my mods. The game works fine, but some mods are still there and others are not. But now if I remove them, the 1.1 backups will be restored, which is not the best idea.
Remove all of your mods first. Reapply them if you want after installing 1.2. EDIT: Just fyi. After my 20 mins of playing, the one mod I did notice that was lost was the mod that adds BattleStations and SilentRunning buttons to all of the toolbars. They are now gone. |
Boris, in my other thread, said forced FSAA doesn't work for him at his higher resolution. :cry:
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Cowboys98, I think the worst that can happen is that a mod might get overwritten by the patch. You'll know when it's not working anymore. I prefer to wait until the modders post that their mods are compatible.
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this sucks,i am in the middle of my second mission too far to go back to pear harbor,and the patch is d/l now im at 66% so im thinking,should i go back to port to pear harbor or forget about it and restart again?what would you skipper think i should do?
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yeah thats why i made a copy of the mods folder and put it in my destop,until the modders figure it out ,then i reinstall the mods back.i dont mind waiting,as long as i got 1.2.
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Von Hinten, I had to ease my own tension. I'm at work and have to live the patch through the posts of others. :D
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Here's a mirror: http://x6.no/downloads/silent_hunter_4_1.2.zip
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chronometer 1.2
what about the chronometer in 1.2? is it fixed now?
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Position Keeper....
Position keeper is indeed fixed! Also, as a fantastic touch, they added an index at 12 o'clock for reading the generated bearings. I love you guys.
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SWEET!:rock::rock::rock::rock: |
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