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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Regarding the release of Patch 1.2! (https://www.subsim.com/radioroom/showthread.php?t=111567)

flintlock 04-12-07 12:39 PM

I believe Raven is referring to the chrono not functioning for target speed calculation during manual targeting, not the "fast" selection error inherent on the MK14 torpedos (and others).

DJSatane 04-12-07 12:44 PM

Where did you get that german readme from?

AVGWarhawk 04-12-07 12:44 PM

Quote:

Originally Posted by flintlock
I believe Raven is referring to the chrono not functioning for target speed calculation during manual targeting, not the "fast" selection error inherent on the MK14 torpedos (and others).

Yes, right. Nice if they did fix the timer. Perhaps this list is not complete and not all fixes are mentioned.

flintlock 04-12-07 12:48 PM

Quote:

Originally Posted by AVGWarhawk
Perhaps this list is not complete and not all fixes are mentioned.

I'm hopeful that's the case (not a complete changelog posted). The chrono fix is one item I really hope gets addressed within the upcoming patch.

nfitzsimmons 04-12-07 01:06 PM

Ubisoft's posting specifically states that the fixes are some of the items in the patch.

phloon 04-12-07 01:15 PM

Looks good so far. I imagine the crew death bug will be addressed by whatever adjustment were made to the sub damage model. I also can't wait to finally use my mark 14's on their high speed setting.

DirtyHarry3033 04-12-07 01:47 PM

Here's a little more readable Babelfish translation. Item #4 under AENDERUNGEN?AM?SPIEL regarding the "Sehrohr/UZO console" is interesting. Translation is bad but I'm wondering if that means we'll be able to open and flood all tubes at once?

================================================
NEUE?MERKMALE


1. The Rendering of the play was modified in such a way that FSAA and a firm high dissolution of diagram are possible.
2. The "volumetric fog" can be switched on and off now individually and is no more part of the "environment effects".
3. A new option was furnished named "radio volume", with which the volumes can be steered by radiograms and grammophon.

AENDERUNGEN?AM?SPIEL

1. The efficiency mechanics of the submarine were again co-ordinated.
2. The error in the damage model of the Kinposan Maru/Mittleren of freighter (decayed) with divided superstructures was repaired.
3. The failure ratio of the torpedoes was again stopped. The Mk-10-Torpedos is now in outvoting with the historischen?Daten more reliable. Well, then torpedo loosely!
4. The Sehrohr /UZO console was improved in such a way that only that flashes torpedo pipe momentarily which can be loaded instead of all in the queue pipes present.
5. The damage model of the submarine was modified.
6. A new option for adjusting the volume for the radiograms and music was furnished.


ELIMINATIONS OF ERRORS

1. With some noises in the play it came to volume problems, which were repaired.
2. Errors were repaired, which led when repetitions and in the multi-player mode to the crash of the play.
3. An error was repaired, a taking up of cannon ammunition to allied ports prevented.
4. The instruction "depth hold" (Tastaturkuerzel?"A") could to crashes lead. The error was repaired.
5. An error with negative courses in the position owner was repaired.
6. An error was repaired, which led to playing explosions in scenes after loading or repetition sequences, even if the detonation already longer time had taken place before.
7. "unsichtbare?Monolith", that, if one regarded him directly, was eliminated the Framerate substantially reduced.
8. The difficulty attitudes for multi-player portions are immediately taken over. The play begins now with the attitudes selected on the meeting side.
9. An error was repaired, which sometimes led during operation of the Stadimeter Schaltflaeche to crashes.
10. An error was repaired, due to which the textures of marked objects in the 3D-Karriereraum disappeared.
11. An error was repaired, due to which the play fell, if one pressed on a 2D-Seite UMSCHALT+F2.
12. An error was repaired in the "Gegeneinander" mode, by which the commander of escort course could see the submarine, even if this under water were.
13. An error was repaired, due to which the name of "stevens" was to be seen on the clock of the commander. Ne, was only fun. http://forums.ubi.com/infopop/emoticons/icon_smile.gif
14. The airborne target radar was modified in such a way that thereby no more ships can be discovered.
15. An error during the water displacement of torpedoes was repaired. High-speed torpedoes meet now, as intended.
================================================== =

Chuck D. 04-12-07 01:58 PM

The English Version ...
 
From the english site:

################################################## ##############################

4. Changes in Patches

################################################## ##############################


HARD DRIVE SPACE

Windows will require additional free hard drive space for its operating system
(virtual memory). If you encounter the following message in an error dialog:
"Ran out of virtual memory", free up some more hard drive space.

To install Silent Hunter 4 - Wolves of the Pacific - Patch V 1.2 you will need approximately 200 MB free hard disk space for the full patch.


NEW FEATURES

1. Modified the game rendering to accept FSAA and fixed high resolution rendering.
2. Added "Volumetric Fog" as a stand alone option, no longer member of the "Environmental Effects".
3. Added a new sound volume option, "Radio Volume", that controls the Radio and Gramophone volume.

GAMEPLAY CHANGES

1. Tuned the submarines efficiency mechanics
2. Fixed the damage model for the Kinposan Maru/Medium Modern Split Superstructure Freighter
3. Tuned the malfunction rates for torpedoes. Mk 10 Torpedoes will be more reliable now, as per historical data. Go Sugar boats!
4. Improved the Periscope/TBT torpedo status panel by making only the currently loading tube blink, instead of all that are in the queue
5. Tuned the submarines damage model
6. Added a new tuning option for the radio news/music volume ratio


BUG FIXES

1. Fixed a sound volume issue where some sound volumes were ignored in the game.
2. Removed crashes in replay and multiplayer.
3. Fixed a bug where refit in friendly harbors would not refit the cannon ammunition.
4. The "Maintain Current Depth" command (letter 'A') crash was fixed.
5. Position Keeper for negative bearings fix.
6. Fixed a bug where explosions were played in the scene after a load or a replay even if the explosion took place a long time ago.
7. Fixed the 'invisible monolith' that, if looking at it, will greatly reduce FPS.
8. Fixed a bug where the difficulty settings of the game were ignored in multiplayer. The game now starts with the selected settings from the session page.
9. Fixed a bug where, sometimes, if pressing the Stadimeter button the game would crash.
10. Fixed a bug where, When hovering over highlatable objects in 3d career room, the texture would dissapear.
11. Fixed a bug where, when pressing SHIFT+F2 in any 2d page the game would crash.
12. Fixed the bug in adversarial where the Escort Commander could see your submarine on the navigation map even if the sub was underwater.
13. Fixed a bug where the name on the captain's watch appears to be "Stevens". Nah, just kidding http://forums.ubi.com/groupee_common...icon_smile.gif
14. Fixed the SD Air Search radar so that it no longer detects ships.
15. Fixed the Torpedo drag model. Now high speed torpedoes will hit fine.

Gizzmoe 04-12-07 02:01 PM

Please discuss the upcoming patch 1.2 here:
http://www.subsim.com/radioroom/showthread.php?t=111630


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