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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Torpedo Magnetic Detonation Possible Fix (https://www.subsim.com/radioroom/showthread.php?t=109968)

Jungman 03-31-07 02:53 AM

According to the sim file, yes the code is there to simulate deep running, gyo error, whole buch of stuff. I seen alot of different 'hit' depths.

Needs to be looked into. Each install of the game generates a random seed number for you in your folder. It may be using that to simulate the terrible, variable depth running and malfunctions. Who knows? USN had alot of problem in the early years of the war 70% plus failures so to speak.

Gives the Japanese forces a chance to make up for their poor ASW.

Probex 03-31-07 03:46 AM

Quote:

Originally Posted by fullmetaledges
Ok I just ran some tests and my results were inconclusive. I made a scenario in the mission builder. I posistioned my own sub a gato 1000 yards from a mogami. The mogami was not moving and it was at a 90 degree angle to my sub and I was firing right under the smoke stack. I fired 2 fish at 27ft one with contact and one with mag/contact, then at 26ft all the way down until I got an impact at 21 ft with the contact mag setting. It was definatly and impact and not a magnetic kill. I had 0 magnetic detonations with either setting. Could be because I was using the mark 14 and until I know how to change the loadout in the mission builder I won't know. The funny thing was that the most devistating hit was from a fish at a depth at 5 ft.


My findings were basically the same. I was unable to obtain a Magnetic detonation at any time. Used Porpoise vs Large Tanker.

gnirtS 03-31-07 07:14 AM

Quote:

Originally Posted by Jungman
gnirtS

ot a bit, but what country are you from? Your signature is showing someone burning an upside American flag. Plus it says Proudly supporting Iran in the up and coming war !

Is that a virus, or do you know about it? I think I would leave politics out of a game forum. :o Whatever it is, quite disturbing.

http://www.whitcombe.org.uk/files/flag.burning.jpg

Its not a virus, its 100% deliberate. Im from the UK and its no different to people with american/israeli and other flags in the signature.

Its the internet, anyone taking offence can just stop reading.


Anyone to get back on topic.

There's another thread here showing that the recognition manual draft and the actually draft used in the game for various ships differ, sometimes quite a bit. I suspect its this causing the magnetics to not detonate or bounce off. Like the torpedo speed error the actual data in the game differs from what it should be.

If it is the case though it should be easyish to mod.

Doolan 03-31-07 08:16 AM

Quote:

Originally Posted by gnirtS
Its the internet, anyone taking offence can just stop reading.

No. It's not "the internet", it's a submarine simulation forum. Anyone wanting to get into politics should go to a politics forum.

Let it be known, by the way, that I am not American, so there's nothing personal in that statement: it's just a matter of politeness and good taste, both of which your current sig lacks completely.

As for the torpedo settings...

So far I have only used the contact pistol, probably because of my SH3 experience. One thing I've noticed, though, is that 3D damage from torpedoes is rarely shown, and many deck gun shells create a visible hole in the hull when torpedoes don't. With contact detonator, and 3D damage tuned all the way up in preferences, only about half of the torpedoes I fire create a visible hole, and often a small merchant takes three or four this way without sinking (it just slows down and shows a moderate list).

I also get premature detonations regularly with the contact setting.

Does the contact-influence setting do, direct to the hull (not under it) more damage, or are the firecracker-like torpedoes I'm getting not a pistol issue but a warhead one?

03-31-07 10:17 AM

Hi guys. Check this thread regarding torpedo detonation problems:

http://www.subsim.com/radioroom/showthread.php?t=110051

I'm sure a mod fix will be coming soon. :arrgh!:

gnirtS 03-31-07 11:52 AM

Quote:

Originally Posted by Doolan
Quote:

Originally Posted by gnirtS
Its the internet, anyone taking offence can just stop reading.

No. It's not "the internet", it's a submarine simulation forum. Anyone wanting to get into politics should go to a politics forum.

Fine, then i hope you also complain to all the people with american and israeli flags in the signature. Thats just as political as my signature.

ccruner13 03-31-07 10:37 PM

i set two magnetic mk 10s at 23 feet on a taiyo? escort carrier and both went underneath (barely) without detonating. then i fired one more at 23 set to contact and it also barely passed underneath but detonated directly underneath with a hole across the enitre bottom and spreading up alitle on both sides. fired from s-18 if that matters.


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