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-   -   [REL] All US-Airplanes from SH3 now avaible (https://www.subsim.com/radioroom/showthread.php?t=109881)

leovampire 05-14-07 05:21 PM

[TEC] I have a question
 
I downloaded and installed your Plane Mod and added them to Air bases and CV's but getting a crash on the game before it starts.

I was looking through the files and noticed you don't have any Texture files listed in the note pads like this one on the TB_USTorpedoBomber

[Texture 1]
TextureName=data/Air/ATB_USTorpedoBomber/ATB_USTorpedoBomber_T01.tga
StartDate=19000101
EndDate=19991231
Frequency=1

And the list goes on for your other planes could that be a problem?

Dave

akdavis 05-14-07 08:38 PM

Quote:

Originally Posted by tater
Look at the eqp file for a US CV/CVE in the Sea folder. The 3d models on deck are pointed to in the same way that the sailors on deck,guns, etc are. The same dive bomber above is pointed to as US_DiveBomber.

Vindex, the planes are NOT in the campaign layers for the most part, there are a small handful of planes flying patterns as part of "harbor traffic" but the bulk that would be seen would be randomly encountered planes flying from CVs or from airbases. The files that need changing are the cfgs for those platforms. (I'm making an assumption that the firendly airbases and CV airgroups react to player units and overfly them, though perhaps I am 100% wrong)

I believe the only way they react is if they come to strike a contact you just reported (within the radius of a friendly base/carrier).

jmjohnson36 08-13-07 09:26 PM

This is up my ally
 
Hey guys think I have the answer and will get something working for SH4 soon...one problem I see is the P38 no real texture file to point to...amoung several others...like I said I will and get something worked out and send it up the river with credits to original modders...

" ...Americans love a winner, and loosing sickens us..." GEN PATTON

leovampire 08-13-07 09:37 PM

I have them all working okay now except for 1
 
The Wildcat engine sounds don't work because they are not listed in the sh.sdl file of the sound folder but I have no idea how to hex edit it into there so it has engine sounds. But the plane fly's in the game. And I just added them to the name's file in roster and then added them to the carrier's and airbases and the game uses them at it's leasure in campaign mode.


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