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I hope they implement some sort of realism setting for DC. As a casual gamer I really liked SH3 where I would click the DC button and a team was auto assigned to the task. However, I do like the added flexibility of being able to fix individual damaged equipment.
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I'm guessing that, despite priority, everything is being fixed at the same time, with more men taking the higher priority? I want to actually stop something from being in that list. Like the bloody decoys! They shouldn't even be there, from what I can gather... |
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Agree, I would like to remove diesels if submerged (till later). I would actually like the queue to become a list of 1-3 items you want the crew to work on. If the whole crew is on one item, fast repairs, x2 or x3 if the crew is split to two or three tasks. But simply removing items would be my 2nd choice :D |
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As U-bone stated, submerged, why fix the diesels if the electric motors are damaged? Slide down you priority list and find electric motors, left click, turns a darker red and repairs begin. Soon that will disappear off the list and then move on to the next important system needed to sustain control and life. Remember, it take some time to repair. My repairs last night started at 0930 and ended at 1230. Much longer than SH3. |
what about the repair time it shows you, as I have said in my post, I got a repair time of 45mins. I moved all my best men into the DC crew and the green bar was near half way up. I had the torpedo tube clicked "darker red" for priority and I had the DC working Green light in toolbar, but after 6hrs it was still showing 45min repair time.
I don't think I was going anything wrong and had it set up, in fact when I was in the Control Room even though there was nothing wrong on any of the CR sections all were Green, I seen a couple of guys working away with spanners turing or tightening bolts. unless just clicking the DC crews icon to green does that, I take it the crew were working on the Tube damage, but after 6hrs for a 45min job, on the surface the damage and repair time were still the exact same as it was 6hrs before, I replaced some of the really tired DC crew with fresher men and gave it another 6hrs. 12hrs in total for a 45mins job and no change. ?? Was I doing something wrong ? |
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I would have attempted to see if the tubes would open. Perhaps they were repaired but the bug again, shows otherwise. |
Nice post:up:
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I never did see any of the time to repair pop ups actually pop up so to me that is another buggy deal.
.... That seems to be a problem, in page 2 when you run your cursor over the tubes on the left of the screen you get no repair time or damage, same with the item in the prioruty box, the only thing you see there against the red bar on the right of damaged items is a number. The one I posted was for my Deck Gun and that read 0.051 what ever that was supposed to be? Where I got the repair time and damage report was on Page 1 "crew" the word Deck Gun marks the boxes where you place your gun crew, that was red. When I put my cursor over it , that gave me a repair time and damage report as in % of damage to the gun. But I didn't notice the headings for Aft Torp Room top left of the crew page turning red, so as far as I can see for now, the only place where you get a report of damage and repair time is for the guns is on page 1 the crew page. That should be also on page 2 , when you place your cursor over the damaged items in the priority box. Another thing they should add or if it is there already they need to get working is a reoprt when DC team can't fix whatever is damage and it needs a return to port. At the moment as I am sure you know , when you go in for a REFIT you get the call from the crew that damage is repaired. Only thing is, when you move out X.amount of Km from the base you get a call from the crew that the damage is back again. |
@Walsh
Yes the damage control is buggy for sure but functionality is there. Hopefully the next patch will sort some of it out. |
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I made a refit at Manila. I added a two barrel AA gun. Drops off extra crew that did not belong. I started up again without issue but I notice my 3D wake gone. Then it said flak gun damaged but then again it always says this. This time I experienced my first CTD with the stadimeter. I reloaded the game and it auto saves at port so I restarted. This time my 3D wave back and no CTD with stadimeter. I recommend after this first encounter shutting down the game and restart at your port you just refitted and the game autosaved on. That is my take on it anyway with what I experienced concerning refit. |
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Your crew in shades of red - what does that mean?
The issue I had with damage was that the crew didn't seem to be doing anything. I had the repair stations crewed, wasn't on silent running, the button for repairs was in, but I ran from Japan back to Pearl Harbour on the surface and they'd still not fixed my guns etc. by the time I got back. Dave |
Great post AVG!
horrgakx: The crew in shades of red mean that they are injured or dead, depending on how red the icon is. To check their health, click on the crew member and look for the read out in the information box. If it says Health 0/100 then that guy has bought the farm.:dead: |
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