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-   -   [REL] Realistic Battery Life (https://www.subsim.com/radioroom/showthread.php?t=109120)

StandingCow 03-26-07 04:31 PM

Thank you :up:

don1reed 03-26-07 04:45 PM

much gras, ccip :up:

CCIP 03-26-07 04:47 PM

eep!

I just realized something - this mod uses the Depth Charge Shake mod .sim files as base.

It shouldn't be a problem for most people (even if they don't have the above mod), though I would recommend using it on top of Depth Charge Shake mod (realistic version).

Marko_Ramius 03-26-07 05:01 PM

Many thanks :up:

Anachronous 03-26-07 05:58 PM

Quote:

Originally Posted by CCIP
eep!

I just realized something - this mod uses the Depth Charge Shake mod .sim files as base.

It shouldn't be a problem for most people (even if they don't have the above mod), though I would recommend using it on top of Depth Charge Shake mod (realistic version).

Maybe you could make an all-in-one (Depth, battery, camera, DC shake). With the camera distance mod too. :)

castorp345 03-26-07 06:37 PM

Quote:

Originally Posted by CCIP
I would recommend using it on top of Depth Charge Shake mod (realistic version).

with the caveat that with it one has to either sacrifice surface roll behavior or get weird interior camera motion...

not to mention (from the readme):

Quote:

**Known issues**

When taking cannon fire on the surface, the submarine will violently shake, as if being severely depth charged. Sorry, but this is an unavoidable hard-coded side-effect that I cannot change. Also, if trying to repair on the sea bed floor, the submarine may eventually take collision damage- even when not moving. This happens especially when your boat has heavy flooding. When this happens, the screen will sometimes shake. Not violently, but it will shake. This is also unavoidable.
(all of which is just too many "exceptional circumstances" for my taste, but to each his own!)

Spadefish 03-26-07 08:29 PM

Quote:

Originally Posted by Marko_Ramius
Hi,

I tried to install this mod ( big thanks to you :up: ) and Generic mod Enabler say that the mod "Deph Charge shake 1.1" already changed and use several files ..

Can not use it at same time :cry:


Just in case it haven't been reported ..

CCIP,

I get the same msg trying to use this and the Increased Crush Depths Mod. Should I load one before the other? And if so...in what order? Thanks.

Beery 03-27-07 12:09 PM

Hey CCIP. As usual this one looks great! Can I plug it into the RFB mod?

Dustyboats 03-28-07 01:34 AM

Gato Sub Stats.
 
Length (ft).........311.75
Beam (ft)...........27.25
Displacement (tons)....Surfaced 1526....Submerged 2424.
Speed (knts)..............Surfaced 20-25 design...17 Operation Average
Range.......................Surfaced 12000nm @ 10knts
Submerged 95nm @ 5knts.
Diving Depth.......300ft.
Complement........60.

The workhorse of the Pacific Campaign.
Note. I saw someone mention the Bathothermograph (SBT), (I think?). This did not get fitted to any US Boat until 1942. It then became the most important tool for many covert operations.....like the shallows around most of Honshu. It made possible some photography in and around Tokyo Harbour when a manned invasion was on the drawing board, prior to the Atom Bombs, not only of installations but minefields. I'm not too sure but I believe this may have been the "Herring-SS-233" that did this mission. As to depth of these boats it is recorded that the "Albacore-SS-218" made a depth of 450ft...and lived to tell the tale this time, though sadly struck a mine off NE Hokkaido 07/11/1944.

melendir 03-28-07 08:48 AM

Great mod :)

jeff lackey 04-02-07 09:10 AM

Do you have to start a new campaign for this to work? In a Tambor, middle of a campaign mission, installed via the JSGME, and when I submerge I'm still only getting a couple of hours or so at 4-5 knots.

JGSME says it's installed. What should my directory structure look like if it's done right? I noticed when it installed, e.g., Real Medals that I have a Real Medal folder under Mods (SH4/MODS/Real Medals/data) and one also in the root (SH4/Real Medals/data) but for realistic batter life I only have the one under mods (SH4/MODS/SH4 Realistic Battery Life/data/Submarine/(sub folders.) and not one directly under the SH4 folder.

Help!

U-Bones 04-02-07 09:30 AM

Quote:

Originally Posted by jeff lackey
Do you have to start a new campaign for this to work? In a Tambor, middle of a campaign mission, installed via the JSGME, and when I submerge I'm still only getting a couple of hours or so at 4-5 knots.

JGSME says it's installed. What should my directory structure look like if it's done right? I noticed when it installed, e.g., Real Medals that I have a Real Medal folder under Mods (SH4/MODS/Real Medals/data) and one also in the root (SH4/Real Medals/data) but for realistic batter life I only have the one under mods (SH4/MODS/SH4 Realistic Battery Life/data/Submarine/(sub folders.) and not one directly under the SH4 folder.

Help!

Campaign no, but partol yes. When you leave base, the sub stats are set until you RTB.

jeff lackey 04-02-07 10:38 AM

Quote:

Originally Posted by U-Bones
Quote:

Originally Posted by jeff lackey
Do you have to start a new campaign for this to work? In a Tambor, middle of a campaign mission, installed via the JSGME, and when I submerge I'm still only getting a couple of hours or so at 4-5 knots.

JGSME says it's installed. What should my directory structure look like if it's done right? I noticed when it installed, e.g., Real Medals that I have a Real Medal folder under Mods (SH4/MODS/Real Medals/data) and one also in the root (SH4/Real Medals/data) but for realistic batter life I only have the one under mods (SH4/MODS/SH4 Realistic Battery Life/data/Submarine/(sub folders.) and not one directly under the SH4 folder.

Help!

Campaign no, but partol yes. When you leave base, the sub stats are set until you RTB.

Ah, cool - I'll quit trying to get it to work in the middle of the patrol. ;)

ReallyDedPoet 04-02-07 11:35 AM

Nice:up:

supposedtobeworking 04-17-07 10:20 PM

I don't remember reading a fix for this in the new 1.2 patch, but if it's not done already can this mod be updated to work with 1.2? I arlready feel like my battery is running out too soon. Thanks.


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