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I know one thing I am sick to death every so often setting out on patrol hearing about every ten seconds Passing thermal layer in that robot voice. :hulk:
Moving on, when I attack a convoy on silent running nice and deep and if all is in place I slowly come up to have a look and make my final decision. |
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2. Dive as deep as possible. Run at 1kt when they're right over you, 2kts when they've moved off a little bit, 3 or 4 knots when you can. Your best best is to always dive at 4 knots just after firing a salvo, and turning ninety or more degrees to take you away from the firing position. Once you get some depth (60+ meters) and the torpedoes have impacted, reduce speed as the destroyers close in. You are better off using approach and attack configurations which don't put you in the position of being detected. The "dead stick" approach works in every case I've used it, in deep water. |
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I read in the book "Silent Running" that the Japanese depth charges were not the pressure switch activated type like the US. According to the book it was activated by a timer. Its the first I ever read about it being described that way. has anyone any other information?
I also wonder why they (the devs)didnt make the depth charges with a "Click" then bang? I know the click was suppose to be the firing mechanism detonating miliseconds prior to the main charge. Just curious. Frank "Torpex" Kulick Subsim Staff :cool: |
Yesterday i successfully used a decoy at 73% realism. I crept into a large convoy, popped my shots, they started looking for me, they were getting close but not on attack passes. I dove to just above the thermal at 4knts (hoping to make noise to get their attention, which i did judging from the pings) popped the decoy at 4knts dropped below thermal, and kicked it up to 6 knts just to get some extra distance. they took the bait. I was then able to set up on another shot on another merchant on the back rank while they circled in vain around the decoy. even after the decoy expires, they still linger, freeing you up in a different part of the convoy.
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Also, if you notice, the DD's will often stop altogether. When they do this, you know they're 'listening' for you... that's when you have to ALL STOP (or run really, really, silent). Once they start up again, you can gun it faster if you need to (if you notice they've found you anyways and are on course to intercept).
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"Shift D" does it as well.:cool: /OB |
I was in my Balao sub the other day, all the way down at 570ft, nearly 200ft past test depth, under DC attack from a sub chaser and a destroyer who'd spotted me.
Despite me being that deep, and below the thermal layer, they were constantly getting a fix on me with their ASDIC. Did the Japs actually become very good sub hunters later in the war?? In the end I actually got bored and re-loaded the game and headed in a different direction as I couldnt' seem to shake them even with my constant maneuvering. lol |
Yes, the Japanese did get much better toward the end of the war. But their elite crews were well thinned out, as were their escort fleet. If a sub found themselves unlucky enough to get stuck below a crack escort with a veteran crew they were in big trouble indeed!
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yeah digital, i thought that too, when they slow down or stop, i assumed they were listening hard, so usually drop deeper and slow to 1 knt waiting to hit the evasive turn
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