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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   First screenshoots from the MS review (https://www.subsim.com/radioroom/showthread.php?t=106471)

Barkhorn1x 02-26-07 05:19 PM

Damn...those shots were very nice. Finally got a feel for how the damage screen works. Very interesting.

Barkhorn.

Sailor Steve 02-26-07 05:23 PM

I agree. As I commented on another thread, I think that Damage Control system looks pretty neat.:sunny:

Antrodemus 02-26-07 05:26 PM

Err... that pic with what looks like a sub on the sea-floor... is it just me, or does the flora surrounding it look ever-so-slightly gigantonormous?

Barkhorn1x 02-26-07 05:30 PM

Quote:

Originally Posted by Antrodemus
Err... that pic with what looks like a sub on the sea-floor... is it just me, or does the fauna surrounding it look ever-so-slightly gigantonormous?

...and next Kirk Douglas will have to fight the Giant Squid w/ a harpoon! :p



Barkhorn,

Schultzy 02-26-07 05:32 PM

Quote:

Originally Posted by MSgalileo
the screen from MS are taken from a AMD 64 3200 and an Nvidia 7900GT , not an expensive PC.

That is *very* good to read!! Thanks mate! :arrgh!:

fire-fox 02-26-07 05:32 PM

will if you look you can see shell holles in the side and deck of the sub on the seabed shot ( just forwerd of the tower ) so i gess that thats one of the new "blue screens of death":D

CommDiverBob 02-26-07 06:11 PM

Quote:

Originally Posted by Sulikate
Still no FSAA indeed:-?, but the interface looks great, and both lighting and water amazing:up:

Is there really that big of difference between FSAA and forcing your video card into AA? I see no jaggies in SH3 with my own forced AA.

Antrodemus 02-26-07 06:34 PM

It's the same thing Bob... FSAA is just Full Screen Anti-Aliasing, (Anti-Aliasing, or AA for short) and forcing your card into using it is simply a matter of "switching" it on via driver control, rather than having it application controlled, which isn't always compliant.

Capt.LoneRanger 02-26-07 06:42 PM

Pre 8xxx nVidia-Cards cannot combine HDR and FSAA. They can only do either one. I guess that is one of the main reasons, why we don't see smoothed pics.

But what makes me wonder more about the sailors on the deck is the fact, they're still standing there, while the aft section is under water allready. :doh:

flintlock 02-26-07 06:45 PM

The screenshots look good. I like the one of the sub resting on the seabed, though the scale looks off in that particular screenshot (looks like a model RC sub).

Release day can't get here soon enough.

GakunGak 02-26-07 06:51 PM

I noticed on the screenshots for the depth that is set 19m, as in meters?
Shouldn't be in feet???:oops: :smug:

trenken 02-26-07 07:05 PM

Quote:

Originally Posted by GakunGak
I noticed on the screenshots for the depth that is set 19m, as in meters?
Shouldn't be in feet???:oops: :smug:

Well if their going for realism, yes.

flintlock 02-26-07 07:07 PM

Quote:

I noticed on the screenshots for the depth that is set 19m, as in meters? Shouldn't be in feet?
Yeah, it's been noted before. May be due a beta build issue.

/shrug

trenken 02-26-07 07:09 PM

So it's known that it's actually going to be feet?

flintlock 02-26-07 07:13 PM

The main dials are in imperial. I keep thinking I read somewhere that the devs stated SH4 would use imperial measurements as that's what the boats used and it's historically correct. I can't recall if or where I read that for certain.


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