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Ok, I see that it's appreciated, so I'll release it just like that. If somebody asks me to remove it later, no problem.
But right now I'm still having a problem, see : http://img444.imageshack.us/img444/6636/bzip6.th.jpg Does anybody knows what's the problem ? http://www.crypticmadness.com/Forum/...les/S-Hein.gif |
Hi Alex,
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http://img150.imageshack.us/img150/3...ngalphatr2.jpg If you change the byte right behind the node´s ID to "FF" (as shown in the pic above) the texture shouldn´t be translucent any more. The opacity is controlled by the alpha channel only then. Regards, DD |
Hi DD :cool: ,
No, my problem is not solved yet :(.... Thanks for your help, mate. And check out your PM. :up: If it works, I will not forget to mention your help on the readme. :D |
The texture transparency problem is not solved yet, but I've been trying to do some new textures and can officially say it looks much more beautiful than my other works...
I write this message now just to ask for help, cause I would like to have a few REAL photos of torpedo (and deck gun, but mainly torpedo) damage photos. In case you have some... Thank you in advance, gentlemen. :up: |
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Some points to consider, and I'm sure some of our more knowledgeable military guys will probably step up on this one. First, as far as shell damage goes: AP shells are pretty much just going to punch 88mm holes in a ship (assuming unarmoured merchant). AP = Armour Piercing. Against unarmoured targets, they're going through that hull steel like a hot darning needle through butter. Consequently, unless they hit something explosive/flammable on the inside of the target, there's just not going to be much of a blast. Even in modern times, I've seen APFSDS sabot shells from M1s punch right into ordinary steel tanks hulls with little more that a bright "spark" type of blast, and leave a hole little larger than a quarter or fifty-cent piece where they hit, with little charring. Secondary explosions happen because of what happens inside; if there's nothing to go "boom", nothing will. Here's an example of AP damage: http://mysite.verizon.net/vzeq13wk/Sabot_Hole.jpg As far as HE goes, expect a little more chaos, especially among an unarmoured ships superstructure. But, since we can't really model that, we have to accept compromise. HE will wreck everything topside that is lightly armoured, but we also have to recognize that an 88mm shell just can't carry that much HE anyway, so the explosions would be moderate at worst. Think of pictures of flak bursts in WW2... those were (often) 88s, and were at the worst when the bombers had to actually fly through those evil black puffs. Here's some torpedo damage shots: http://mysite.verizon.net/vzeq13wk/U...p%20damage.jpg That's the USS California after Pearl Harbor. And here: http://mysite.verizon.net/vzeq13wk/S...p%20damage.jpg The caption at the top explains that. So the Cole damage looks pretty accurate for the type you might expect from a torpedo. Hope some of this helps a little. |
@ Dan' : :huh:... You're definitely THE man. I've spent some time on google(.fr) searching for "torpedo impacts" and all, but didn't find anything interesting on french sites :stare: . Thanks for your help ! ;)
@ Growler : Wow, thank you very much for your explanation. Concerning AP shells, I see what you mean :up: . It would have been nice to have several deck gun damage textures, one for each type, AP, HE... In case it's possible to mod it, I must say I don't have skills to do it. :( Also, the deck gun damage is directly based on the torp damage texture : and none of them (torpedoes) left little holes on hulls. :ping: So even for AP shells, I think you'll never see little holes :(. I mean, it's possible to do it, but in case you load the game with that texture, the torp damage will appear as well as a little hole... You see the problem. Thanks one more time, guys, for your answer ! :up: |
nb : You'll notice you can't see the texture through water (TD4). :hmm: Still a WIP. Hope you guys will like it. :know: Edit removed some white parts around the hole, it doesn't look so bad now. :hmm: |
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Good luck with this - it looks like you're handling it well to me. |
This looks realy great, top stuff
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Anyway, Ocean Blue is the modder who started working on this type of texture. ;) His work is appreciated on here and known as the best damage textures you can find. If I remember correctly you can even find it into the War Ace Campaign by Hansolo. :hmm: @ Wilcko : Pleased to know that you like it. :oops: :know: In case you like my work and want to download it, it will be available soon. :arrgh!: |
Almost forgot this thing... :88)
Hi guys, I'm proud to announce I've probably finished my torpedo damage FINAL version. It may not appear as the hardest work, but it took me weeks to make a good version of this texture. Just played SH3 for first time with this texture, I don't even know how the deck gun damage looks, but I'm very happy with the torpedo damage. :arrgh!: http://img377.imageshack.us/img377/1963/20669801yt7.png http://img377.imageshack.us/img377/6210/76501595nq1.png I will upload this "mod" tomorrow, have a good night all. http://yelims2.free.fr/DoDo/Dodo46.gif Proud of myself. :rock: :88) |
looks nice! but where are the explosion residues? looks so clean...sorry
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I just hope I wont get sacked for drooling all over my desk :huh: Congrats on Job Well Done Alex :up::up::up: |
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