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-   -   Alex's damage textures (https://www.subsim.com/radioroom/showthread.php?t=106273)

Jimbuna 02-27-07 12:25 PM

Quote:

Originally Posted by Alex
Hi Jim ;), don't worry, this one will be ready soon....
By the way, I would like to know something : what do you think of the white parts around the hole ? It looks good for the deck gun impacts, cause you can see the damage caused by the deck gun better (see the picture below), but I don't know what you think about the torpedo ones....

http://img245.imageshack.us/img245/3395/scet0.th.jpg

Looks cool Alex :rock: :up:

Alex 02-27-07 01:21 PM

Ok, I see that it's appreciated, so I'll release it just like that. If somebody asks me to remove it later, no problem.
But right now I'm still having a problem, see :


http://img444.imageshack.us/img444/6636/bzip6.th.jpg




Does anybody knows what's the problem ? http://www.crypticmadness.com/Forum/...les/S-Hein.gif

DivingDuck 02-28-07 04:31 AM

Hi Alex,
Quote:

Originally Posted by Alex
;) hehe....
As you can see, the texture is still translucent, I don't like it that way.... Right now I'm waiting for an answer from Mr Jcwolf, who's my last hope on here to help me find how to remove this annoying translucence.

I will not release it as long as I don't have an answer from Jc. BTW, if anybody has the solution, just give it on this thread, please ! :up:

have you solved your opacity problem yet? If not this might probably help. Don´t mind the other notes as I created this pic for another reason.

http://img150.imageshack.us/img150/3...ngalphatr2.jpg

If you change the byte right behind the node´s ID to "FF" (as shown in the pic above) the texture shouldn´t be translucent any more. The opacity is controlled by the alpha channel only then.

Regards,
DD

Alex 02-28-07 11:32 AM

Hi DD :cool: ,

No, my problem is not solved yet :(.... Thanks for your help, mate. And check out your PM. :up:

If it works, I will not forget to mention your help on the readme. :D

Alex 06-15-07 04:11 PM

The texture transparency problem is not solved yet, but I've been trying to do some new textures and can officially say it looks much more beautiful than my other works...
I write this message now just to ask for help, cause I would like to have a few REAL photos of torpedo (and deck gun, but mainly torpedo) damage photos. In case you have some... Thank you in advance, gentlemen. :up:

danlisa 06-15-07 04:57 PM

Google is your friend - http://images.google.com/images?um=1...RPEDO%20DAMAGE

Emjoy.

Growler 06-15-07 05:22 PM

Quote:

Originally Posted by Alex
Ok, I see that it's appreciated, so I'll release it just like that. If somebody asks me to remove it later, no problem.
But right now I'm still having a problem, see :

http://img444.imageshack.us/img444/6636/bzip6.th.jpg

Does anybody knows what's the problem ? http://www.crypticmadness.com/Forum/...les/S-Hein.gif

Looks like the SS Cheese Grater. Not to make light, I know this is frustrating.

Some points to consider, and I'm sure some of our more knowledgeable military guys will probably step up on this one.

First, as far as shell damage goes: AP shells are pretty much just going to punch 88mm holes in a ship (assuming unarmoured merchant). AP = Armour Piercing. Against unarmoured targets, they're going through that hull steel like a hot darning needle through butter. Consequently, unless they hit something explosive/flammable on the inside of the target, there's just not going to be much of a blast. Even in modern times, I've seen APFSDS sabot shells from M1s punch right into ordinary steel tanks hulls with little more that a bright "spark" type of blast, and leave a hole little larger than a quarter or fifty-cent piece where they hit, with little charring. Secondary explosions happen because of what happens inside; if there's nothing to go "boom", nothing will. Here's an example of AP damage:
http://mysite.verizon.net/vzeq13wk/Sabot_Hole.jpg

As far as HE goes, expect a little more chaos, especially among an unarmoured ships superstructure. But, since we can't really model that, we have to accept compromise. HE will wreck everything topside that is lightly armoured, but we also have to recognize that an 88mm shell just can't carry that much HE anyway, so the explosions would be moderate at worst. Think of pictures of flak bursts in WW2... those were (often) 88s, and were at the worst when the bombers had to actually fly through those evil black puffs.

Here's some torpedo damage shots:
http://mysite.verizon.net/vzeq13wk/U...p%20damage.jpg
That's the USS California after Pearl Harbor.

And here:
http://mysite.verizon.net/vzeq13wk/S...p%20damage.jpg

The caption at the top explains that. So the Cole damage looks pretty accurate for the type you might expect from a torpedo.

Hope some of this helps a little.

Alex 06-16-07 04:30 AM

@ Dan' : :huh:... You're definitely THE man. I've spent some time on google(.fr) searching for "torpedo impacts" and all, but didn't find anything interesting on french sites :stare: . Thanks for your help ! ;)

@ Growler : Wow, thank you very much for your explanation. Concerning AP shells, I see what you mean :up: . It would have been nice to have several deck gun damage textures, one for each type, AP, HE... In case it's possible to mod it, I must say I don't have skills to do it. :(
Also, the deck gun damage is directly based on the torp damage texture : and none of them (torpedoes) left little holes on hulls. :ping:
So even for AP shells, I think you'll never see little holes :(. I mean, it's possible to do it, but in case you load the game with that texture, the torp damage will appear as well as a little hole... You see the problem.

Thanks one more time, guys, for your answer ! :up:

Alex 06-16-07 08:32 AM


nb : You'll notice you can't see the texture through water (TD4). :hmm:

Still a WIP. Hope you guys will like it. :know:



Edit

removed some white parts around the hole, it doesn't look so bad now. :hmm:


Growler 06-16-07 02:15 PM

Quote:

Originally Posted by Alex
@ Dan' : :huh:... You're definitely THE man. I've spent some time on google(.fr) searching for "torpedo impacts" and all, but didn't find anything interesting on french sites :stare: . Thanks for your help ! ;)

@ Growler : Wow, thank you very much for your explanation. Concerning AP shells, I see what you mean :up: . It would have been nice to have several deck gun damage textures, one for each type, AP, HE... In case it's possible to mod it, I must say I don't have skills to do it. :(
Also, the deck gun damage is directly based on the torp damage texture : and none of them (torpedoes) left little holes on hulls. :ping:
So even for AP shells, I think you'll never see little holes :(. I mean, it's possible to do it, but in case you load the game with that texture, the torp damage will appear as well as a little hole... You see the problem.

Thanks one more time, guys, for your answer ! :up:

Alex - all credit to you, mate, for taking this type of mod on. I kinda suspected that the damage textures were shared, both in game, and from what I've seen guys remarking about on here. It's kind of a shame that Ubi took the simple route out on that one, rather than model different damage differently. Bit, in their defence, I can see why.

Good luck with this - it looks like you're handling it well to me.

Wilko 06-16-07 03:12 PM

This looks realy great, top stuff

Alex 06-16-07 03:43 PM

Quote:

Originally Posted by Growler
Alex - all credit to you, mate, for taking this type of mod on. I kinda suspected that the damage textures were shared, both in game, and from what I've seen guys remarking about on here. It's kind of a shame that Ubi took the simple route out on that one, rather than model different damage differently. Bit, in their defence, I can see why.

Good luck with this - it looks like you're handling it well to me.

Thanks for your words, mate...
Anyway, Ocean Blue is the modder who started working on this type of texture. ;)
His work is appreciated on here and known as the best damage textures you can find. If I remember correctly you can even find it into the War Ace Campaign by Hansolo. :hmm:

@ Wilcko : Pleased to know that you like it. :oops: :know:


In case you like my work and want to download it, it will be available soon. :arrgh!:

Alex 06-25-07 06:47 PM

Almost forgot this thing... :88)

Hi guys, I'm proud to announce I've probably finished my torpedo damage FINAL version. It may not appear as the hardest work, but it took me weeks to make a good version of this texture. Just played SH3 for first time with this texture, I don't even know how the deck gun damage looks, but I'm very happy with the torpedo damage. :arrgh!:




http://img377.imageshack.us/img377/1963/20669801yt7.png



http://img377.imageshack.us/img377/6210/76501595nq1.png





I will upload this "mod" tomorrow, have a good night all. http://yelims2.free.fr/DoDo/Dodo46.gif

Proud of myself. :rock: :88)

urfisch 06-25-07 06:58 PM

looks nice! but where are the explosion residues? looks so clean...sorry

:roll:

von Krysiak 06-26-07 04:20 AM

Quote:

Originally Posted by Alex
Almost forgot this thing... :88)

Hi guys, I'm proud to announce I've probably finished my torpedo damage FINAL version. It may not appear as the hardest work, but it took me weeks to make a good version of this texture. Just played SH3 for first time with this texture, I don't even know how the deck gun damage looks, but I'm very happy with the torpedo damage. :arrgh!:




http://img377.imageshack.us/img377/1963/20669801yt7.png



http://img377.imageshack.us/img377/6210/76501595nq1.png





I will upload this "mod" tomorrow, have a good night all. http://yelims2.free.fr/DoDo/Dodo46.gif

Proud of myself. :rock: :88)

BEAUTIFUL !!!

I just hope I wont get sacked for drooling all over my desk :huh:

Congrats on Job Well Done Alex :up::up::up:


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