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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Idea for a whale-sounds mod (https://www.subsim.com/radioroom/showthread.php?t=105375)

Alex 03-25-07 07:48 AM

I would like to have to try at it too, but did not find any sample of it, quite hard to find, indeed. :-?

Paajtor 03-25-07 10:32 AM

Check the 2 links in my 1st post.

Alex 03-25-07 10:58 AM

Hey Paajtor, thanks ! :D
Sorry to not have checked the first post :oops:
By the way, I have a weird question :o : is it possible to hear a whale sound "naturally" (simply if you're underwater, I mean, and then all the crew will be able to hear it.... I wonder if it's going to look real if you hear a whale sound on the ambiance_underwater sample :roll:), or only with the hydrophone ? :huh:
Sorry to be a pain for you, I just want to know what's the sound I have to edit. ;)

By the way, considering I sweared I will not install/play SH4 as long as I've not done a complete GWX and Norops career, I can not take the original file(s) to edit it (them).... I would be thankful if you can upload them for me. :cool:

Paajtor 03-25-07 01:47 PM

If the whale will be an invisible object, classed as a ship, with the whale-species sound attached, then it will behave just like any other ship, regardless if you're inside the sub, hearing it through the hull closeby, or through the hydrophone further away.:up:
For large whales, the sound should be louder than a ship, and sub-low sounds in particular travel very far.

But I don't know which sound-files to edit....guess it has to be 1 ambient file, 1 hydrophone-file, and 1 mixed file...all for the same "ship/whale-class".

I'm using GWX myself...which files do you need? :)
In the folder ...:\Program Files\SilentHunterIII\data\Sound, there are 3 sound-files for each ship.

Alex 03-25-07 02:30 PM

:oops: :oops: :oops: :oops: :oops: :oops: :oops: ....
I was not thinking of creating a new unit, including its own sound.... :oops:

The unmodded ambiance_underwater sound is only 8 seconds, same for ambiance_hydrophone, amb_SubmarineInterior is 12 seconds, what I can do is take those sounds, make them MUCH longer (like 10/15 minutes, or more) separately ;), and mix whale sounds with it. Then, there would be no need to create a new unit : we would not see whales, just hear them. So this is just an ear-candy.
What do you think of this idea ? :hmm:

edit

Sorry, no need to upload it, mate, I thought you want to have it for SH4, but it's for SH3, so no problem, I have it installed on my comp too. ;)

2nd edit

The only problem is that you'll have to enable/disable this mod before all missions depending on where is your patrol grid/ where you want to go : it would be kind of funny to hear blue whale sounds in the mediterranean (this animal lives essentially in the arctic/antarctic oceans).:rotfl:

Madox58 03-25-07 09:18 PM

I did the import of humpback model to DLF.dat
As I thought. it don't work!
:rotfl:
They had "Thingies" sticking out thier sides and flopping about!!! :huh:
:rotfl: :rotfl: :rotfl:
But the model looks good!!!

Mush Martin 03-25-07 09:30 PM

Quote:

Originally Posted by privateer
I did the import of humpback model to DLF.dat
As I thought. it don't work!
:rotfl:
They had "Thingies" sticking out thier sides and flopping about!!! :huh:
:rotfl: :rotfl: :rotfl:
But the model looks good!!!

Uhm hate to inform you big guy but all male whales have those.

Madox58 03-25-07 09:35 PM

Out of the dorsal fins??? :huh:

Paajtor 03-26-07 04:54 AM

That's why I would like "ear-candy" only, just like Alex said.

Alex 03-26-07 05:11 AM

Good news if you just want to hear whale sounds : no problem to create this, I'm going to do this work just for yourself, and I'll give you the d/l link soon (in a few days, probably). ;)

Paajtor 03-26-07 05:47 AM

Great...I'm curious what you can come up with.
Keep us updated on your work!:up:

Alex 03-26-07 08:52 AM

I've been trying to get some good whales sounds in .Flac format through p2p. Considering I'm going to make several versions of this "mod" :p, you'll have to wait definitely a few days (maybe more than a week, yes :roll: ) to have it on your computer. Hmm, what can you expect ? I'm going to make it geographically realistic, so no less than the best. :cool:

:up:

Paajtor 03-26-07 02:27 PM

Please share your methods, and let me know if you need any help.:yep:

Alex 03-26-07 06:30 PM

No problem ! :up:
I'll give my method when I release this pack ;) but I can already tell you that I use Goldwave. :sunny:

Marko_Ramius 03-26-07 07:18 PM

So great to read this guys :sunny:


But if i can permit : In such a mod, the discover and the surprise is very important !! So if you can make such a great little improvement, it should be wise to be "silent" a bit .. Maybe into GWX 1.04 ??

It's just my point of view .. Anyway great job and good luck :up:


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