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-   -   LuftWolf and Amizaur's Realism Mod Poll #13: The Stallion (https://www.subsim.com/radioroom/showthread.php?t=104900)

LoBlo 02-03-07 08:17 PM

Quote:

Originally Posted by Molon Labe
.., since the Chinese Kilos are pretty worthless at ASUW with only wakehomers and the uber-crappy SET-53.

:lol: hehe, I like that... not just "crappy"... "uber-crappy":rotfl:

LuftWolf 02-03-07 08:21 PM

In the world of LWAMI:

"The year is 2010. A resurgent Russia has aggressively persued a policy of naval modernization based on the doctrine of covert, nuclear and non-nuclear power projection while at the same time arming and equipping nations such as Iran and China with the capability to defend themselves against the projection capabilities of the USN. It is not uncoming for joint regional exercises between the Russian Navy, PLAN, and the Iranians. Israel in particular fears the combination of Russian missile technology in Iran to their east and Russian submarine technology in the Med to their West.

In response, the United States and UK have persued their own program of modernization to counter the latest littoral warfare and open ocean threats with the aim of preserving US and UK power projection capability. The Germans have played in a key role in equipping regional allies with the ability to defend their own coasts without the help of the major powers."

It's not Clancy, but it does provide a guide for me to ensure I don't go too far astray.

You can be your own judge, but this is a lot more interesting than: "The year is 2007 Russia and the US are too broke to keep up their Navies. Russian sailors are selling pieces of their subs as scrap metal and burning their uniforms for fuel. The US has exactly five TLAM's left because they fired them all at Iraq and Afganistan and Cheney ordered 5000000 Haliburton party hats rather than replacing them."

Cheers,
David

LuftWolf 02-03-07 08:32 PM

Quote:

Originally Posted by Molon Labe
So I am consistent!

From a Jedi point of view... :p :p :p

That's just a cheap shot, Ken, sorry I couldn't help it.

Cheers,
David

LuftWolf 02-03-07 09:03 PM

Quote:

Originally Posted by Molon Labe
Quote:

Originally Posted by LuftWolf
6) So then at 6 would be the APR-2E/3 loadout for the Stallion

The case has only been made that Russia *could* do this, not that they have or soon wil. There is no compelling balance reason to do this either. The only reason advanced to do this is to prevent the Stallion from being useless as a practical matter. That alone doesn't cut it.

And I supported the changes to the UUV reducing its power to less-incredible levels.

So I am consistent!

Amizaur told me the APR-2 was originally developed for deployment on SUBROCs, but proved to be too unwieldy for the SS-N-15 or SS-N-27 and so it was converted for use on aircraft. It is conceivable that a future version of the APR would be developed as payload for the SS-N-16 if the Russian Navy had the funds and thought it would give them a better weapons platform in the submarines that could carry it.

So, I am going to begin work on LWAMI 3.06 immediately. I really appreciate everyone giving their input.

It will feature the following changes:

1) The UUV from the ATC will be imported in its entireity. That means it will have advanced controls (depth and speed), reduced sensor sensitivity, increased stealth and a range vs. speed function. This is a good opportunity to see how people react to having advanced controls without involving all the issues that come from torpedoes, practical and political. :)

2) The Mk60 will be added to the game (I hope it's as easy as I think it is)

3)Russian SUBROCS: The speed of the SS-N-27 ASW payload will be reduced to 45kts. The APR-3 will replace the UMGT-1 on the Stallion. I will attempt to model this weapon as precisely as possible to what is known about the real weapon. It will 1) have a circle search pattern 2) will enter the water and search at slow speed with a low noise profile, however it will search in active mode (it will take a LONG time to make a complete circle, so it almost acts like a mine with a slowly rotating search sonar), the weapon will shutdown after a single complete circle if it does not find a target 3) if it detects a contact, the torpedo will then move to 70kts and home on the target with a max range of 1.5nm 4) the torpedo will have a seeker equivalent to the seeker of the SS-N-27 payload.

Cheers,
David

Kazuaki Shimazaki II 02-03-07 09:20 PM

The above sounds good, though you might note the APR-3 is actually as much as 125kg lighter and 0.5m shorter than the APR-2.

LuftWolf 02-03-07 09:51 PM

Ok, the UUV has been imported.

Here is refresher on the controls:

Quote:

Advanced UUV Mod:

The passive sensor has been reduced in sensitivity and aspect considerably and the active sensor has been disabled completely (the passive sensor now has a 100 degree view on both sides rather than a 150 degree view on both sides as before, roughly the same dimensions as a submarine sphere sensor). The BB sound of the UUV has also been changed to a slightly different sound in the stock DW sound archive.

The UUV now has a range of 17nm @ 6kts and max speed of 20kts with a range at max speed of 2.7nm. The sensors are totally washed out at 8kts, with some washout above 6kts.

The operation is as follows. You must be at 4kts as before, and enter the presets in the same way. After firing the weapon it will begin to feed back data immediately and move at 4kts. The speed of the UUV is controlled with the enable button and the depth is controlled with the preenable button. The preenable button has no effect on the passive sensor.

One click of the enable button will stop the UUV; it can persist indefinately in this state, a second click will speed the UUV up to 6kts. A third click of the enable button will speed the UUV up to 12kts, the max speed the UUV can travel in up to 90ft of water without cavitating. A fourth click of the enable button and the UUV will go to its max speed of 20kts. A fifth click will stop the UUV and reset the counter, although you can click the enable button twice slowly and set it to 6kts. Note the sensors are washout above 8kts and do not feed data.

The preenable button depth control works as follows. The first click does nothing. A second preenable click will send the UUV to the preset search depth. A third preenable click will send the UUV to 90ft if it is in over 100ft of water or 45ft if it is in less than 100ft of water. A fourth click will send the UUV back to launch depth, and reset the cycle.
Now on to the APR-3. :)

Cheers,
David

LoBlo 02-03-07 10:00 PM

Quote:

Originally Posted by LuftWolf
In the world of LWAMI:

"The year is 2010. A resurgent Russia has aggressively persued a policy of naval modernization based on the doctrine of covert, nuclear and non-nuclear power projection while at the same time arming and equipping nations such as Iran and China with the capability to defend themselves against the projection capabilities of the USN. It is not uncoming for joint regional exercises between the Russian Navy, PLAN, and the Iranians. Israel in particular fears the combination of Russian missile technology in Iran to their east and Russian submarine technology in the Med to their West.

In response, the United States and UK have persued their own program of modernization to counter the latest littoral warfare and open ocean threats with the aim of preserving US and UK power projection capability. The Germans have played in a key role in equipping regional allies with the ability to defend their own coasts without the help of the major powers."

It's not Clancy, but it does provide a guide for me to ensure I don't go too far astray.

You can be your own judge, but this is a lot more interesting than: "The year is 2007 Russia and the US are too broke to keep up their Navies. Russian sailors are selling pieces of their subs as scrap metal and burning their uniforms for fuel. The US has exactly five TLAM's left because they fired them all at Iraq and Afganistan and Cheney ordered 5000000 Haliburton party hats rather than replacing them."

Cheers,
David

Well personally I've always split the DW timeframe; sometimes cold war scenarios, but sometimes modern day ops. Cold war scenarios are interesting because deep water just feels good to maneuver in and fighting against massive platforms and formations (CGNs and CVNs) is a fun challenge.

However, I've sorta gotten into the littoral battlespace over the last year... it really is an interesting challenge. One could consider the submarine battle in littoral waters a battle of the SSNs vs the SSKs for control of the coastline. Taking on the delimas of how to operate a big SSN in a brown water environment, having maximum impact on land events (strikes, recond, etc), and fighting in a backyard where SSKs are king and ASW helo's are queen... is actually pretty interesting IMHO.

Of course, I don't play multiplayer, so I can get away from the repeated US vs Russia scenarios... US vs coastline (SSKs, helos, and SSMs) is more interesting for us single players IMHO... granted the welcomed blue water op every now and then.

LuftWolf 02-03-07 11:37 PM

APR-3, check. :)

The weapon functions as I've described above with a couple of exceptions.

When it is dropped from a helo or the SS-N-16, it will enter the water and do a circle search right at 40kts (anything slower messes with the new range vs. speed calculations in DW 1.04 and makes the range of the weapon very very short). When the weapon acquires a target, it will go its max speed of 68kts. If this weapon acquires a decoy and burns through or misses its target, it will malfunction as it does not have reattack capability.

After testing, it proved necessary to make the Max range of the weapon a bit over 2.5nm in the database to make the weapon reasonably effective (since it needs range to both search and home), although in practice it will never reach this range.

Now for the CAPTOR, where I have to do some real work.

Cheers,
David

PS The proper evasion tactic for the APR-3 is to drop a decoy and make sure you are circling clockwise away from the weapon. Trust me when I say, it will take a very good shot to score a kill with this weapon as the payload of the SS-N-16, although the Russian helos and aircraft are NASTY with this weapon. :yep: :arrgh!:

Dr.Sid 02-04-07 05:35 AM

I thought UUV are especially good for mine avoidance. Not as replacement for ship sensors. In such case, it should only have active sonar, passive is useless for mines.

About the FFG .. it has some vertical launching tubes now or does it have no missiles at all ?

goldorak 02-04-07 05:57 AM

Luftwolf : I wonder why you're doing a poll at since you're obviously not taking into account the votes. Almost 50% of the players said they wanted to keep the stallion as it is now without changing anything and you decide nontheless to change the torpedo. I fail to see the point. :shifty:

Kazuaki Shimazaki II 02-04-07 06:17 AM

Quote:

Originally Posted by goldorak
Luftwolf : I wonder why you're doing a poll at since you're obviously not taking into account the votes. Almost 50% of the players said they wanted to keep the stallion as it is now without changing anything and you decide nontheless to change the torpedo. I fail to see the point. :shifty:

1) He's taking our polls for recommendations.

2) Actually, more people want some kind of APR-3 (14:12), so it is in line w/ poll. Do not allow the amount the way the APR-3 votes were split into 4 subtypes to trick you.

3) Since the vote says Make APR, he might as well make the most realistic version possible.

LuftWolf 02-04-07 06:20 AM

@ Sid, no missiles at all. The single-rail has been removed.

@ goldorak, but more than 50% of the people voted to change it. :)

I only feel bound by the results of a poll if the opinion is overwhelmingly one way or another. I feel I've explained myself as well as I can, if someone doesn't agree with my judgement, then I hope he knows where I'm coming from.

In this case, I value my own judgement because I'm the only one in the world who has seen it in motion up to this point. When I release it, and that pool of people becomes much larger and many gain more experience using it than me, then I will tend to defer to their judgement if something needs to be changed.

I think I've demonstrated this is my method on more than one occasion, and that I'm actually pretty flexible, all things considered... I like to think so.

Cheers,
David

LuftWolf 02-04-07 06:21 AM

Quote:

Originally Posted by Kazuaki Shimazaki II
3) Since the vote says Make APR, he might as well make the most realistic version possible.

This was my thinking exactly.

Cheers,
David

LuftWolf 02-04-07 06:56 AM

A quick update for those of you keeping score at home. :cool:

I've FINALLY fixed the RBU's.

This was a bit more tricky than the RAM SAM.

Your welcome, Mr. Nichols. ;)

Cheers,
David

goldorak 02-04-07 08:34 AM

Quote:

Originally Posted by LuftWolf
@ Sid, no missiles at all. The single-rail has been removed.

Cheers,
David

I don't understand, have you taken off the missiles from the playable frigate in the next version of the mod ?
If thats the case, may I say you're being a little too radical with the changes. ;)
I understand we all strive for maximum realism, but this is still a simulation (game).
You have to balance realism versus gameplay and if you take the missile cover from the frigate it will become a sitting duck to missile attacks.


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