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-   -   Update to JSGME coming soon...seeking suggestions (https://www.subsim.com/radioroom/showthread.php?t=104437)

JScones 01-25-07 10:52 AM

Quote:

Originally Posted by Tikigod
2. be able to double click a mod folder on the list of mods (in the left disabled side) and have it open up that specific mod folder. That way I can go in and remove the files that may be conflicting with another mod...or remove the stuff I don't want added from that mod right away before I re-enable it.

OK, this one is in. Dbl-clicking an available mod opens it up in Windows Explorer (or whatever your default is), although I may move it to the context menu as I worry about people who always dbl click everything.

RoaldLarsen 01-25-07 09:00 PM

Quote:

Originally Posted by JScones
Anyway, as it's been a while since the last JSGME update, I thought I'd also seek other feedback and suggestions.

So, if you have any comments, feedback, suggestions etc relating to JSGME, pls post them here.

First, let me thank you for your wonderful tools.

I have three minor suggestions regarding the help.

First, in the third paragraph of the help text, there is a reference to a ' "Note for Modders" block below'. There does not actually seem to be such a block, or at least no such label/title. I think one would be useful.

Second, while it seems ridiculously simple to upgrade or uninstall JSGME (just copy over or delete), it might be nice to mention this in the help text for people who are timid about such matters.

Lastly, the dialog box that displays the help text is modal - one cannot use the application with the help box open. Could it be made non-modal?

GT182 01-25-07 10:09 PM

Yeah TG, I rename them when I first download them from where ever they come from. I'm seeing more and more modders put their name in the name of the mod. This is good and hopefully more will start doing it too.

JScones 01-26-07 03:46 AM

Quote:

Originally Posted by danlisa
If so, would it be possible to generate a list to actually tell you what file changes have been made?

Couldn't you just look at the files in the \MODS\<Mod name> folder to get this info? Any files in there get copied into the game hence they represent the changes that will be made.

What I prolly could do is add functionality to allow you to print the "Warning" list dialog contents? Would that help anyone?

danlisa 01-26-07 04:01 AM

Quote:

Originally Posted by JScones
Couldn't you just look at the files in the \MODS\<Mod name> folder to get this info? Any files in there get copied into the game hence they represent the changes that will be made.

:yep: - Just lazy again.:p

Quote:

Originally Posted by JScones
What I prolly could do is add functionality to allow you to print the "Warning" list dialog contents? Would that help anyone?

Would this at the point of enabling a new mod or would it be a cumlative list showing all the warning dialogs from all enabled mods? The later would be better.

JScones 01-26-07 04:14 AM

Quote:

Originally Posted by danlisa
Quote:

Originally Posted by JScones
What I prolly could do is add functionality to allow you to print the "Warning" list dialog contents? Would that help anyone?

Would this at the point of enabling a new mod or would it be a cumlative list showing all the warning dialogs from all enabled mods? The later would be better.

I was just thinking of adding a print button to the warning dialogue that appears when a mod you are installing has files that have already been altered by previous mods.

Einsman 01-26-07 07:24 AM

Quote:

Originally Posted by JScones
Over the last two years quite a few people have approached me seeking various language translations of JSGME.

I've never had the time to look into it...until now.

I am currently updating JSGME to support different languages (yes danlisa, even Cornish ;)). By default JSGME will still be in English, but players will be able to d/l very small language packs to turn JSGME into any language they want, or they can create their own language pack (I'll host any sent to me). I prefer this to the "d/l one and you get them all" approach, because frankly, I only want to use English, not 270 other languages, so why be forced to d/l them all?

Anyway, as it's been a while since the last JSGME update, I thought I'd also seek other feedback and suggestions.

So, if you have any comments, feedback, suggestions etc relating to JSGME, pls post them here.

I would like to make the translation to the Galician language.

Thank you.

JScones 01-26-07 07:28 AM

Quote:

Originally Posted by Einsman
I would like to make the translation to the Galician language.

Cool. PM me your email address.

fredbass 01-26-07 07:57 AM

I'm a little apprehensive about this, but I'm going to ask this again, since I really never received a clear explanation as to how it works.

If Mod "A" is enabled, then Mod "B" is enabled afterwards with the message about a conflicting file, asking me if I want to go ahead and enable anyways, does JSGME simply use the later mods file upon being enabled or the other way around? Since the Dec 23rd mod is enabled first, I assumed that any mod that was enabled after that which had duplicate file names were ignored. Am I correct in understanding that?

Does the date of the conflicting files have anything to do with it?

JScones 01-26-07 08:06 AM

Quote:

Originally Posted by fredbass
I'm a little apprehensive about this, but I'm going to ask this again, since I really never received a clear explanation as to how it works.

If Mod "A" is enabled, then Mod "B" is enabled afterwards with the message about a conflicting file, asking me if I want to go ahead and enable anyways, does JSGME simply use the later mods file upon being enabled or the other way around?

Always the latest.

Quote:

Originally Posted by fredbass
Does the date of the conflicting files have anything to do with it?

No.

FIREWALL 01-26-07 08:17 AM

Quote:

Originally Posted by danlisa
The only addition which might help is to have a direct link to open the mods folder from within JSGME's main window. You know - Goto MODS folder or open MODS folder.

That way I don't have to navigate through to the correct installation all the time to add a new mod.

I'm lazy.:D


Where did you go with the hooch from Neals congrats party.:p

JScones 01-26-07 09:28 AM

Just a heads up. Latest additions so far:

- Now supports different languages (a few translations done already - thanks guys!)
- Added ability to open available mod folder(s) in Windows Explorer by double clicking or selecting and pressing "Enter"
- Removed ability to view mod documentation - use new explore feature instead
- Now enables multiple-selected mods in (correct) ascending order
- Added ability to refresh mods list by pressing F5
- Now can continue to use JSGME with the Help screen open
- Now re-focuses to existing JSGME if attempting to open a new instance
- Minor code enhancements

This release will ship with an installer that will setup a desktop shortcut and preferred language choice.

Still got to update the help file and add a few more requests.

JScones 01-31-07 02:40 AM

Anyone want to volunteer to do a Russian translation?

It's the main one left to do (although I welcome anyone keen to do translations into any of the Asian languages).

So far I have English, German, French, Greek, Spanish, Portuguese (underway), Galician and Catalan. All tested and looking good. Thanks translators. :up:

Pls PM me your email address if you are interested in helping out.

JScones 07-03-07 03:30 AM

I might necro this thread rather than start a new one.

I've started work on v1.7.0...

http://img106.imageshack.us/img106/6617/jsgme170xx5.jpg

As you can see it gets a facelift. ;)

I'm thinking of adding one new feature which may make maintenance of mods just a bit easier.

I'm thinking that when you click on a mod (available or activated), JSGME will go and look for a file called *.jsgme in either the mod's documentation folder (first) or base folder (second). This file is a small text file created by the modder (or the moddee if so desired) and shows at a glance what the mod name is, who wrote it and a brief description (really, it doesn't matter what the file contains, JSGME will show it).

It will look something like this (picture the mouse pointer/hand just to the left of the yellow box)...

http://img172.imageshack.us/img172/6246/jsgme170bs1.jpg

(note, the selected mod was NOT written by me, it was written by VonHelsching, this is just a dummy screen to show my thoughts).

Anyway, as usual, rather than investing the time to do something no-one will appreciate, I'll ask now, "What do you think? Useful idea or not?"

BTW, if someone can come up with a better icon, I won't complain. ;)

SquareSteelBar 07-03-07 03:42 AM

Quote:

Originally Posted by JScones
BTW, if someone can come up with a better icon, I won't complain.

What' about this one? http://img172.imageshack.us/img172/6231/sh3cmdreh2.gif http://img103.exs.cx/img103/6541/biggrin.gif

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