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I have three minor suggestions regarding the help. First, in the third paragraph of the help text, there is a reference to a ' "Note for Modders" block below'. There does not actually seem to be such a block, or at least no such label/title. I think one would be useful. Second, while it seems ridiculously simple to upgrade or uninstall JSGME (just copy over or delete), it might be nice to mention this in the help text for people who are timid about such matters. Lastly, the dialog box that displays the help text is modal - one cannot use the application with the help box open. Could it be made non-modal? |
Yeah TG, I rename them when I first download them from where ever they come from. I'm seeing more and more modders put their name in the name of the mod. This is good and hopefully more will start doing it too.
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What I prolly could do is add functionality to allow you to print the "Warning" list dialog contents? Would that help anyone? |
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Thank you. |
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I'm a little apprehensive about this, but I'm going to ask this again, since I really never received a clear explanation as to how it works.
If Mod "A" is enabled, then Mod "B" is enabled afterwards with the message about a conflicting file, asking me if I want to go ahead and enable anyways, does JSGME simply use the later mods file upon being enabled or the other way around? Since the Dec 23rd mod is enabled first, I assumed that any mod that was enabled after that which had duplicate file names were ignored. Am I correct in understanding that? Does the date of the conflicting files have anything to do with it? |
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Where did you go with the hooch from Neals congrats party.:p |
Just a heads up. Latest additions so far:
- Now supports different languages (a few translations done already - thanks guys!) - Added ability to open available mod folder(s) in Windows Explorer by double clicking or selecting and pressing "Enter" - Removed ability to view mod documentation - use new explore feature instead - Now enables multiple-selected mods in (correct) ascending order - Added ability to refresh mods list by pressing F5 - Now can continue to use JSGME with the Help screen open - Now re-focuses to existing JSGME if attempting to open a new instance - Minor code enhancements This release will ship with an installer that will setup a desktop shortcut and preferred language choice. Still got to update the help file and add a few more requests. |
Anyone want to volunteer to do a Russian translation?
It's the main one left to do (although I welcome anyone keen to do translations into any of the Asian languages). So far I have English, German, French, Greek, Spanish, Portuguese (underway), Galician and Catalan. All tested and looking good. Thanks translators. :up: Pls PM me your email address if you are interested in helping out. |
I might necro this thread rather than start a new one.
I've started work on v1.7.0... http://img106.imageshack.us/img106/6617/jsgme170xx5.jpg As you can see it gets a facelift. ;) I'm thinking of adding one new feature which may make maintenance of mods just a bit easier. I'm thinking that when you click on a mod (available or activated), JSGME will go and look for a file called *.jsgme in either the mod's documentation folder (first) or base folder (second). This file is a small text file created by the modder (or the moddee if so desired) and shows at a glance what the mod name is, who wrote it and a brief description (really, it doesn't matter what the file contains, JSGME will show it). It will look something like this (picture the mouse pointer/hand just to the left of the yellow box)... http://img172.imageshack.us/img172/6246/jsgme170bs1.jpg (note, the selected mod was NOT written by me, it was written by VonHelsching, this is just a dummy screen to show my thoughts). Anyway, as usual, rather than investing the time to do something no-one will appreciate, I'll ask now, "What do you think? Useful idea or not?" BTW, if someone can come up with a better icon, I won't complain. ;) |
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