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Excellent post. Good work.
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Hi Ducimus,
Really excellent post. Since I was never one to complain about the DDs sonar capabilities but about their visual abilities I have a favor to ask: How does the visual system work. I constantly have problems shadowing convoys and attacking them on the surface at night. Even with really bad weather. And I even had my scope spotted several times when I was literally miles away. Thanks a lot. |
Excellent post, Ducimus. The ilustrations sure help in visualizing the problem and the escort's limitations. The good U-boat captain will take advantage of the knowledge gained.
Thanks!!:up: :up: :up: |
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I'm sure many players still aren't aware that lowering your speed at silent running to 2k will make a big difference and therefore probably haven't added the Dec. 23 fix either, for one reason or another. I've found that once that is accomplished, there is nothing exceptionally tough about avoiding damage, as long as I have some depth to work with and the war is still in a fairly early point in time. :yep:
And remember what Ducimus has showed you. It can be an advantage to run at a shallower depth to keep your acute angle towards a ship at a minimum, if possible. |
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One thing I wanted to point out, though. There have been more than a few occassions where I've had tin cans start pinging, even though I'm several hundred to over a thousand meters directly behind them. I'm certainly not in their active sonar cone at that point. I think what happens is that an escort won't, without any reason, just begin actively pinging unless your doing A, B and C (which is how I'm interpreting your post). However, once they've twigged onto a U-boat in the vicinity, or have lost passive contact with you for a number of minutes, they'll start actively pinging seeking to re-acquire contact again. In that situation, simply hearing pings doesn't mean they are getting an echo from you. It is, though, a very good indication that they are serious about finding your butt. :D Again, kudos and appreciation for your work! |
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Thanks for reminding me about this. What is going on is their on an "alert" state having detected a uboat. And will be that way until the lost contact time has expired, which is 30 mins. |
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I know!!!! It's a hoot:rotfl::rotfl:Well written for the boys:rock: and I think all have a good grasp on what they are up against. GWX was not made to be easy because the real thing was not easy. BTW you still are not getting the free membership:nope: |
Excellent work Ducimus... as always! :up:
Now a couple of questions. How does DD AI know where you are after a torpedo launch, especially if it's a Type II electric? [I can understand a Type I steam as it leaves bubbles and makes noise.] Is it from sound it makes or your sub they pick up on? I've seen that no matter how far away you are they always head to where the fish was fired from... be it 3000 meters, or 2200 meters as in you photos. And the speed of my sub is at 1 or 2kts... usually 1kt and "Silent Running". When I'm in position and ready to launch, it's always a Type II electric for the "surprise" effect, and it sure wakes 'em up in a hurry too. LOL AVG... we already belong to the best club there is.... SubSim. Why start another? Just picking on ya mate. ;) |
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No, you know what happends to my career games? I get bored and start over with a new one. Im about a hairs breadth away from deleting my U-64 career game in 1940 and startng a new game in 42. For some reason these days, i have a hard time sticking to a career. The U-125 career thats listed in my sig, i decided to use SH3 commander to end it in a graceful way because i was tempted to delete it and start over with a new game again. I seem to have a problem with this. |
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