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There's one thing I didn't see in the mod's readme: is it confirmed, to be safe to install while on patrol?
Btw, same question for the longer-torpedo-wakes mod. |
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This is brilliant, NVdrifter - thank you very much.
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perfetto! how about we include this in the GWX update kap?
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Didn't notice an FPS hit at any TC - though my particles are set to render only below 8x.
Looking great! My only slight complaint is that the wakes develop much more slowly now (takes a couple of minutes for a full wake to form), but it's worth waiting :p |
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Will this mod be made compatible with the vanilla SH3? or is it already compatible for it if one just doesnt install all those .val files for the ships the vanilla SH3 doesnt have?
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Wakes ahead
Thanks for the pictures and posts.
Installing now.. Yes this is a good idea... Is there provision in the effect for wave actions and there negative impacts on wake lengths... SH3 and the many mods really have improved the game... Are you seeing this UBISOFT and incorperating it into SH4 ?? So jetzt tauchen wir.... Bis spater!! :sunny: |
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Maybe just coincidence, but I spotted two Beauforts at long range and crashed dived. I was down to 30 mtrs and went to external view on one of the Beauforts. As it passed over over the remains of my wake it turned, dived and dropped its ordnance on my wake. Don't recall that happening before unless I had just been able to make it down to about 10 mtrs. Could the aircraft AI be set to spot and attack a U-boat wake?
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I know that bombers will often drop bombs on areas I was last seen. If it does happen that aircraft will bomb at your wake, awesome!
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THE MOD IS HERE.:rock::rock::rock::up::up::up::rock::rock::ro ck::up::up::up:
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