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@ Venatore
Ok... no need to be pissed off now 3 possible solutions: 1] copy the perihintergrund.tga and perihintergrund2.tga to data\menu\gui\layout you can get it here as a part of mod http://www.ducimus.net/sh3/release/T...TDC_For_GWX.7z I suggest to do it through JSGME you need only the 2 tga's I assume this shlould solve your problem OR 2] I can make the default peri/uzo textures to looks like this: http://img262.imageshack.us/img262/9...eare3nt.th.jpg OR 3] get rid of the low-right dials and use slideout tdc panel http://img178.imageshack.us/img178/4...lide2lo.th.jpg --------------------------------------------- it's a pity you constantly refuse (no offence) looking in the menu1024.ini even posting here it's content... maybe you don't have enough time to mess with it but come on... the structure of this file could look a bit confusing but in fact it's pretty simple small example from menu1024.ini: [G26 I23]; g26 means 'group attack scope' this is specified in the beginning of the file, I23 is item number Name=Aft tubes text; name of the block for good orientation Type=1029;Static text; type static text means not clickable text ItemID=0x26110002; don't care for this time ;ItemID=0x26110003 ParentID=0x26110000; don't care for this time Pos=3,-7,85,36; position in pixels on the screen 3 on axis x, -7 on y, 85,36 is the size of this static text array again in pixels Color=0xB4B4B4FE; simply color in hex (RRGGBB) of the displayed text B4B4B4 is ligt grey Font=5; type of used font... fonts are specified in the beginning of the file e.g. Font5=DATA/Menu/Fonts/FPHunt15.tga Text=2012; the displayed text is in en_menu.txt where 2012=AFT tUBES TextFlags=0x15 [G26 I24] Name=Bkgr Type=1030;Static bmp; display some bmp ItemID=0x26110001 ;ItemID=0x26110002 ParentID=0x26110000 Pos=3,-7,85,37 Materials=1 Display=0;No stretch Mat 0=data/menu/gui/Periscope.tga; goto periscope.tga Crop 0=0.773438,0.808594,0.0566406,0.0273438; crop this area MatFlags=0x21 TexFmt=0x9 as a result of the 2 blocks above you can see this in the game: http://img262.imageshack.us/img262/1...00719142dl.jpg |
To be honest, I'm also confused here. That said, your last post explaining a little of how menu works does shed some light. Perhapps you can write a quick summary titled "how to modify the TGA files for UZO/Periscope"....i ask because I have the slide out TDC mod for NYGM but I find the scope and uzo too bright during nigt time. I also would like the open/close torpedo doors switch in bottom right hand corner of your pics.
Any knowledge you can share would be greatly appreciated. Thanks, Hans. |
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so you want darker scope/UZO view - this is simple... just open the periscope/uzo.tga in some editor and adjust the brihgtness/lightness to mach your needs, save the tga and that's all - as for the torpedo doors switch sorry I don't have any... I use only the slideout mod as you can see on the screen in the above post -------------------------------------------------------------------- now move to the menu1024.ini well, actually I thought it's well known how menu1024.ini works if you're really interested I can write a few words what I've learned when I was adjusting the GUI to satisfy my personal and specific needs (I've got dark CRT so no shiny/bright colors are allowed) but don't expect too much from me my knowledge is still limited in some areas... please keep in mind english is not my first language and forgive me the mistakes... Basically the menu_1024_768.ini (menu1024 in further text) is resposible for all non 3D rendered graphics (all F* screens menu screens etc.). All examples are from my tweaked menu1024 your values could differ. it's difficult where to start so try it from the beginning: (All examples are from my tweaked menu1024 your values could differ) Quote:
in some block is written e.g. 'font=4' - it means the game will use the font stored FPHunt12.tga file You can view all font tga's in many various editors the only condition is the are capable to show the alpha channel small example of some game fonts: http://img440.imageshack.us/img440/5...ontsos3.th.jpg next part Quote:
I'm not sure what the cmdstatecolors means in this palce but something about colors... as is said above the color is specified as a combination of hex values 0xRRGGBBFF, the last two letters FF means the opacity/lightness, FF is 100% opacity/max visibility when 00 is invisible so color=0xFF0000FF is red color=0x00FF00FF is green color=0x0000FFFF is blue color=0xFFFFFFFF is white color=0x000000FF is black color=0x222222FF is dark grey color=0xBBBBBBFF is light grey etc. move on Quote:
all blocks which begin with G26 Ixxx are related to the attack scoep screen... G28 to UZO... G3F is the layout (you see it all the time - officers, console, dials...) one note: the semicolon neutralizes all contant behind it, it's suitbale for writing personal changes tsc. so the game sees: 24=28 not the 24=28; page uzo ok now the most interesting e.g. the G26 menugroup attack scope Quote:
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- I 11 block is Menu group, it means all following blocks belong to this group until other group starts (you'll see) - it's positioned -2 pixels on axis x and 767pixels on axis y where the 0,0 point is the low left cornet of the screen - its size is 1024 pixels on x and 768 on y Quote:
- I 12 block in static bmp, means its some kind of "picture" - it's positioned.... and it's sized.... but now the origin 0,0 is the low left corner of the redlight menugroup - semicolon cancels the original 960000 color which I found to bright - color 55000055 is dark red , and the last 55 means opacity (not 55% remeber it's in hex) Mat 0=data/menu/gui/redmask.tga says the game to go to the redmask.tga and Crop 0=1,1,-1,-1 crop some part of it and then display it blocks I12-I19 are still about the redmask Quote:
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this is block for the dragable flag sheet placed in the high left corner... the reason it's here is to be above all the buttons and labels, this is determined by the Ixxx number only blocks with lower Ixxx can appear above so in fact it's only the redmask now back to the aft tubes label Quote:
position is realted to the aft tubes menugroup Color=0xB4B4B4FE is light grey cos the pure white is too bright font=5 means the FPHunt15.tga file will be used Text=2012 look to your en/de_menu.txt you should find 2012=AFT TUBES in english or BUG ROHRE in german Quote:
ot says go the the periscope.tga file crop specified part and dispaly it Quote:
please note the colored numbers behind itemID and parentID I think it's better to understand it when you look at it than me trying to explain it with my limited english OK I hope this helps for now I'll add some pictures and more explanation later |
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