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-   -   **Mod Release** Longer Torpedo Wakes v1.0 (https://www.subsim.com/radioroom/showthread.php?t=104131)

Letum 01-20-07 11:52 AM

:up: Downloading


Top Mod!

Paajtor 01-20-07 01:18 PM

Nvdrifter, have you also tested pattern-running and acoustic torpedoes?
How do they look when they make a turn?

01-20-07 01:24 PM

Quote:

Originally Posted by Paajtor
Nvdrifter, have you also tested pattern-running and acoustic torpedoes?
How do they look when they make a turn?

Hmmm. Forgot about that. But it can easily be fixed. Thanks for the heads up. By the way, how many homing torpedoes are there in GWX and what are their names?

Phoenix3000 01-20-07 03:11 PM

Hi, I've posted these in anoter thread - but when I saw the comment above about turns I thought I would put them here as well.

Below is what they look like turning - thoese pictured are standard steam torps.

Great idea for a mod though!:up:

Cheers

Px3000

http://img105.imageshack.us/img105/2...rpwake23gw.jpg
http://img409.imageshack.us/img409/7...rpwake13dk.jpg

Paajtor 01-20-07 03:23 PM

Yes, that's the kind of wake I was afraid of.
Nvdrifter, can you fix this just as easily as you did for the sub-wakes?

Btw, the SH3-manual has some info on the different guided torps...from page51 on.
I don't know much about them, and have only used acoustic torps.

01-20-07 11:11 PM

**Update Released**

Longer Torpedo Wakes v1.02 for use with GWX

This mod makes torpedo wakes visible for much longer than vanilla SH3. Torpedo wakes will now be visible for approximately 45 seconds now. Hopefully this mod will add some realism and eyecandy to your game. ;)

--------------------------------------------------------------------------------------------------------------

Changes/fixes in v1.02:

-Fixed blocky corners for steam-powered, guided torpedoes. Steam-powered, guided torpedo wakes will now have smooth edges when turning.

http://img248.imageshack.us/img248/2...28585937zw.png

Sorry everyone for not catching that problem in the last release. Everything should be ok now in this version. Thanks to Phoenix3000 for pointing out the blocky torpedo wake problem.

Download here:

http://files.filefront.com//;6576804;;/

panthercules 01-21-07 02:49 AM

Awesome! Thanks for getting this fixed up so fast. Can't wait to give it a try.

Now, my perennial question - is this the kind of mod you have to be in port for, or is it something you can safely do while out on patrol?

01-21-07 03:01 AM

Quote:

Originally Posted by panthercules
Awesome! Thanks for getting this fixed up so fast. Can't wait to give it a try.

Now, my perennial question - is this the kind of mod you have to be in port for, or is it something you can safely do while out on patrol?

In patrol change might work. There's only one way to find out! :p

odinfish 01-21-07 09:25 AM

SWEET!!! ...another staple in the GWX update perhaps?:up:

Jimbuna 01-21-07 10:04 AM

Brilliant nv :rock:

panthercules 01-21-07 10:24 AM

Quote:

Originally Posted by nvdrifter
Quote:

Originally Posted by panthercules
Awesome! Thanks for getting this fixed up so fast. Can't wait to give it a try.

Now, my perennial question - is this the kind of mod you have to be in port for, or is it something you can safely do while out on patrol?

In patrol change might work. There's only one way to find out! :p

LOL - that's helpful :o

I was hoping you could say with more certainty based on whatever it is you actually had to do to make this work. Oh well - I've seen nothing but aircraft and enemy destroyers on this patrol so far, so I guess a little experimentation wouldn't set me back that much. We'll see:hmm:

chris 01-21-07 10:50 AM

@nvdrifter

Congratulations and thank you very much for your last brilliant torpedo wakes. I want to point out, that I`am a great fan of your mods and can imagine, how much time you spend.

01-21-07 11:02 AM

Quote:

Originally Posted by chris
@nvdrifter

Congratulations and thank you very much for your last brilliant torpedo wakes. I want to point out, that I`am a great fan of your mods and can imagine, how much time you spend.

Thanks Chris. I do spend a lot of time modding SH3 (maybe too much :o). I guess the most frustrating part of modding for me is trying to find work arounds for everything, because so much of SH3 is hard-coded.

I am happy to hear you are enjoying my mods. There are a lot of great mods out there, and a lot of great modders in this community. :up:

GT182 01-21-07 11:15 AM

Got it, and thankyou very much Nv. :up: Glad I'm "In Base" so I can install it and give it a try. :)

panthercules 01-21-07 12:35 PM

Quote:

Originally Posted by GT182
Got it, and thankyou very much Nv. :up: Glad I'm "In Base" so I can install it and give it a try. :)

Well, I went ahead and installed it even though while on patrol, just for a test - it hasn't crashed my install, but as it turns out I'm not going to be able to tell anything about this for a while - by Jan 1944, my entire loadout is electric (variety of FAT, Falke and regular T-III electrics) except for the two steamers in my external reserves - and since I'm in total storms and haven't seen a target so far this whole patrol, I'm not likely to fire a steamer any time soon :(

Oh well - keep posting screenshots guys, so at least I can see how this great mod looks on the forum :)


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