SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   GWX circle of death (https://www.subsim.com/radioroom/showthread.php?t=104084)

Scheisskopf 01-21-07 12:18 PM

Quote:

Originally Posted by Wulfmann
My TGW1.1 which took me months of sensor tweaking was harder than GWX. I had to submerge in the darn pen after D-Day to leave and return submerged. I was hounded everywhere and was a nervous wreck nearly constantly.
Lord it was great!
GWX is easier and I actually managed to complete a 1943 career to the end of the war and it was hell.
My point?
IMO, nearly every post that slams GWX as being too hard is simply people needing to be a better Kaleun.

No, I won't go back to that tougher TGW1.1,
I will simply tweak this wonderful GWX to be harder as I scratch my head reading about the "Girly Men" asking to make live easy.
Life was not easy for the U-Boats and even the "Happy Times" were harder than most naval service in any country.

No offense, it ain't GWX it is you!

A little tough love, nothing more. Suck it up and start working on what you need to do to survive and kill the English and not assume a detuned GWX is what is required.

Maybe someone can detune GWX and call it the Grey-Pansies-X!

Not trying to be too hard merely suggesting if you think it is too hard you need to be asking what you can do to improve your tactics and not diminish this good as it is if anything it should be harder, best thing that has happened ever to any sub sim add on to date.
(The GWX guys are trying to be nice. I don't have to!):rotfl: :rotfl: :rotfl:

Wulfmann

well said, and the manual gives you alot of tricks too on how to survive, actually its a very interesting read and very well written

and wulfmann, i like your sig btw, hell ya to guns :rock:

Ducimus 01-21-07 12:49 PM

There is no doubt the AI can have been tweaked further in GWX. Once you know how, its really not that hard, to make it harder.

From my involement in the GWX project at the time, i think i can say this. The difficulty of the AI was much thought over. The aim was to make it tougher, but not so tough as to alienate/discourage people from using the mod. There was talk/joking about making an "easy mode" Modlet/plugin for the game, but i guess it was decided to give the AI some good documentation so the player understands it better, then to present an Easy mode patch. Of which i tend to agree if that was the intention.

Now, while i personnaly think that talk of dumbing down the AI is funny, i also think that chastizing other players because of their abilities and/or choice of gamestyle in SH3 is inappropriate.

Kpt. Lehmann 01-22-07 08:57 AM

Generally speaking, some other things to consider about the ASW package in GWX when looking at it as a whole:

Early in the war, the merchants do not have deck guns.

There are fewer escorts.

There are fewer aircraft attacks.

In 1939 only 57 U-boats were capable of going to sea. Before the year was out, 9 were lost to hostile action. Two were destroyed by mines. www.uboat.net

That translates to nearly a 16% total force loss in only four months of combat.

So it would seem that even the "Happy Times" were fraught with peril for the U-boatman, and suggests that this was hidden or overshadowed by early successes.


All times are GMT -5. The time now is 08:06 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.