![]() |
Quote:
and wulfmann, i like your sig btw, hell ya to guns :rock: |
There is no doubt the AI can have been tweaked further in GWX. Once you know how, its really not that hard, to make it harder.
From my involement in the GWX project at the time, i think i can say this. The difficulty of the AI was much thought over. The aim was to make it tougher, but not so tough as to alienate/discourage people from using the mod. There was talk/joking about making an "easy mode" Modlet/plugin for the game, but i guess it was decided to give the AI some good documentation so the player understands it better, then to present an Easy mode patch. Of which i tend to agree if that was the intention. Now, while i personnaly think that talk of dumbing down the AI is funny, i also think that chastizing other players because of their abilities and/or choice of gamestyle in SH3 is inappropriate. |
Generally speaking, some other things to consider about the ASW package in GWX when looking at it as a whole:
Early in the war, the merchants do not have deck guns. There are fewer escorts. There are fewer aircraft attacks. In 1939 only 57 U-boats were capable of going to sea. Before the year was out, 9 were lost to hostile action. Two were destroyed by mines. www.uboat.net That translates to nearly a 16% total force loss in only four months of combat. So it would seem that even the "Happy Times" were fraught with peril for the U-boatman, and suggests that this was hidden or overshadowed by early successes. |
All times are GMT -5. The time now is 08:06 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.