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I had the same problem with the lack of fog in my GWX installation. It was caused by lack of rollback of SH3Cmd before enabling a mod. If you want the proper scene.dat file just click in the link in my signature. It corrects all the faults.
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So when you have light fog....the problem is still there...correct?
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Light fog is shown on the pictures in post 19 I think there's nothing wrong. |
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8Km : http://files.filefront.com/GWX_8km_s.../fileinfo.html 16Km : http://files.filefront.com/GWX___16k.../fileinfo.html |
Nevermind the horizon, where did that blimp/airship/barrage balloon come from!?
Oh and by the way, when SH4 comes out you won't be worried about the horizon in SH3 anymore. |
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Not that I'm that worried about the horizon anyway - running 8km version!! |
I will be going PTO, as you say, but as I said in a poll a while back, I'll also be playing SHIII until an improvement appears. I just like subs, period.
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Can you change how far away the water for example should be textured?:roll:
I've downloaded SH3MiniTweaker but I'm not able to locate the tweaking files? |
I see, maybe the fix is working. I still see what appears to be a seperation between sky and horizon, but in post 19 (as pointed out, is a 'fixed' horizon), there is still this apparent seperation, but ships still fade out. If I understand this correctly, then I think this bug is fixed for me because I edited the scene.dat as instructed and removed the copy file. I have not encountered any ships yet so while there is still a seperation betwen sky annd water, I am assuming the ships will fade properly now? I really wanted to get rid of the apparent seperation between the sky and the water but maybe that is not possible? thanks.
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The original problem of a flipped texture at the horizon still exists. You can see this very easy at sunrise and sunset.
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