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-   -   horizon bug in GWX (https://www.subsim.com/radioroom/showthread.php?t=103782)

melnibonian 02-08-07 06:24 PM

I had the same problem with the lack of fog in my GWX installation. It was caused by lack of rollback of SH3Cmd before enabling a mod. If you want the proper scene.dat file just click in the link in my signature. It corrects all the faults.

Sailor Steve 02-08-07 06:30 PM

Quote:

Originally Posted by privateer
...while flying.

That blimp's looking better all the time.:sunny:

Lanzfeld 02-08-07 07:31 PM

So when you have light fog....the problem is still there...correct?

geralt 02-08-07 07:43 PM

Quote:

Originally Posted by Lanzfeld
So when you have light fog....the problem is still there...correct?

My biggest problem was gap between sea and sky when clear horizon... see pictures on page 1 post 4. This was solved by Gabriel.

Light fog is shown on the pictures in post 19 I think there's nothing wrong.

panthercules 02-08-07 08:39 PM

Quote:

Originally Posted by melnibonian
I had the same problem with the lack of fog in my GWX installation. It was caused by lack of rollback of SH3Cmd before enabling a mod. If you want the proper scene.dat file just click in the link in my signature. It corrects all the faults.

I checked the link but couldn't find anything there that was labeled so it looked like the scene.dat file - there was one that had "scene" in it but it was labeled with 8K and I assumed that this is supposed to be the 16K file - what is this one called on your page?

melnibonian 02-09-07 05:52 AM

Quote:

Originally Posted by panthercules
Quote:

Originally Posted by melnibonian
I had the same problem with the lack of fog in my GWX installation. It was caused by lack of rollback of SH3Cmd before enabling a mod. If you want the proper scene.dat file just click in the link in my signature. It corrects all the faults.

I checked the link but couldn't find anything there that was labeled so it looked like the scene.dat file - there was one that had "scene" in it but it was labeled with 8K and I assumed that this is supposed to be the 16K file - what is this one called on your page?

I had uploades the 8Km file. Sorry my fault now I've put the 16Km as well

8Km : http://files.filefront.com/GWX_8km_s.../fileinfo.html
16Km : http://files.filefront.com/GWX___16k.../fileinfo.html

The General 02-09-07 08:46 AM

Nevermind the horizon, where did that blimp/airship/barrage balloon come from!?

Oh and by the way, when SH4 comes out you won't be worried about the horizon in SH3 anymore.

Cheapskate 02-09-07 09:16 AM

Quote:

Originally Posted by The General
Nevermind the horizon, where did that blimp/airship/barrage balloon come from!?

WIP from our new " hexpert " Privateer. Nice mod or will be when he gets round to releasing it. That guy has got some talent!!

Quote:

Originally Posted by The General
Oh and by the way, when SH4 comes out you won't be worried about the horizon in SH3 anymore.

Really? I know at least one person who isn't going PTO....not unless Ubi incorporates a complete walkthrough U-Boat in the SH3 expansion they are rumoured to be considering putting in SH4 :lol:

Not that I'm that worried about the horizon anyway - running 8km version!!

Sailor Steve 02-09-07 12:12 PM

I will be going PTO, as you say, but as I said in a poll a while back, I'll also be playing SHIII until an improvement appears. I just like subs, period.

Jonte 02-10-07 08:16 AM

Can you change how far away the water for example should be textured?:roll:

I've downloaded SH3MiniTweaker but I'm not able to locate the tweaking files?

supposedtobeworking 02-10-07 02:24 PM

I see, maybe the fix is working. I still see what appears to be a seperation between sky and horizon, but in post 19 (as pointed out, is a 'fixed' horizon), there is still this apparent seperation, but ships still fade out. If I understand this correctly, then I think this bug is fixed for me because I edited the scene.dat as instructed and removed the copy file. I have not encountered any ships yet so while there is still a seperation betwen sky annd water, I am assuming the ships will fade properly now? I really wanted to get rid of the apparent seperation between the sky and the water but maybe that is not possible? thanks.

Lanzfeld 02-10-07 06:31 PM

The original problem of a flipped texture at the horizon still exists. You can see this very easy at sunrise and sunset.


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