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http://www.subsim.com/radioroom/show...737#post385737 And the file you should look for when you have installed the program etc is: Ai_Sensor_dat.txt |
Did you guys read Bigboywooly's post? You can get close to enemy ships in "untweaked" GWX.
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Come on guys, don't pussy foot GWX.
Instead become better, more realistic Kaleuns. Be men, not mice. Stop squeaking.:nope: Keep a record of what you do on a couple patrols and some here will analyze and make suggestions.:yep: Wie sagt mann das auf Deutsch “ Girly men”:rotfl: Wulfmann |
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I had exactly the same problem in GWX 1939, a destroyer was around 7 - 8km away and i dived to max depth, ran in silent mode and made a few course changes and the destroyer had no problem finding me...
but then iv encountered other destroyers and and they have just gone by so i dunno, maybe there a couple uber destroyers floating around... |
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A DD whit Elite crew would never gived up so easily :) |
ah i see, damn 1337 crews :ping:
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IIRC there are no elite DD in 39\40
Have a read through the Bdu KTB and see how simple and easy it was http://www.uboatarchive.net/BDUKTB.htm 57 uboats available at war start and in the next 3 months 9 were sunk 24 sunk in 40 Happy times for some Not for all Plus if you read the KTB you can see how many boats came back early on with no sinkings and how many Belgium/Swedish and Greek ships were sunk even in 39 Neutral :rotfl: Quote:
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All of those quotes above are from Oct 39 Happy times all round eh |
Same here (playing the major sub sims since 99).
Sound stealthy tactics, considerable wind and waves, etc. (so never mind that) and destroyer like 8000 m away finds me. 'Some ueber destroyers/corvettes out there' as someone mentioned sounds quite plausible to me ;) Anyway, otherwise a great ride this GWX. My big thanks for it. And keep fine-tuning if you pleaz, mates. PS I still need to read the GWX manual. Looks promising. |
Yeah darn thos krauts that sink neutral ships :D
Ive read about a few ships that was sunk, that was built in the shipyard in the town i live :) Anyway. If i dont recall wrong there was an issue when the game was released whit elite crews on DD early in the war but i think it was modded away or patched. Altough on my first mission i did whit gwx at the start of the war, i had a DD that behaved like an elite crew. I tryed for over 1 hour real time to shake him of me but it was impossible. It ended up that i dived to deep and my hull crusched. It didint matter what maneouver i did or how fast or slow or shallow or deep i did go. he allways had track on me like he had placed a signal transmitter on my hull :) After this incident ive never encounter any DD that was so impossible as this was. And now iam at the start of 1942. |
Not a complaint, just an observation.....I was detected by an armed TUG boat at 2800 meters! I was going slow in a type II at 2 knots...I have to admit I was suprised that every time I raised the scope the TUG had a zero angle on the bow indicating to me that it was homing straight in on me even while I was submerged.
Frank :cool: |
I have changed neutral ships from -1 to 1 in the cfg file so I do not get slammed for sinking them.
CFG folder basic file [RENOWN] RenownReachGridObjCompleted=250 RenownPatrolGridObjCompleted=500 CompletedPatrol=500 NEUTRAL=1 ALLIED=1 AXIS=-10 My reason (as BBW referred) was neutrals making for the enemy port was a legit target as well as those in UK bound convoys. A Yank tanker making for the UK is certainly a fair target and being penalized on a technicality will not due, IMO. However, I adhere to strict personal guidelines on this. When south of Spain I identify ships before attacking or do not attack. I often let small groups of 2-3 fat ones by that are neutral away from the legit war zone or that can not be identified as certainly making for the English. As for poor crews I have actually edited my RND so all are vet crews (3 rated). My feeling is equipment upgrades increase the enemy as the war progresses and making them easy early does not reflect real loses (again as BBW referred) I have made a couple sensors a little tougher based on past settings I was happy with but left the few GWX made a tad tougher to see if they were right. So far so good. While in past installs I had to remake all the sensors etc GWX is very close to what I did and if I had not spent so much time in this area I would not consider tweaking this fine work at all. While opinions may vary GWX is a close to perfect as SH3 will likely get and I believe getting to be a better Kaleun will solve more problems than gaming up the files. Wulfmann |
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Could easily have been a normal waypoint change Popping up your scope will lead you to get detected however Armed tug or DD the crew still have eyes lol |
:huh:the U45.....Well...I changed history :smug:
Still alive in the U45 in July 1940 |
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Sounds like a new hit song from the boys in the forward torpedo room! :up: :up: :up: (I read somewhere here too that someone was going to put a disco ball and mirror floors in their U-boat. I hope I get invited to the party!!! :arrgh!: ) |
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