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Regarding visual/hydrophone sensors only one is active at a time in SH3, if you're at visual range with the periscope up (the ship icon is visible in F5 map) then the hydrophone operator can't pick the target, although you can hear it if you man the hydrophone yourself, if you lower the periscope then your hydro operator should start working again.
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Then a stock problem! Another bad implemented routine by the devs that I think is hard coded. |
Another thing I noticed with the hydrophone is that the ambient noise from the boat (people talking quietly, stuff being shuffled around, clock ticking) is interfering with using the hydrophone. After all the sonarman wears a headset, and is sitting in a seperate small room (without a door). So he should hear far less ambient sounds than in the officers room or in the control room. Is there a way to decrease the ambient volume on so that the contacts can be heard better?
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It must be a miracle i got away:rotfl: |
If you ask him to track a target and then raise the scope (or even surface the boat) sometimes it continues to call the target bearing...
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It`s really a stock game behaviour. |
I need to write about "the commanding sensor in SH3."
I think it will explain much of what is going on here... and the limitations of what can / cannot be done modding-wise for the moment. Hopefully I can do that today... If not... I can in the morning. |
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Thank you all for pointing this info out to me. Will man the station myself now in the future :up:
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We ran all friggin' night :dead: ...and I'm frozen stiff. The rig felt like a boat the whole time. Slip-slide-skid to the call... at about 10 mph. (People really really really drive like idiots on ice... Oh well, as long as there are stupid people I've got job security.) |
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like an artic u-boat patrol :doh: , cold water and ice Here the weather is excepcional ,and too hot for winter, 18-19 º celsius at midday , and the sea water is 2 degrees more than normal.:hmm: |
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