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-   -   GWX: Uber Allied Detection that does not occur in GW1.1 (https://www.subsim.com/radioroom/showthread.php?t=102484)

mookiemookie 12-22-06 04:45 PM

Quote:

Originally Posted by sergbuto
Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by sergbuto
Quote:

Originally Posted by Laffertytig
has anyone had any joy using any other AI mod?

I still have a joy with vanilla SH3. Convoy escorts/destroyers are pictured quite well. Realistic behavior in my opinion. In RL, in early war, British did not even know that U-boats can go that deep and had depth charges with possible maximum depth setting of only 91 m.

The worst enemies of U-boats were aircrafts and hunter-killer groups, not convoy escorts. The later had a job to protect ships in convoy, not to hunt one sub for hours thus giving the opportunity for other subs to destroy the convoy.

In SH2, escorts/DDs were too tough in this respect and I think that SH3 devs did quite a decent job in getting this right.

Not true on the destroyer escorts, if at all possible they would stay as long as possible to find the uboat! If at all possible take the hours needed to find the boat. This is just what I have read so I'm not arguing your point. I think the DD are on the money with GWX.

And I have read/learned what I have said. So, it is true. So, I think the DDs are on the money with stock SH3.

You already expressed your view quite a number of times so that everyone should know about it. In turn, I was actually responding to Laffertytig's question and frankly not interested in your definitions of what is true/not true.

http://www.valoratsea.com/destroyer.htm

For a convoy escort, destruction of a sub was a secondary priority. Putting as much space between the convoy and the sub was the primary job of the escort, unless (after contact with an enemy sub was made) it was detached from the convoy as part of a dedicated hunter/killer group. Then the priority became destruction of the enemy sub. So, you're both right. Now kiss and make up.

Laffertytig 12-22-06 07:28 PM

i have to say im very surprised at your comments serbuto. how anyone could get any joy playin vanilla SH3 is beyond me but it is all about opinions and i respect yours. if it wasnt for mods i wouldvr shelved this game 1 month after i bought it in april last year.

noone is gonna convince me that the destroyer behaviour i described above is anywhere near realistic and it certainly doesnt give good gameplay. at the very least 1 of those dd's wouldvt hung of at a distance and pinged the area with asdic, i dont class june 1942 as early war. and i also never criticised GWX for this. if other people are happy with this kind of AI behaviour then thats cool.

im in the process of siftin through a thread where guys like CB and RED WINE were attempting to improve things so here's hopin i find somethin

ref 12-22-06 08:46 PM

Quote:

Originally Posted by hornetsting
Here is a link where you can download a zipfile from CB

I have installed it and gwx is now really great.


http://www.subsim.com/radioroom/show...t=86629&page=5

Are you talking about AIFight2.zip?
If it's that file you're breaking up a lot of thing in GWX, that file not only modifies AI_Sensors, it also changes command files, sim files (most of which are NOT COMPATIBLE with GWX files, rendering the ships useless), etc.

JUST TO BE CLEAR THIS IS AN OLD MOD AND NOT APPROVED FOR GWX


Ref

clayton 12-22-06 09:05 PM

I tend to agree that the Destroyer's are a bit Uber, espically during the Happy Times, but they are perfect during the 43 and 44 war! :up: I have been playing sub games for twenty years and been reading about them for a lot longer, and every tactic in the book just doesn't work for the early war! That's ok, I suppose! You just have to play the way GWX wants you to play, and then it's ok! The secret is silent running at 2 knots! It's a great mod; I mean it's excellent! Just play it the GWX way!

Hey Serg; sorry I pi$$ed you off in a earlier post! I haven't played stock SH3 in a long time, and your probably right about the destroyers... I just keep hoping for that 'one' mod....

NSDQ

Stix 12-22-06 10:14 PM

Silent running, deep and 1-2 knots NOT ahead slow!

Sometimes they are not good very good at detecting you but once they do that is the only way to evade.

Go ahead flank if needed to get you down deep (can't dive at 1 knot), once you down around 200 meters, 90 degree turn, silent running, 1 knot. They will keep dropping charges on where they last heard you but do this and you CAN evade.

Stix :)

clayton 12-22-06 11:13 PM

Also, if your waiting for a convoy to cross your path while submerged, go silent running, 2 knots and around 30 to 40m depth. The lead escort 'should' not detect you. I never thought to go silent running waiting for a Convoy, especially if they had not detected you before hand. I shouldn't have to do that in 40 - 41 but I guess it's a trade-off! :hmm:

NSDQ

sergbuto 12-23-06 05:47 AM

Quote:

Originally Posted by Laffertytig
i have to say im very surprised at your comments serbuto. how anyone could get any joy playin vanilla SH3 is beyond me but it is all about opinions and i respect yours. if it wasnt for mods i wouldvr shelved this game 1 month after i bought it in april last year.

Perhaps, it would be somewhat easier for you in this case if you could go back and read various reviews and comments by SH3 players on these forums about how good SH3 is (something like "Best sub simulator ever") or how talanted the SH3 Devs are, and how SH3 will live for ages, right after the release of the game and after one month after the release and after two, three month...

Then after some time, some people started to complain how incredibly buggy, unfinished vanilla SH3 is and how Devs did not do a good job. Some claimed that they would drop it like in two-three weeks after buying if there was no modding and mods like RUB, IUB, etc.

This "progressed" further and f.e. recently I saw that some people started to call vanilla SH3 arcade game and some already call SH3 devs stupid.

So, I guess all those reviewers did not know what they are taking about (probably just wanted to please UBISOFT) and all the quite positive reviews were wrong including Subsim's review which gave SH3 ten out of ten? I guess UBISOFT started to make SH4 only because of its love to simulators, not because of profits on "boring and buggy" SH3 out of box?

The number of peoples coming to SH3 forums were always much higher as compared to e.g. SH2 which was recognised as a game with serious drawbacks both by reviewers and by the players. But even for SH2 I do not recall people saying that they shelved SH2 in two(!) weeks after they got it.

Anyhow, I was modding both SH2 and SH3 for quite some time and in my opinion any mod for SH3, no matter how damn good it is, is only a mod/tweaks for a solid SH3 simulator.

LeafsFan 12-23-06 07:02 AM

If Uber escorts are the norm in 39 and 40, then that certainly is not historical.

HB

Laffertytig 12-23-06 07:19 AM

is SH3 the best WW2 subsim out there? yes of course it is but i still reckon that SH1 playes better. there's no doubt that SH3's graphics are mindblowing but can anyone on these forums honestly say that they would still be playin it without any mods? ok maybe a few but not most.

all i want is for dd's, once they find me to attack me/drop depth charges and make me think. not circle endlessly like retards when i am so close.

man i wannna feel fear when there are 4 dd's directly above me but at present its so predictable and boring. im understand more casual players wont mind this, they just wanna sink ships etc but i prefer my sim to play like a sim.

AVGWarhawk 12-23-06 08:17 AM

Quote:

Originally Posted by mookiemookie
Quote:

Originally Posted by sergbuto
Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by sergbuto
Quote:

Originally Posted by Laffertytig
has anyone had any joy using any other AI mod?

I still have a joy with vanilla SH3. Convoy escorts/destroyers are pictured quite well. Realistic behavior in my opinion. In RL, in early war, British did not even know that U-boats can go that deep and had depth charges with possible maximum depth setting of only 91 m.

The worst enemies of U-boats were aircrafts and hunter-killer groups, not convoy escorts. The later had a job to protect ships in convoy, not to hunt one sub for hours thus giving the opportunity for other subs to destroy the convoy.

In SH2, escorts/DDs were too tough in this respect and I think that SH3 devs did quite a decent job in getting this right.

Not true on the destroyer escorts, if at all possible they would stay as long as possible to find the uboat! If at all possible take the hours needed to find the boat. This is just what I have read so I'm not arguing your point. I think the DD are on the money with GWX.

And I have read/learned what I have said. So, it is true. So, I think the DDs are on the money with stock SH3.

You already expressed your view quite a number of times so that everyone should know about it. In turn, I was actually responding to Laffertytig's question and frankly not interested in your definitions of what is true/not true.

http://www.valoratsea.com/destroyer.htm

For a convoy escort, destruction of a sub was a secondary priority. Putting as much space between the convoy and the sub was the primary job of the escort, unless (after contact with an enemy sub was made) it was detached from the convoy as part of a dedicated hunter/killer group. Then the priority became destruction of the enemy sub. So, you're both right. Now kiss and make up.

Mookie:rotfl: :rotfl:
Yes, keep the uboat away from the lumbering convoy...how best to do this? Keep the uboat at bay as the convoy steams off. What tactic of the escort, ASDIC and sonar to keep an eye on the uboat, circle above throwing DC. It was not an issue for the escort to hang out for a while then steam off at 20kts back to the convoy that is hopefully a few miles off by that time. If there was a wolfpack, well then the escort would have to make a command decision to motor on with the convoy or keep at least one boat down.

I don't kiss and tell:rotfl: :rotfl:

sergbuto 12-23-06 08:23 AM

Quote:

Originally Posted by Laffertytig
man i wannna feel fear when there are 4 dd's directly above me but at present its so predictable and boring. im understand more casual players wont mind this, they just wanna sink ships etc but i prefer my sim to play like a sim.

Yes, I can understand that. In turn, I prefer to play as close as possible to what it was in RL (if anyone really knows how it was), no matter how predictable and boring it would be.

Laffertytig 12-24-06 06:43 AM

sergbuto said
"Yes, I can understand that. In turn, I prefer to play as close as possible to what it was in RL (if anyone really knows how it was), no matter how predictable and boring it would be.[/quote]

i agree but again it seems you miss my point, or maybe u think 4 dd's forgettin to use active sonar while searchin for a sub IS realistic in which case u and i have very different ideas on realism/gameplay which is fair enough

sergbuto 12-24-06 07:31 AM

Quote:

Originally Posted by Laffertytig
sergbuto said
"Yes, I can understand that. In turn, I prefer to play as close as possible to what it was in RL (if anyone really knows how it was), no matter how predictable and boring it would be"


i agree but again it seems you miss my point, or maybe u think 4 dd's forgettin to use active sonar while searchin for a sub IS realistic in which case u and i have very different ideas on realism/gameplay which is fair enough

No I did not mean your particular case of 4 DDs related to GWX, I was rather referring to words "predictable and boring" as if they are applicable to convoy escorts behavior. You did not mention whether those 4 DDs were a TF/hunter-killer or convoy escorts so I can't comment on this particular case but in my view they should have used active sonar anyhow. The only thing I know if those were convoy escorts, hunting a single sub with four units and leaving convoy unprotected would be unappropriate behavior.

Laffertytig 12-24-06 12:31 PM

just wanna clarify there's no way i was callin GWX or realism "predictable or boring" i was refering the experiece i had with those dd's.

if they wont use sonar then all i gotta do is hit 0 knots and they will never find me sure they might know im in the area but the chance if them sinkin me is ZERO, this equates to boring gameplay! oh and they were a hunter killer group but it shouldnt matter what they, they're job is to sink subs and they were doin a shocking job.

must admit i havent played since it happended so maybe it was a 1 off i dont know, these things tend to put me of playin


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