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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   All instruments stuck at 12 O'clock (https://www.subsim.com/radioroom/showthread.php?t=102182)

svenks 12-27-06 02:55 PM

Hi Rubini et al :)

Pleased to inform you:
I've applied the 23dec patch.
Am currently in AN13
Have just reloaded, and...

*** TADAAA ***

All is well!!!

Thanks, guys:lol:

Now off to chase that convoy from yesterday...

BRGDS
Sven

Rubini 12-27-06 02:59 PM

Quote:

Originally Posted by svenks
Hi Rubini et al :)

Pleased to inform you:
I've applied the 23dec patch.
Am currently in AN13
Have just reloaded, and...

*** TADAAA ***

All is well!!!

Thanks, guys:lol:

Now off to chase that convoy from yesterday...

BRGDS
Sven

Thanks for the feedback mate!:up:
Happy new Year to all!

Rubini.

Ducimus 12-27-06 03:10 PM

All i can say is the only place your goign to find me in SH3 now is the Med, where the 3 AI subs were erronously left in. No stuck dials yet, and i dont think i'll see any either. Good job with the patch guys.

Sir Big Jugs 04-09-07 04:01 AM

I have this problem with SHIII.1.4b & GWX+1.03.
It's the same in single missions, careers, training etc, starting a new career doesn't solve it, neither does rebooting. Also, I have a problem that my deck gun ammo is 0, same if I start a career/training/single mission etc.

Both are stuck. Any idea as to what can be done to solve it?

bigboywooly 04-09-07 06:38 AM

Ah the 0 deck gun shells

Click on the HE shell and the gun will load it

Dials stuck a 12 was a problem with AI boats conflicting
If you have 1.03 its fixed

Any other mods being used SBJ\BP

Sir Big Jugs 04-10-07 01:51 PM

Quote:

Originally Posted by bigboywooly
Ah the 0 deck gun shells

Click on the HE shell and the gun will load it

Dials stuck a 12 was a problem with AI boats conflicting
If you have 1.03 its fixed

Any other mods being used SBJ\BP

Got it fixed by enabling the light friendly harbor traffic mod, must've been something there.

-SBJ


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