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One things for certain :yep: I've never made it to 500metres without getting crushed ...nowhere near in fact :o
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Thanx, I didn´t know that. I´m sure GWX will fix it, though (LOL)
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Nah :rotfl:
If the correct depth was on the cfg you would know how deep to go This way leaves you guessing Of course damage would limit whatever the actual figure is anyway Uncertainty :rotfl: |
Sure, guessing how deep I can go is what I always do. Usually I pick a crew member and ask him: "Guess how deep we can go". He answers: I guess 284,2m, approximately. Then we try. If we die, he has lost the game. Just a little game we play to kill the time while being depth charged. :rotfl:
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http://www.subsim.com/radioroom/show...9&postcount=30 |
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The 500m into the .cfg file is the depth up to wich one the game modelates the moviles, as sinking ships and sinking subs, but this value is not the crush depth, it is the depth at wich the 3D models disapears :up: |
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The quoted link is a potential fix (I haven't been able to replicate the bug yet, so I can't verify the fix works) for the "I just loaded my game, and my uboat sinks to the bottom of the ocean like a lead-filled cinder block" bug. |
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