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-   -   Sub Pens coordinates ....? (https://www.subsim.com/radioroom/showthread.php?t=101467)

Redwine 12-01-06 09:20 AM

Quote:

Originally Posted by JScones
Quote:

Originally Posted by Redwine
What i cant understand is... why i need to change the coordinates into Flotilla.cfg file ? It works fine without to do it. :hmm:

If you don't change Flotilla.cfg, when you play careers and transfer to that base...well...you won't actually get to that base! ;)

Good... i will remember ! many thanks for your help ! :up:

This is the damage i receive in that attack, protected by the subpen....

http://img384.imageshack.us/img384/5...magevl7.th.jpg

The attack was coduced by 3 groups of B-24 Liberators, one of 7 planes, the second of 5 planes and the third of 7 planes. 7 + 5 + 7 = 19 :doh:

19.... :doh: B-24 attacking port.... http://www.createphpbb.com/phpbb/ima...s/uhohhide.gif imagine when i was without the pen protection. :huh::dead:

I am happy now... http://www.eshock.es/forum/style_emo.../diablotin.gif i can survive, very damaged but survive a masive air raid.

Those B-24 are too inteligent, they attempt to put the bomb across the subpen entry gate. How i hate them, they always catch me at port.... http://www.mocoforo.com/foro/style_e...ult/diablo.gif

bigboywooly 12-01-06 09:24 AM

Yep that was why uboat pens had blastproof doors

Well at least you are happy now :yep:

Redwine 12-01-06 09:38 AM

Quote:

Originally Posted by bigboywooly
Yep that was why uboat pens had blastproof doors

Well at least you are happy now :yep:

Really ? Does they had doors ? I never seen a picture with doors colsed, i was thinking they was "open entry" style.

I will serach on the web to see that :up:

And... yes i am very happy now :D, i suvive a masive air radid without use my flak gunners rasonably protected by the subpen. :up:

Plus i can dive to periscope depth at subpen to stay hidden.

Now i will wait into the subpen at mission start up, up to the first air raid pass, they happens every few minutes when at port, and tehn when it finished i will run out of port, more real in my opinion... :up:

Redwine 12-01-06 02:25 PM

Sub pen Coordinates for Saint Nazaire (Valid for UWAC V1.92 only)

Changes :

Into Campaign_LND.mis :

[Unit 76]
Name=St. Nazaire
Class=NavalBase
Type=407
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19400801
GameEntryTime=0
GameExitDate=19440925
GameExitTime=2359
EvolveFromEntryDate=false
Long=-286406.000000
;Long=-286141.000000 ; sub location at pier
;Lat=5673418.000000 ; sub location at pier
;Heading=180.000000 ; sub location at pier

Lat=5673439.000000 ; sub location at pen
Height=-17.195000 ; sub location at pen
Heading=183.000000 ; sub location at pen

Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0


Changes into Flotilla.cfg :

Flotilla2=904
TO2=940
NbStartingDate2=5
NbDate2=7
Emblem2=data/Emblems/SubEmblems/Flotillas/7th flotilla.tga
NbBases2=3
Base2_0=750;Kiel
Date2_0_0=1939
Month2_0_0=8
Date2_0_1=1940
Month2_0_1=8
DeparturePointLong2_0=1218743.000000
DeparturePointLat2_0=6521462.000000
Heading2_0=50.251987
Base2_1=754;St. Nazaire
Date2_1_0=1940
Month2_1_0=9
Date2_1_1=1944
Month2_1_1=7
;DeparturePointLong2_1=-286145.000000 ; sub location at pier
;DeparturePointLat2_1=5673386.000000 ; sub location at pier
;Heading2_1=180.000000 ; sub location at pier

DeparturePointLong2_1=-286406.000000 ; sub location at pen
DeparturePointLat2_1=5673439.000000 ; sub location at pen
Heading2_1=183.000000 ; sub location at pen

Base2_2=755;Bergen
Date2_2_0=1944
Month2_2_0=8
Date2_2_1=1945
Month2_2_1=5
DeparturePointLong2_2=637546.000000
DeparturePointLat2_2=7249163.000000
Heading2_2=270.000000
NbUboats2=1
Uboat2_0=1


Here i have a little trouble, i cant sail a Type IX in Saint Nazaire, then i positioned a Type VII a liitle bit advanced into the sub pen, to prevent if you in the future arrive to this base finishing a mission with a Type IX fom another base, when you start up the next mission you may be sticky into the pen dock wall.

:up:

Redwine 12-01-06 09:14 PM

For Brest : (valid for UWAC V1.92 only)

Changes into Campaign_LND.mis :

[Unit 78]
Name=Brest
Class=NavalBase
Type=407
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19400626
GameEntryTime=0
GameExitDate=19440930
GameExitTime=2359
EvolveFromEntryDate=false
;Long=-534230.000000
;Lat=5805801.000000

Long=-534442.000000
Lat=5805825.000000

Height=-17.000000
Heading=180.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

Into Flotilla.cfg :

Flotilla0=902
TO0=940
NbStartingDate0=5
NbDate0=6
Emblem0=data/Emblems/SubEmblems/Flotillas/1st flotilla.tga
NbBases0=2
Base0_0=750;Kiel
Date0_0_0=1939
Month0_0_0=6
Date0_0_1=1940
Month0_0_1=5
DeparturePointLong0_0=1218743.000000
DeparturePointLat0_0=6521462.000000
Heading0_0=50.251987
Base0_1=751;Brest
Date0_1_0=1940
Month0_1_0=6
Date0_1_1=1944
Month0_1_1=9
;DeparturePointLong0_1=-534234.000000
;DeparturePointLat0_1=5805771.000000
DeparturePointLong0_1=-534442.000000
DeparturePointLat0_1=5805825.000000

Heading0_1=180.000000
NbUboats0=2
Uboat0_0=0
Uboat0_1=1


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