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-   -   Anyone still play stock? (https://www.subsim.com/radioroom/showthread.php?t=101178)

Jimbuna 11-23-06 12:07 PM

Play stock!!...you gotta be havin a larf :D

Webchessie 11-23-06 12:36 PM

Never Go Back To Vanilla
 
Played stock version until I "discovered" SUBSIM and U-Boot.RealSimulation. Then my "sub life" totally changed to a whole new experience thanks to each and every one of you. Started with a few simple mods, then to GW. I will never go back! :up:

I'm kinda like South Park's Eric Cartman waiting on GWX. Maybe I should freeze myself until next month. :rotfl: :rotfl: :rotfl:

danlisa 11-23-06 01:00 PM

@ Ducimus

This is a good idea as many people's computers can't always manage the super-mods. The one 'sticking' point would be....Have you started this already?

If so, it's worth seeing it through.

There have been some replies here from people who play stock, but how many play stock and don't post on Subsim?(Stowaways:shifty:)

I know I would give it a go, if you were going to include things like your personal choice of sensors etc....

Ducimus 11-23-06 01:44 PM

Quote:

Originally Posted by danlisa
@ Ducimus

This is a good idea as many people's computers can't always manage the super-mods. The one 'sticking' point would be....Have you started this already?


Nope, after the idea was throughly shot down i just didn't start it. As an aside, Faamecanic's 4 major points are easily addressed and solved.


The things i had in mind as a "patch" were.

1. using the latest version of Improved convoy's This would address the stock convoy behavior. Then id merge in a few of my own creations that add more traffic/convoys in a couple theaters. I'd Probably remove most elites and increase spawn rates that were reduced by I.C.

2. Was debating to include the latest NYGM tower fixes. This would however increase the size of the D/L. Hence my hesitation. Idea is to fix without getting the D/L large.

3. Interior guage fixes

4. Add in habor traffic in enemy ports, add a couple more ports (not many though), and leave german ports relatively empty except for specail scripted events like the Bismark docked at keel or whatever.

5. Uboat fixes. As well as the XXI. Von and i fixed that one a long time ago. Generally speaking stock uboats were sucky and not very historically accurate.

6. Thought about incorporating bits of FLB's NaviMap mod. The time/speed charts in particuarl i highly prize in any game.

7. Also maybe a one of the periscope and UZO TDC addons ive seen floating around.

8. One of GouldJgs zones.cfg file ive been using. Ships explode really nice with it :88), and it improves on the Uboat damage model, although i think id increase the rate at which water can be pumped out.

9. Minor tweaks to the Sim.cfg file to improve AI. Minor tweaks to the AI_sensor.dat to addresss snorkel issues.

10. Minor tweaks to the basic.cfg to fix some erronus stuff, and remove fatigue altogther.

11. Minor tweaks to the En_commands.cfg that allows a "goback" function that returns you to the previous vew. I forget who came up with it orginally but ive always used it. Very handy.

12. Time permitting, various tweaks to the crew configuration files so the crew you start out with is a bit more logical in its composition with varied uniforms and voices.

13. Tweaks to /data/sea/* config files to add in leigh lights and fix broken stuff in stock.



Except for the conning towers, most everythign there is just a small file. Thats what i had in mind, but...i dunno now.

Faamecanic 11-23-06 02:06 PM

Ducimus....

I think by asking the question here in the SH3 MOD forums has more than tainted your sample. A better place to ask wouldl have either been in the normal Radio Room SH3 forums...or better yet on the ubi forums.

I think your idea sounds AWESOME as it would still allow those of us that want to play with the realism WE, the individual player, woudl like. I know...some say its cheesy or arcade mode playing stock (actually stock is a BUGGY incomplete arcade mode)...but I as I stated in my other post, would like to play a stock/vanillia mode WITH the bugs addressed.

Also ....I will say again, to the person just coming into the forums, it is VERY confusing if not impossible to tell WHICH mod (I think GWX will be the first) adds for the most realistic experience. And I know some love the more realistic stuff...but I personally dont like the manual TDC stuff. That is what is right for me... but maybe not for others. And by what I have read on the mods..it seems like most FORCE the player to do this...I could be wrong so dont shoot me if I am here.

danlisa 11-23-06 02:41 PM

Quote:

Originally Posted by Ducimus
.....11. Minor tweaks to the En_commands.cfg that allows a "goback" function that returns you to the previous vew. I forget who came up with it orginally but ive always used it. Very handy.

I like that idea, any chance of getting that tweak?

Ducimus 11-23-06 03:33 PM

I might still make said patch. I happen to like playing vanilla once in awhile. I've played SH3 in every way imaginable, sometimes its more fun to play stock/arcade mode, or make yourself some super boat that defies the imagination (not to mention gravity :roll: ).


Quote:

Originally Posted by danlisa
Quote:

Originally Posted by Ducimus
.....11. Minor tweaks to the En_commands.cfg that allows a "goback" function that returns you to the previous vew. I forget who came up with it orginally but ive always used it. Very handy.

I like that idea, any chance of getting that tweak?

yah, gimme a couple mins and ill upload it. I forget who's concept it was orginally. Either CCIP's or Berry's, i forget.

edit:
here you go
http://ducimus.net/sh3/commands_en.zip

Functionatiy, use the INS key on the numbered keypad. Make sure NumberLock is on for it to work correctly. Theres acutaly two versions you can make of this, depending on the interior your using. For example if you use a type IX when using the observaton periscope youd want the camera to return to the coning tower view. If using a type VII, after using the obs scope youd want to return to the aft control room (or forward control room if using NYGM 2.2)

Right now i have the obs scope go back function to where it returns you to the forward control room camera. Other then that, everythign has a previous camera view. Messages will return you to the radio room, I think i have the TDC to where it return you to the conning tower. Naviagation maps goes back to the control room, etc etc. Its all logically layed out.

Again, not my orginal concept.

danlisa 11-23-06 03:45 PM

Snatched:up:

Ducimus 11-23-06 03:51 PM

Im so used to having a prevous camera view, i can't play the game without that file now. I didnt remove the Torpedo firing buttom from the Enter key btw,(i acutally use this. LOL) so be careful not to fat finger the keys ;)

Hartmann 11-23-06 09:41 PM

I never played vanilla sh3 , first little mods and after Rub 1.44 customized by myself with other downloaded mods .
i used Rub as a core of a bigger pack with little upgrades .

the problem with big packs is that are great but are very difficult tweak and customize, sometimes there are things that don´t like or you prefer another thing.

and a lot of things could be done with small mods :up:

i downloaded nygm and Gw time ago but i´m very happy with my setup now, perhaps i will try other packs when i reinstall the game . :88)

sergbuto 11-24-06 08:09 PM

Quote:

Originally Posted by Ducimus
I forget who's concept it was orginally. Either CCIP's or Berry's, i forget.

Commands_en was tweaked this way before CCIP or Beery were even on horizon.

As to bug fixing, some bug-fixing pack for a stock version was compiled while back by Syxx_Killer.


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